One of the Hydrae, after being Mystic Surged, gained Orihalcon, along with its +1 resist buff. Is this intended? If so, can they also gain Adamantium and Mithril this way?
Notes from the latest upload:
- Directly after building an Outpost, the Surveyor shows Max Pop 0 for that tile. Its updated next turn, so most likely not a bug.
- Some spells in the spellbook have no symbol of the realm.
- Long Counter Non-Sorcery and Good Moon texts. Not much to do about it, I guess.
- Sometimes during combat a crash happens for no apparent reason. It can be right before combat starts, or somewhere in the middle, or even not at all. I finally got a save file, that seems to reproduce the crash quite reliable. After >Next<, Draconian Bowmen Raiders attack the Fortress. Before that, units stats became a little weird. It took me some turns to realize it: +0.5 moves for everyone and growing Adamantium bonuses?? Check the Fortress Swordman's stats before and during the attack. After running away from these raiders for a few combat turns, this crash happened three times in a row.
When a spell gets countered in a node, the music changes to the whimsical "spell failure" tune. Is this intentional? It's fine at first, but becomes a little dragged out when it keeps playing. I think that it should stop playing as soon as the player clicks away from the window.
Bug: Sometimes when a creature attacks with a breath, gaze or ranged attack, the game crashes. Not consistently replicable, unfortunately. Here's a save to test with anyway.
still got the powershot on non-bow heroes in last version, date modified of the Caster.exe file is 1/6/23 2:27PM
this version I got it on The war monk
previous version I got it on Draconian
maybe it was because I loaded a saved game from previous version...