190
Well this is awful timing, but Dropbox does not seem to be working for me. The stuff I've already uploaded seems to be unaffected, but anything new is getting a rlkey argument added on to the end of the shared link and my usual approach of removing the dl=0 argument and replacing it with raw=1 does not seem to be working. Hopefully I can find a resolution here soon but I'll try to write out what is going on instead.
Most Important Instruction for Qgqqqq: Post a screenshot of the F4 tech screen for every turn.
Diplomacy
Naufrager has Military Tradition now, and this is the last turn of his golden age. I expect he attacks Magic Science soon.
Bing sent us a weird trade request, offering Pig, Clams, Dye and Ivory for our Marble. I wasn't sure if this was code or not, but in the end offered it back to him.
Commodore has his troops exactly where I expect them to be for an invasion of Bing in 2 turns.
Technology
I decided that Optics and Caravels were going to be more important for this war than Gunpowder, so I am detouring. Compass finished last turn and Optics is due in 2. There are work boats being built in Rainbow Brite and My Little Pony meant for the whales at Thundercats. After that those cities should make a Caravel each and then go back to Knight production. Once Optics is in there are a number of cities that should make Caravels: Voltron, Transformers, Ninja Turtles, and Ghostbusters. In the east, I probably want to get 3 or 4 out and then hide them from Magic Science. Don't worry about using them yet, just hide them where he can't see how many I've built.
After Optics, Gunpowder is next followed by saving gold on Rifling. Might not get Rifles so soon after all, it depends.
Don't fire the Golden Age when the third Great Person arrives. I'm not sure yet on the timing for that but I want to make sure I can switch to Nationalism & Representation at the end. Prefer to also get Emancipation but we'll see.
Scouting
Nothing in Superdeath's lands. I am leaning against using a Great Artist now, as everything is likely in the south at Bing's core and Commodore should be the one grappling with the bulk of that. (For those of you wondering why I would agree to a split of Bing like this where I get less, this is why: I am doing less work. Commodore is likely the one who will be fighting the hardest and so I should be able to get my stuff conquered and consolidated much faster.)
Technically I see 2 knights. There's a pike + longbow in Nibru and a pike + axe in Ur. Another longbow seen heading south towards Bing's core.
Staging: Lion Force
I messed up the fort plan, so I'm just abandoning it. There will be 2 galleys with the strike force of 4 maces. If Bing doesn't add any more troops to Ur then we're fine with just 4 maces. If the culture expands out covering the Sheep and the Copper then we can move the galleys up on 191. Otherwise we move them up on 192.
The units we garrison Ur with will come from the galleys in Ghostbusters. Next turn we need to load up 2 longbows, 1 pike, and 1 elephant there. Those galleys need to stay in Ghostbusters until the war starts.
Staging: Grumpy Force
Everything goes into Care Bears on t191. There's the large slow-mover stack by Transformers, and the Knight+HA stack in He-Man - both those need to go into Care Bears next turn. There's a smaller catapult stack in Heathcliff that is being held there in reserve; leave that catapult group in Heathcliff for now.
Production
The strong production cities that are building knights should continue to build knights. Rainbow Brite and My Little Pony should go back to knights after their work boats are done. Weaker cities are building pikes & catapults and should continue those at about a 50/50 split. Cities noted above are going to build Caravels: Ninja Turtles, Transformers, Voltron, and Ghostbusters.
I'll try to get Dropbox links working again...
Well this is awful timing, but Dropbox does not seem to be working for me. The stuff I've already uploaded seems to be unaffected, but anything new is getting a rlkey argument added on to the end of the shared link and my usual approach of removing the dl=0 argument and replacing it with raw=1 does not seem to be working. Hopefully I can find a resolution here soon but I'll try to write out what is going on instead.
Most Important Instruction for Qgqqqq: Post a screenshot of the F4 tech screen for every turn.
Diplomacy
Naufrager has Military Tradition now, and this is the last turn of his golden age. I expect he attacks Magic Science soon.
Bing sent us a weird trade request, offering Pig, Clams, Dye and Ivory for our Marble. I wasn't sure if this was code or not, but in the end offered it back to him.
Commodore has his troops exactly where I expect them to be for an invasion of Bing in 2 turns.
Technology
I decided that Optics and Caravels were going to be more important for this war than Gunpowder, so I am detouring. Compass finished last turn and Optics is due in 2. There are work boats being built in Rainbow Brite and My Little Pony meant for the whales at Thundercats. After that those cities should make a Caravel each and then go back to Knight production. Once Optics is in there are a number of cities that should make Caravels: Voltron, Transformers, Ninja Turtles, and Ghostbusters. In the east, I probably want to get 3 or 4 out and then hide them from Magic Science. Don't worry about using them yet, just hide them where he can't see how many I've built.
After Optics, Gunpowder is next followed by saving gold on Rifling. Might not get Rifles so soon after all, it depends.
Don't fire the Golden Age when the third Great Person arrives. I'm not sure yet on the timing for that but I want to make sure I can switch to Nationalism & Representation at the end. Prefer to also get Emancipation but we'll see.
Scouting
Nothing in Superdeath's lands. I am leaning against using a Great Artist now, as everything is likely in the south at Bing's core and Commodore should be the one grappling with the bulk of that. (For those of you wondering why I would agree to a split of Bing like this where I get less, this is why: I am doing less work. Commodore is likely the one who will be fighting the hardest and so I should be able to get my stuff conquered and consolidated much faster.)
Technically I see 2 knights. There's a pike + longbow in Nibru and a pike + axe in Ur. Another longbow seen heading south towards Bing's core.
Staging: Lion Force
I messed up the fort plan, so I'm just abandoning it. There will be 2 galleys with the strike force of 4 maces. If Bing doesn't add any more troops to Ur then we're fine with just 4 maces. If the culture expands out covering the Sheep and the Copper then we can move the galleys up on 191. Otherwise we move them up on 192.
The units we garrison Ur with will come from the galleys in Ghostbusters. Next turn we need to load up 2 longbows, 1 pike, and 1 elephant there. Those galleys need to stay in Ghostbusters until the war starts.
Staging: Grumpy Force
Everything goes into Care Bears on t191. There's the large slow-mover stack by Transformers, and the Knight+HA stack in He-Man - both those need to go into Care Bears next turn. There's a smaller catapult stack in Heathcliff that is being held there in reserve; leave that catapult group in Heathcliff for now.
Production
The strong production cities that are building knights should continue to build knights. Rainbow Brite and My Little Pony should go back to knights after their work boats are done. Weaker cities are building pikes & catapults and should continue those at about a 50/50 split. Cities noted above are going to build Caravels: Ninja Turtles, Transformers, Voltron, and Ghostbusters.
I'll try to get Dropbox links working again...
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player