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[spoilers] Mr. Cairo PB73




He has 2 Warriors and a worker on that hill tile, and that chop on the deer will finish this turn.

His fast workers actually gives him a lot of mobility, but I think I can still keep any AT he builds pinned in place.

I'm operating under the pessimistic assumption that he's going to finish an AT in his cap on the interturn. In which case I move the forward Musketeer 2SE, where I think there's a city just past those hills (see the fish nets), and the back one to the hill 2N of his capital. That should keep him pinned in place. He can use his workers to road and attack either one of them, but he only has a 75% chance, and unless he gets super lucky and takes little to none damage in the attack, I should get decent odds to kill it. And mine are cheaper than his. So Hopefully he's forced to keep it in his cap, and I can go after cities past his cap. I'm not sure he currently has any more warriors than the three we can see there. I was ahead of him in power even before the Musketeers with 4 Warriors and less population/cities.

Of course, if he isn't getting an AT in his cap, then he's just dead.
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popcorn
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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No AT, but a lot of Warriors, enough that he can hold his cap probably long enough to get an AT. So I go for maximum damage instead, and force him to split his units:


Pretty sure that the eastern city is guaranteed to die, unless he has a warrior on a road 2S of the Musketeer there. The 1 Warrior on the hill 2SE of the Western city is accompanied by a worker, so he can finish that road and get a second warrior into that city. I can attack from that hill and still have a movement point left to move onto the hill next to the lake, so I can keep an eye on his capital.

Another Musketeer is finishing in 2 turns, and more will be following that one pretty quickly. Settler in cap also finishes in 2 turns, at which point I'll probably build a worker, and then musketeers.
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popcorn
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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First blood. One city killed, a Warrior dead as well, and his cap still threatened, while maintaining a decent position to move on his cities to the south. I know what his start looked like so I can reasonably guess at the locations of his other two cities down there.



Take a look at this power spike from Luddite!


Same as my two Musketeers, but I think just Warriors? It was just a couple turns ago, and there's no AT anywhere, so that has to just be all the Warriors he has now. Maybe he wasn't even starting an AT until I attacked? I have to assume he's started one now, but if it wasn't until he saw my Musketeers, then I have a lot more time than I thought.
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As I suspected seeing the whip on PBSpy, he did get an AT as of this turn:


After discussing the situation with Hitru, we decided he's probably hiding a second Fast Worker in the FOW so he can road over to kill the easternmost Musketeer. He gets ~75% odds, which he'd probably take. Sitting around with his AT isn't going to help him much, long term. So I decided the safest option is to consolidate my two Musketeers so it's a much greater risk. He can attack and kill one, but then be vulnerable from the counterattack. He'd have to get ridiculously lucky.



A third musketeer just finished, with at least 2 more on the way. Another Settler finished last turn so expansion will continue.
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What are your objectives for this war?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Can we see your domestic development?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Luddite moved his AT unexpectedly:


So I thought I could take advantage, and head back to the east and then south, staying on hills all the way. I then thought that I could actually move 1SE and kill 2 Warriors in his cap and stay safe from his AT, then move onto the hill SW of the ruins, which is where I would go if I had just moved onto hills this turn. Unfortunately, my Musketeers got damaged more than expected killing his Warriors:

I think I might have to retreat at this point, his odds on the attack are much better now, such that it's probably going to be worth it to try and guarantee a kill. I think a retreat to heal a couple turns, then move in along the same route just before the third one comes down on his western city is a decent plan. I will see how much the promotion heals, and what effect that'll have on the odds. It's possible I'll still be able to advance to the south.

As for domestic development:


Going about as well as can be expected under the circumstances. One Musketeer just finished and two more not far behind.

(August 3rd, 2023, 12:53)Tarkeel Wrote: What are your objectives for this war?
Ideally kill Luddite, at worst cripple him so I can claim most of the land between us. Basically as soon as I saw that Luddite was the neighbour, I knew he had to be dealt with faster. Otherwise he can get up to speed and kill me with ATs.
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How goes the domestic development?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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