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[PB69 SPOILERS] Magic Science and Nobody Else in Pitboss 69

Sorry Commodore, but I was absolutely insane to ever think I could fight Naufragar and Bing at the same time in any capacity.

Naufragar hit the west, which is in fact the worst place for me. Not where I anticipated, not near the idiotic staging area against Bing. So my units are not in place. And I thought he would not attack until he had time for more Conquistadors. Of course Naufragar doesn’t need them apparently, and it’s not like old Celtic is special and the only place he can attack. He just needs to take cities from me, it doesn’t matter where really.

Basically, I was in a strong spot but very precarious. It needed a better player than me to make it to victory. This is the end. I will lose all west Cambodia. There was a catch after all. Capturing all of Celtic would put me in a military position too difficult for my skill to cope with, and then Nauf can just take what he needs.

My army should have been in Joker, and I should never have lost sight of it being me vs. Nauf until he is dead. Now it may well be the other way around eventually.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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So, where is your army located?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(May 25th, 2023, 04:42)Tarkeel Wrote: So, where is your army located?

The biggest single part of it is still in Joker. Was in Joker since I just played T191 and moved out to the west. 
But about 10 Musketmen plus a few catapults were set up farther east to attack Bing. The plan being to either attack Yongampo with a normal attack with the Catapults, or leave behind the Catapults, promote to Guerilla II, and fork and threaten Kaechon (Great Wall city) and everything else in the central hill region of Carthage. 10 Muskets being 2 turns closer to Bie would be a big deal right now. Might be the difference between losing and keeping.
Also, excessive packets of units are in the Celtic acquisitions. Scattered around there. That region is a bit better defended than the west, actually. I thought Naufragar would attack what we have been contending for all this time, right? I should have thought of the precedent of his previous threatened attack on Ban.

Screenshots tomorrow. Crisis has at last jolted me from my slumber, but the last 30 turns will probably remain a dark age for you. Interesting things lost to the fog of time.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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I caused a 4-party turn split. smoke.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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I think Pindicator might have made the winning move when he wasn't even the one playing the turns. lol
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
Reply

What makes you say that?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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When and where and how did it all go wrong? Why am I losing this contest with Naufragar? Obviously no one can answer me now but I'm sure everyone has an opinion and I will learn them all someday.
More land > less land, 2 civs-worth > 1 civ-worth, right? Is that not true? The conquered Celtic land was supposed to make my civilization stronger than Naufragar's in exchange for putting me in a horrible tactical situation. I hoped my civilization would be stronger enough that it could overcome the horrible tactical situation and conquer Naufragar. That was the likely outcome, I thought. Instead, Naufragar's civilization is inexplicably stronger than mine, and combined with the horrible tactical situation it means I am doomed.

"Doomed" because he has 18 CANNONS to attack Joker, and I just this turn trained 1 CANNON only, which is not in position. I was only 3 turns slower to Steel. Gold and queue upgrades, I guess? He controls Joker's 1st-ring tiles because Cathy Ames has been building Culture for a while now. I just figured out that Culture-building is what must be going on last turn, which shows how sharp my play is at the moment. He gets the first strike, and I have to run or die utterly, but running feels like clicking the "MAGIC SCIENCE LOSES" button personally. Not that the outcome would be better if I stayed and made Naufragar click the loss button for me, but then the dice roll and there's a 1/1000000 chance of victory through outrageous combat luck, and it feels different. And what do gradients in outcome even mean when they are all defeat, very likely outright elimination? Of course, I placed a lot of value on those gradations in previous games but in those games I never seriously thought I could win. In this one my chances looked better than ever for a while, so it's different.
"Inexplicable" is wrong. I can guess at the reasons, I think. The Celtic land I captured was just that, land. Not many actual cities, with population and buildings and improvements for me, to give a headstart. Just land that I had to settle myself, or close to it. Distant land, with expensive city maintenance. Exposed land, with onerous defensive demands (Every city started by building Walls and a Castle, has since built multiple units before infrastructure, most have either built culture buildings or suffered from defeat in culture war or BOTH). And land that prefers Slavery to Serfdom.


