There were no changes to sound and music since 2020 december so the files from there should work.
...oh, I see the problem, you didn't put them into the data folder, they're outside.
Quote:Where is the OptionalArt folder? I don't find it in the current beta.
It's not included in the beta because there is nothing to test on image files that were already used in the previous versions without problems. I might as well include it in the next upload.
(June 16th, 2023, 15:19)Lagi Wrote: is the moat a new game feature?!! Its just normal water tile? How unit suppose to cross it in combat? Is it like a mud? Or they not expected, it could be lava or endless pit as well. Would AI know how to deal with that enchantment?
I think it would be more fair if it is just feature that make ai losing their movement turn like case of earth to mud rather than outright ocean.
Aha. How about a small bridge? You can "draw" a moat and many other things very easily with the new modding option SETTERRAIN.
@Terraforming the overland map (spell targets friendly unit, spell effect in OLSpell.CAS)
Today I used the latest upload to set sail for the forbidden crash-lands. And I got plenty of crashes. After disallowing the spell to create land near the polar area and the looping area, everything worked fine:
- Cities could get access to the sea and start building ships.
- Artificial land could be settled and terraformed.
- Ships could be loaded and unloaded while on artificial ocean.
- Stacks didn't have movement restrictions on artificial land.
- Ships and ground units could enter ocean cities and ground units inside an ocean city no longer drowned!
BUT after starting new games, crashes happen only some turns into the game.
Is it possible, that some variables weren't cleared? What else could it be?
(June 16th, 2023, 15:19)Lagi Wrote: is the moat a new game feature?!! Its just normal water tile? How unit suppose to cross it in combat? Is it like a mud? Or they not expected, it could be lava or endless pit as well. Would AI know how to deal with that enchantment?
I think it would be more fair if it is just feature that make ai losing their movement turn like case of earth to mud rather than outright ocean.
Aha. How about a small bridge? You can "draw" a moat and many other things very easily with the new modding option SETTERRAIN.
@Terraforming the overland map (spell targets friendly unit, spell effect in OLSpell.CAS)
Today I used the latest upload to set sail for the forbidden crash-lands. And I got plenty of crashes. After disallowing the spell to create land near the polar area and the looping area, everything worked fine:
- Cities could get access to the sea and start building ships.
- Artificial land could be settled and terraformed.
- Ships could be loaded and unloaded while on artificial ocean.
- Stacks didn't have movement restrictions on artificial land.
- Ships and ground units could enter ocean cities and ground units inside an ocean city no longer drowned!
BUT after starting new games, crashes happen only some turns into the game.
Is it possible, that some variables weren't cleared? What else could it be?
Agree. To make it not too unfair for ai, I think it should left tile in front of the gate accessable. So that it would not shut ai window of opportunity completely. But what should it be? Building (2nd tier wall) or city enchantment?
Quote:... There might still be lurking AI issues and potential crashes though ...
Well, it's a pity, but that's probably how it is. I tried 2 more variants - land to water and not vice versa, and land tiles to swamp. In any case, the program became buggy. E.g. crash after war declaration, or also without apparent reasons. At best I was just incompetent, in any case I had to give up overland terraforming for the time being. The global combat variant of the "Flood" spell looks very promising though...
(June 19th, 2023, 19:40)Suppanut Wrote: [quote pid="830974" dateline="1687212801"]
... But what should it be? Building (2nd tier wall) or city enchantment?
[/quote]
Both are probably possible. For testing, it was a feature of the Lizardmen City Walls, so basically a building. Attached is the combat grid with X, Y numbers that can be used with GETTERRAIN/ SETTERRAIN.
I used aether sparks on water elementals and it did not reduce their ammo in half, did it two times first round when they had 4 ammo and when they had 2 ammo left.
Caster.exe version is from 12 in June 2023 12:57AM