I'm sure others have done this, but I haven't seen it, so I just wanted to get a basic sense of the differences in the starting production of the races.
For this I sent the colony ship to a planet in 3 turns, but sent no pop to it and just clicked through the turns allowing all pop to grow on the home world for the first 35 turns. When MAX factories was indicated I grew pop at the maximum possible level to still produce MAX factories, thus resulting in getting max pop and max factories at essentially the same turn. This is the fastest way to max production. This was not possible with some races, who naturally max pop before factories, such as Sakkra and Meklar.
Again, this is just a basic experiment. Moving population around and diverting production to research changes many things.
This also doesn't account for waste. I didn't measure effective production along the way, which looking back I guess I should have, but I didn't think about it at the time.
At max production Humans have 151 RP, so 151 effective production. Sakkra have the same. Klackons have 205. Silicoids have 253. Meklars have 270.
So its interesting that while Meklars have 147 more gross production than Klackons at max factories, they only have 65 more net production. And of course only 17 more net production than Silicoids.
Of course this all at pop 100, no tech. Pollution reduction benefits the Meklars more than anyone else and increases their advantage.
For this I sent the colony ship to a planet in 3 turns, but sent no pop to it and just clicked through the turns allowing all pop to grow on the home world for the first 35 turns. When MAX factories was indicated I grew pop at the maximum possible level to still produce MAX factories, thus resulting in getting max pop and max factories at essentially the same turn. This is the fastest way to max production. This was not possible with some races, who naturally max pop before factories, such as Sakkra and Meklar.
Again, this is just a basic experiment. Moving population around and diverting production to research changes many things.
This also doesn't account for waste. I didn't measure effective production along the way, which looking back I guess I should have, but I didn't think about it at the time.
At max production Humans have 151 RP, so 151 effective production. Sakkra have the same. Klackons have 205. Silicoids have 253. Meklars have 270.
So its interesting that while Meklars have 147 more gross production than Klackons at max factories, they only have 65 more net production. And of course only 17 more net production than Silicoids.
Of course this all at pop 100, no tech. Pollution reduction benefits the Meklars more than anyone else and increases their advantage.