- 2360 -
These Meklar are craaaAAaaazy! All except
me! I am in
no way mad! I can't prove this scientifically - not
yet! But I will soon! All I have to do is come up with really good, empirically-testable definitions of mad, and sane, and craaaAAaaazy, and put everyone to the test! Nothing can possibly go wrong with this!
First, so first, we're nearly all doing research full-time now, which is the right thing and the best thing, and especially we're pushing research into
amazing duralloy materials technology that will make everything better for everyone!!! So that's good, but
only nearly!!! See, there are Meklar on these wildly resource-rich worlds, and they're working on
industry!
All of them: On industry or cleaning up their industrial
waste, in a crazy kind of circular reasoning! And the one that's finished its factories? It's
still industrializing! It's just making industrial industrialized industrialization things for the
other mineral-rich colony!
Why aren't they doing
research? Is this what they call efficiency???
- 2361 -
Okay, okay, okay, I did a
million tests! And I have
proven - or at least demonstrated to the best of my current scientific capabilities - the answer to that question of mine. You know, the one from last year:
Yes, it was efficient to do that. The thing with the factories and industry. So, okay.
But look, but
look! We're
not all the rest of us doing
research anymore! There are factories getting built all
kinds of places suddenly! Or, like, again; I'm pretty sure there was lots of factory-building going on before I became research director last year, but
please! What good do factories do??? Do
they do research?? Let me ask you
that!!
- 2362 -
The answer is
no! Factories do
not do any research! None at
all!! Except they make it possible to do more and better research later on, so. But there's a
limit! What good is "better" research and "more of it" and "more of basically everything" and "the economy being better and every Meklar having more employment and success and all of us having more strategic flexibility"
later when we're not doing all the research
now that we possibly can? We've got to do
more and learn more
things!!!
- 2363 -
I am the greatest one and better than the rest! See me dance with my data-sphere in my sheet-metal toga! See what happens when we do
research all the time? We get cool new
personal laser guns for shooting those stupid Sakkra who keep invading our dreams and making people feel bad about totally-innocuous calendar dates! See? See??? Okay, and also: Everybody's all disappointed, right? "
Oh woe is we!! Five theoretical engineering projects to advance the state of the art in weapons technology, and we only get one choice! How can this be?" Well it's because they're
nuts! And occasionally
bolts! The only choice is a
neutron pellet accelerator weapon that literally uses scientific particle accelerators to pierce through enemy shields and blow up their attack ships! Because
science rules!!
Now, you might think we can't keep this up! You might say, "Hey, Meklar science director person! People have been saying there's a chance of getting those laser guns ready for
years! Since before you took over even!"
Well,
I say
this: You haven't seen
anything yet! We're going to do science in ways you can't
believe! Factories? What are factories?
I say any world building them can stop when they hit two hundred and just turn around and
science with us!
Yes, I just used it as a verb; try and stop me!!
- 2366 -
Look! Look! We're discovering more things! Like right now, we're discovering that the Klackons want the Gorra system we were kind of really hoping to get for ourselves! And it was kind of an important excuse for pushing construction and planetology research and everything! And we had a rich world at our closest star that could have built like long-range destroyers to defend it if it hadn't been feeding our reserves or helping with research or preparing to build a colony ship for that planet or whatever else instead ... at least, if someone had thought of it before, you know, just this minute when it's too late. Well, but ...
hang on! I'll check the distance, and ...
ha! if we
had built any, it would have still taken so long for them to get there, they
still wouldn't have arrived by now, and it would be too late! So no
blaming me for
this one, okay??
Oh! Plus, too: We learned their colony ships are armed with like two missiles and probably a laser or something, I don't know; we didn't get that close. We just noticed it running out of missiles and then not running away. And those Pegasus destroyers? The Scout stuck around long enough for them to shoot at it with heavy lasers and
thankfully not destroy it begore bugging out. Get it?
Bugging! From the Klackons? Do you ... ... okay. But look, the Pegasuseseseseses have a heavy laser each and
no missiles, and I don't know if that's all. But that's all the bad
news though! But
do you know what?? It's
not all the news!!!
Check out who's been doing research like a definitely-not-crazy person! Check out me! We've got a deep space scanner now to get actual warning of incoming enemy fleets,
and class-2 deflectors so in case we have to fight basically anywhere except our Shieldless colony, our bases and cruisers and whatever will be way harder to beat,
and besides more jammer tech that I don't think we need, we can research Improved Robotic Controls that let us build five factories on every world - for the same cost for each factory we've been paying ever since we got our II9 techniques! (This is a
super secret project, so we talk about it in code, and call it "IRC3" instead of 5 or anything, and in case any aliens read our reports, we put in misdirection about "refit costs" which we never have to pay becaaaaaaaaaaause ...
we're Meklar, everybody!) Oh, oh, also something something personal deflectors, ground troops fight good win ugh ugh me primitive Meklar thinking of fighting, definitely not focusing all cybernetic energies on
more research! MORE! Let's see what else we can LEARN in this galaxy!
