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[SPOILERS PB71]Krill: By the numbers, when the walls fell (on everyone else)

Seven won a game by building one Impi. But what games have players tried this and failed?

I wonder what SDs' land is like. I think he has three 4/1 sheep and a 4/2 cow at the capital and there is a 4/2 cow south of Cherry that he could have settled for, and what other resources? I only have two 4/2 cows and a 3/3 cow: the two flood plains gives 2 food more than farmed grassland at Apple so I'm not convinced that that is game breaking on this map.

The point is that if SD has looked at my terrain and thought it is significantly better than his, then objectively, is he right? I think what everyone misses is the flood plain valley can only feed about 4 plains tiles and the rest are plains hills, and there is no other food in this area. If he had two more food resources in the fog I think his lands might be slightly better from a food perspective but worse from a cottage perspective (how many two food tiles does he have to cottage? How many plains tiles and grass hill tiles could be cottage, based off availabaility and excess food to feed them?).

So what compelled him to think the Keshik rush was the right move? Was it greed based off a cognitive dissonance? SD is actually a really poor builder and constantly misjudges how to play openings. Fear, that I'd come and ruin his game? I doubt it, because I don't think SD recognises fear in terms of CIV. Or have I misread this completely and he is planning to attack Yuri?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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My best read on superdeath's playstyle based on the games he has been in recently is that he tends to make a snap decision that some quirk of the map or setup makes his position unwinnable, be it land or neighbor luck, and then his despair about being in that unwinnable position leads to him not bothering to improve his land well. And then after checking the graphs of being in that situation, he will go all in on military thinking it is the only way to survive. And sometimes that is correct because that stage is often midway through when he is being invaded.

Greed usually comes into it when a player thinks, 'this pink dot / Pyramids plan / etc is greedy' - they think someone else might punish them for it. I would hardly describe superdeath's typical play in this manner
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Well, regardless of motivation, SD is moving units towards Yuris so all bets are off right now.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think SD will declare on yuris this turn, I have had vision in different areas and his units are not positioned anywhere near me.

Edit: BTW, T76, SD is at 140K in power and has 12 Keshiks.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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World map T77, before SD attacks Yuri's capital.


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 77 report

Note the discussion in Pindicators thread, either they are considering SD's war dec, barbs have done something unexpected and screwed up worker micro, wondering if I am going to attack given I just finished a road at Rhubarb (my response to him dropping Henge on me) now that SD does not bind my hands, or opssibly if they have an angle to try and rush me.

In all honesty they probably do, at least enough to raze rhubarb. That's probably an unwise move though, why poke the bear, just stack up a few units in Staunton.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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the ScooPin combo doesn't have the best track record for managing early rushes tbh...
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Dang greenline that's cold.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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What is your goal, if not to win?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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To kill some time.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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