I've honestly forgotten what your naming theme is, but may I suggest Jack, Johnny, or Sally?
Edit, all of these should be island names if you end up using them.
Edit, all of these should be island names if you end up using them.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[PB73 SPOILERS] scooter's Oracle
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I've honestly forgotten what your naming theme is, but may I suggest Jack, Johnny, or Sally?
Edit, all of these should be island names if you end up using them. (August 14th, 2023, 08:25)Mjmd Wrote: I've honestly forgotten what your naming theme is, but may I suggest Jack, Johnny, or Sally? Naming theme is Succession characters. Here's a list to choose from: https://www.imdb.com/title/tt7660850/ful..._=tt_cl_sm I'm not trying to go exactly top to bottom, but there is a bias towards more prominent characters. Frank or Karl is my lean for that city if I had to choose now.
Awesome about Nicaea! Shame about the scout, but yes, we can replace with a chariot much more easily than he can. This should make it a lot easier to avoid emergencies, keep a relatively slow roll on our military build up while maintaining pressure, and keep expanding at the same time.
If our galley does go up the east coast, what’s onboard? With a 4 move galley it might be possible for us to fork Constantinople and Adrianople, or possibly even Constantinople and his copper city. If we have a spare chariot we might look for an opportunity to pillage his horse if he has to divert military from his west to deal with our galley, or at least tie down forces protecting the Nicaea site to stretch him further and keep him on the back foot. Definitely interested in hearing the What’s Next thoughts. It would be nice to have a better idea of what Oxy is on tech-wise so we know what he might be pursuing, and what wonder races we might have to keep an eye on; our tech rate advantage isn’t so large yet that we can assume we can get to everything first. Hopefully our northern exploring work boat can make contact soon, but how’s our southern exploring one doing? I kinda expected that one to have made it back closer to home by now so we can find more city sites relatively nearby to our east. Otherwise it looks like there is a South Island that gets fish and maybe more if there is seafood in the fog, or we need another galley for our west, or we have to start looking at claiming jungle sites. I do agree it’s a bit surprising that Cairo seems to have been pretty conservative with his Musketeers. Or maybe just unlucky with damage rolls? It certainly seems possible the copper gift helped. Good for our trade relationship with Luddite anyway! (August 14th, 2023, 10:38)Tarkeel Wrote: Four move galleys are just obscene. Yeah, especially here where the map is very Galley-friendly in that there’s a lot of coastal tiles for getting around. You should not be able to boat a city from the fog with a Galley, but here we are. (August 14th, 2023, 10:08)Zed-F Wrote: If our galley does go up the east coast, what’s onboard? With a 4 move galley it might be possible for us to fork Constantinople and Adrianople, or possibly even Constantinople and his copper city. If we have a spare chariot we might look for an opportunity to pillage his horse if he has to divert military from his west to deal with our galley, or at least tie down forces protecting the Nicaea site to stretch him further and keep him on the back foot. I stuck the new Chariot on board. I cooked this up as an idea before I even decided to make a run at Nicaea, which you noticed awhile ago with signs. Realistically though, I have extremely low expectations from this expedition. I fully expect Yuris will have a Spear in his front cities now that I have taught him a tough lesson on the axe reliance. But that won’t stop me from taking a peek just to find out. That said, if he sends all his units straight at me, I may have to unload it and leave it home anyway. That’s ok though - the mere act of having a Galley hovering on his coast is enough to force him to defend his homeland, which is that many more units he cannot send at me. So if the Galley turns into just a bluff, that’s OK too.
Ah, I was wondering if you might try to sneak another unit such as an axe aboard the ship as it passes Connor, but I guess we’ll see if such a theoretical unit might be more needed at home for defense than to harass Yuris.