The big picture place is was, once I had conquered my unfair share of Celtia, to use the pure land advantage to overcome the tactical disadvantage and kill Naufragar. I knew all along he wouldn't have it any other way. Meanwhile, I hoped the political situation among the other 5 to 3 players would work out well for me, and no one would grow too strong too fast or interfere against me. Then I would have 3 well-placed civs-worth of land, and I could try for an actual domination victory.
Desire to influence the outside political situation in my favor was why I ever planned to attack Bing. Weaken Bing before he could grow with his whole well-placed conquest, and boost Commodore against Pindicator. At the time Bing was Top 3 in my estimation. I did not anticipate that Pindicator could do much more than raid across the weird little sea to take Ur and Nibru (I counted water tiles to check he could build Galleys there back when he first settled Voltron), but the culture situation unexpectedly left him a land route into Former Sumeria, I think, and I think that was the key.

Now both elements of the plan have failed utterly. Pindicator took all of Former Sumeria (Lagash the island is his, it just doesn't know it yet), and is likely to take some of Original Carthage along with Commodore. (Someone must have shown the Power Graph, right? An awesome and terrible shark fin for Bing the like of which I have never seen before, ever. I knew Bing would screw it up somehow, though I still don't know how). Pindicator was already Top 3. He has grown too strong too fast.
Meanwhile, not only have I proven unable to win against Naufragar and conquer him, I have even proven unable to fight him to a draw! He is going to actually win and finally capture Former Celtia! I cannot beat Naufragar in a fight. I had to beat him in a fight and I simply couldn't, for some reason. GG.
After everything, nothing. Back in my original territory (+Hannibal/Da, at least), but forever without my beloved 4th city. All for nothing. Pindicator wins in the end. Maybe I die to him and Naufragar along the way. Maybe there is a glorious dogpile to try to stop it.

I still harbor delusions of making a real summary report of the last 50 turns, but I should at least state this for now: believe it or not, there was a moment when the plan was significantly different. Turn 16Something, when me and Naufragar made a binding Peace Treaty after he burned Old Gendo. I thought what I was agreeing to was giving him all of southern Celtia. Effectively Da-Bie (he could settle 1st-ring for its 2nd-ring Corn, which would leave it useless and his city alright), Da-Bei, and New Gendo, as well as the Sheep that is still unclaimed in reality. 
The unclaimed Sheep rolf. An actual Barbarian Horse Archer attacked me out of that region a while ago. 
I thought Naufragar surely had Settlers ready a lot closer than mine! My Settlers were turns away in the north across the rapidly closing cultural neck! Some weren't even done yet! I was ready to at long last accept an approximately equal division of the spoils, a bit worse for me than him, after I did all the work, for now, but then Naufragar's Settlers failed to appear, 5 turns later. And what was I supposed to do, not settle cities? So I settled them and got all the spoils and here we are 50 turns later.
If Naufragar's Settlers had arrived before mine, I would have accepted it and attacked Superdeath. I forget what stage of the Superdeath vs. Bing conflict was happening then, but I remember that the conflict was obvious and I was ready to join, take Eridu, Bad-Tibira, Kish, and maybe more. Me and Naufragar would still have been doomed to conflict because he would still have no way out, but it probably would have been a very different world.

Anyway, time to go play the actual current turn and oversee the ruin of my dreams in Cannon smoke, or merely its threat. Retreat from Joker, thereby abandon all of Former Celtia, survive intact a while longer. All for nothing. What else can I do?
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
Reply

(May 31st, 2023, 11:13)Tarkeel Wrote: What makes you say that?

Qgqqqqq played the turns when Pindicator's civilization conquered Former Sumeria. It was his hand that moved the Knights of doom.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
Reply

(June 8th, 2023, 05:35)Magic Science Wrote:
(May 31st, 2023, 11:13)Tarkeel Wrote: What makes you say that?

Qgqqqqq played the turns when Pindicator's civilization conquered Former Sumeria. It was his hand that moved the Knights of doom.

I was more thinking of the winning move; I know Q was driving at the time.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

I actually haven't seen the power graph in a while.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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