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CoM version 1.5.0, looking for a few testers

in attached save, next turn Tauron will clear a ruin with a few demons near my capital with 8 Hell Hounds, I am not sure it's supposed to be ok for 8 level 1 common summons to clear a minimum of 3-4 very rare summons.
https://drive.google.com/file/d/1c3fmhT5...sp=sharing
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a clicking sound is heard in the items screen (maybe it's only after you have at least one item)
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Bug: When Freya attacks a Sprite holding a Sorcery node on the next turn, the game crashes.


Attached Files
.zip   freya attack crash.zip (Size: 87.73 KB / Downloads: 1)
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Quote:some Melee heroes came with Powershot ability
heroes have no names
game freezes after units raise from the dead
Fixed for the next upload.

Quote: long Chaos Conjunction text
Reduced the text length for all 3 conjunctions, let's hope it fits this time.
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(May 31st, 2023, 01:28)GMBarak Wrote: in attached save, next turn Tauron will clear a ruin with a few demons near my capital with 8 Hell Hounds, I am not sure it's supposed to be ok for 8 level 1 common summons to clear a minimum of 3-4 very rare summons.
https://drive.google.com/file/d/1c3fmhT5...sp=sharing

There is a chaos node aura. With that the 8 Hell Hounds should be strong enough to beat 3 Demons and 2 Werewolves.
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In my experience a swarm of unbuffed Hell Hounds can indeed beat a small number of Demons, though they will struggle a bit against their spells, especially aoe curses like Terror or Gate of Hades. So that result isn't odd at all.
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yes, but the issue is also that 8 common spell = 40 SP X 8 = 320 SP summon
defeat:
3 X very rare spell = 3 X 123 SP + 2 X uncommon 105 SP spell = total: 579 SP
I understand there is an aura there, and if that's the intended behavior that's fine, just seems a little off.
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Bug: Units.ini and Spells.ini mods don't take effect when loaded through the "Load/Unload Mod" function.
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Two lines on the Version and credits page are too close.


Attached Files Thumbnail(s)
   
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(May 31st, 2023, 02:42)GMBarak Wrote: a clicking sound is heard in the items screen (maybe it's only after you have at least one item)

Will be fixed in the next upload.

Quote:Bug: When Freya attacks a Sprite holding a Sorcery node on the next turn, the game crashes.
This will be fixed in the next upload.

Additionally fixed a but in this save file : after being defeated by Oberic, and choosing not to cast Spell of Return, the "lose game" effect didn't trigger.

Quote:Two lines on the Version and credits page are too close.

"version.dll" instead of the version number...what?
Fixed both for the next upload.

Quote:Bug: Units.ini and Spells.ini mods don't take effect when loaded through the "Load/Unload Mod" function.
Yes, you still have to delete the .dat files manually. I think it's better to make that automatic.
What about "items.dat" though? It probably should be deleted because mods can contain changed item powers resulting in invalid item data but then the user will lose all of their predefined items.

Edit : the .dat files will now be deleted when adding or removing a mod. I've added a warning message explaining the custom items are deleted in the process unless items.dat is backed up.
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