Turn 167. High time for an update!
Civac filled in for me as we invaded first Gavagai's city on the coast nearby. Interesting how commodore didn't hold it after invading through it. Now Commodore is about to take Gavagai's cap.
The next step was taking another city which had been taken before - Superdeath's city on the coast just north of it. Amusingly, this had analogously been taken before by Gavagai, then ceded back to SD. And then SD offered me peace deal this turn in which I return it - presumably in case I feel paranoid enough to want to teleport my troops back home as Gavagai must have done.
Whipping, unit supply and maintenance produced this:
I am #4 for economic indicators but #1 for troop count.
Naturally given SD's weak position in the game we want to conquer him wholesale. But he has whipped everything into the ground and has amassed 12 knights, 6 wareles, 12 catas, which are deliberately displayed.
If we attacked that with a force not much stronger than it, it could (even while losing a battle) inflict enough damage that Commodore could invade us. So i've just delayed the advance for the second turn running to add more units to my stack - vodka now says 20 attacker casualties to my 12. I consider that tolerable, but 18 to 14 wasn't.
MSci has gotten a war-peace deal with nauf and can now attack SD - or me, and he has a scout in my western area just as I have two covering his advance, on SD or on me, which is ~9 catas 10 knights and ~10 crossbows ~2 wareles. The border with Msci is not well roaded and is hills/forest, but even so I had to leave some forces defending here. I have say 3 longbows 2 axes 4-5 knights 5 catas 3 wareles 1 pike. That's like, 19 to 31, quite dangerous. REALLY feeling the absence of the 21 knights (+2 injured and healing) over against SD.
Commodore could also attack me after fighting Gavagai. I have 3 pikes and 3 longbows in castle in the main city on the Commodore border. Where he can see them.
I already whipped two of my former "major" cities down to 7 pop, so while there's some more whips left in them - actually not many more. I have clearly the biggest army, at 1.2 ratio to Msci, 1.4 to Commodore, but it wouldn't do to fight SD, take casualties, then fight both Commodore and Msci. Maybe i'm being too paranoid though as the Msci border is "sparse" while Commodore's army would expect to face my SD stack after a few turns - and he sees the SD stack.
I have just recently realised that I can fort the corn in my cap to move my two galleys into the "SD lake". SD has two triremes because I built two triremes and parked them on his doorstep. I am about to make a third. Maybe a fourth plus a third galley and run an amphib invasion of the SD island? While stalling on land? SD is whipped away to nothing, I just need to avoid getting injured by him them backtabbed. Fortunately the Nauf-Msci peace deal won't last forever and Pind is free to attack Commodore - and actually can ONLY attack Commodore. I sent Pind iron-for-iron this turn. Should have send a gold sum to imply strictly future-oriented.... better do it now.
Already gaine two (1-pop) towns from this, so although net income is low, I don't think I need to make any rash moves.