(August 14th, 2023, 13:46)Zed-F Wrote: Ah, I was wondering if you might try to sneak another unit such as an axe aboard the ship as it passes Connor, but I guess we’ll see if such a theoretical unit might be more needed at home for defense than to harass Yuris. Yeah this is theoretically possible, actually. I have a chop incoming intended for Kendall, but it could go into a Connor Axe. The downside here is it loses the promo from Kendall's barracks, but it produces just in time to potentially slip onto the Galley. I'm not sure if that trade-off is worth it with the likelihood Yuris just sends units at me now, but will consider it for sure. As for "what's next" - I mostly just need to get some more scouting in first. Settler production will have a little pause as cities regrow from whips a bit, and how to use Logan's build queue will depend a lot on how Yuris reacts next, so it's a good time to scout out locations. One work boat is exploring whatever this land is here in the fog. It looks shockingly big. I don't think it's all one mass like I'm about to settle on, but it could be. I think this land is generally unclaimed, and it would likely be uncontested for quite a long time, but I don't really know how much there is or how good it is. I should find out fairly quickly as the work boat does have 3 moves. The other WB is pushing north in an attempt to try to locate Oxy. By process of elimination I have reason to think he's up this way, but I don't know for sure. I hoped to meet Cairo which is why I hugged the coast for awhile, but there's no sign of him, so maybe he's a bit inland. But I'd really like to meet Oxy in order to better keep tabs on him.
Too bad about not spotting Cairo but we know he was closer to the east coast than the west coast from his starting pic, so maybe not too surprising. With any luck we can start finding something that lines up with Oxy’s starting pic east coast soon, so it seems likely you’re in the right general area to find his core.
Maybe after building enough work boats for fish in the east out of Shiv and Tom, we build an extra for scouting before we ship out the next settler that way. Might take several turns before we can send a settler, but we know we’ll want to settle somewhere that has seafood anyway so if we can get a bit of scouting in first, so much the better.
One other thought -- that rival best population figure really is pretty huge. Seems to support the idea that Oxy is going tall in multiple cities, maybe to try to keep up in research with us. Gotta think that's gotta hurt his expansion speed some, though, since he won't be whipping there.
(August 14th, 2023, 15:02)Zed-F Wrote: Too bad about not spotting Cairo but we know he was closer to the east coast than the west coast from his starting pic, so maybe not too surprising. With any luck we can start finding something that lines up with Oxy’s starting pic east coast soon, so it seems likely you’re in the right general area to find his core. Yeah I'm going to get a second Galley out of Shiv I think pretty soon here. The city has really strong natural production, and it already got its trading post. Plus I'm going to want a second Galley anyway. As if anticipating my Copper cancellation, Luddite canceled Open Borders. Maybe he realized he was just giving me free commerce, although that isn't quite accurate as I assume the Copper helped him tremendously given he has seemingly ground Cairo to a halt. I was going to cancel the Copper this turn anyway, so overall it's a fair trade. I'll have Currency in a few turns, and maybe then I can send him a couple gold/turn in exchange for OB to share the gains with him. This actually did hurt my commerce a fair bit, but I'm about to settle islands which will help offset that a lot. Speaking of. Settled Frank. The city will be without the Fish for about 5T, but the Oasis is fine enough at 3/0/3. Dropping off a settler on an island with no workers and no defenders seems insane, but consider: 1) Barbarians are off, so no barb attackers of any kind 2) Luddite surely does not have the spare hammers to come raze this city let alone build a Galley, and the city is miles from anyone else 3) 3/0/3 for 5T is basically fine 4) Great Lighthouse For point 4, I took stock of 100%/50%/0% science. I forgot to nab the gold loss at 100%, but overall here's the numbers. 100% Science: +89bpt before, +106bpt after 50% Science: +44bpt, +6gpt before, +53bpt, +5gpt after 0% Science: +51gpt before, +58gpt after Pure profit. My first 4 island cities will be enormously profitable with just domestic routes as post-Currency I'll get 4 2c routes in all but one city. Past that, the cities should still mostly be profitable on their own as 8c + FIN coastal will offset maintenance in general. So it's basically fine for them to be settled and just work coast/oasis. Hope is to find a couple more spots in the coming turn and do another wave of islands. I will want to settle the home continent too, but I'll need to be prepared to defend them from Phracts (plus be able to cut through the jungle). No sign of Yuris yet, but it's not possible for it anyway. I've used signs to mark the "worst case scenario" of him just bum-rushing me with both axes. Fortunately holy city culture gives me enormous warning, and he cannot build 2-movers, so I'm not concerned. Oxy whipped 3 pop and I settled a city, so yeah, things look shiny. |