(That shield thing was kind of a hard choice actually, since another layer of shields would laugh at heavy lasers like the Pegasus uses, but the personal deflectors are helpful, and they definitely mean getting to the
next forcefield research project quicker, for
more scientific advances, and I'm not afraid of Pegasi, which are named after mythical creatures, when we have
science on our side!)
- 2367 -
Uhhhhhhh ... so those Alkari, huh? It seems like they're maybe starting to get out of control or something? That's ... kind of a lot of worlds they've got going now. Like ...
technically they don't quite have twice as many as we do yet since we've got Dusty and everything, but ... uh ... well, nothing
science can't fix, let me tell you!
- 2368 -
Okay, so we were trying to be really dilligent here and getting Scouts toward Gorra so they'd already be in position to explore farther out when we hopefully eventually made it our colony, right? And that's why two are still on their way? Because exploration and discovering new things are
central to scientific progress, right? So
look! We totally discovered a new thing! Thanks to the cool just-two-year-old deep space scanners we've helped all our pilots install on their scouts, we can see eighteen million Klackon colonists bound for their ... you know, because it
is theirs now, did I not mention that before? Because they obviously
did have some kind of environmental controls on their colony ships. But! The point is, they're colonists, bound for their Gorra colony, and they're sure to arrive next year, so now we know what they're starting with out there. In case it's, you know, useful for something.
But also our Scouts are going to be showing up and annoying them by arriving in orbit and then running away over the next three years. I mean, I
assume running away. It depends on whether they keep their destroyers in orbit, probably.
- 2369 -
So we're going to do some
science with
GNN! Let's make some hypotheses about what these population rankings mean for the number of votes they each will have in the next election! Since we don't have contact with anybody to test our hypotheses yet, this'll be a good exercise, probably.
Alkari: Yeah, big shock. With their 12+ colonies, of course they lead the galaxy in population. They had six votes at the last election, and the way they've been expanding, they could have eight - or even more?? - by 2375! I hypothesize:
8 votes, +/-1.
Us: We're getting close to 500 population all on our own, so there's your benchmark for everybody. We're going to have six votes in the next election if we just let things go the way they're going. I hypothesize:
6 votes unless we take extreme measures.
Bulrathi: Near the end of GNN's default listing, so only the Sakkra can even be
tied with them in population. Plus they had five votes in the last election, so obviously right now, that's what they've got still. I hypothesize:
5 votes, with a small chance of 6.
Klackons: Barely above the Bulrathi on the default charts, so they must have grown unless the Darloks shrank: At the last election, those two were tied with three votes apiece. That should mean the Klackons would have four votes if the next election were held today instead of in six years. They still have room to grow - we can infer that Gorra and the planet that sent them aren't at full population yet - so it's possible but unlikely that they could end up with five votes by the time the real High Council happens. I hypothesize:
4 votes, +/-1.
Darloks: Probably still at three votes, just like at the election; otherwise, the Klackons could hardly have surpassed them. I hypothesize: Still
3 votes, +/-1. Which means...
Sakkra: Would also have three votes if the High Council came today. They're good at planetology though, so there's a chance they get ahead of the Darloks in six years. I hypothesize:
4 votes, +/-1.
Now we can test my predictions! Just have to wait until the next chance for a High Council vote to cost us our lives and freedom!
- 2370 -
It's too late for Gorra, but not too late for everything! Our duralloy armor research is finally complete, and we've got
all kinds of options for more-advanced construction technology! Well, not
quite all kinds: No way to reduce waste that's anywhere near the state of the art. So, sadly, reluctantly, I agree to research the version that
doesn't advance anything, because with the number of factories I'm sure we're going to have soon, this is going to pay for itself
incredibly quickly once we bring it in. It won't take long even with the factories we've
got, and we still can build a lot more, and we're getting very temptingly close to -ahem- "IRC3"!
Someone else will get to pick our way forward after we get this one finished - I can definitely see arguments for getting battle suits on the cheap, automated repair on the expensive, or improved industrial tech in between if we get certain choices in planetology - but also they'll get to pick
other technologies! Any advanced Controlled Environment tech would give us several more planets to claim - one extra even with toxic, which may or may not be worth the price - terraforming would give us room for more than two votes' worth of extra Meklar plus over a thousand new factories(!) and enhancing our ecological restoration techniques, though probably my last choice at this point, would save us at least a couple of hundred billion credits every year once it's ready. And of course an improved scanner would be super helpful if that's a possibility, or a battle computer too - even if someone worried about shooting down Alkari thinks we need to get whatever battle computer we can ASAP. Then scatter packs would be amazing in a nebula and against fighters, merculite missiles hit hard with great targeting, and hopefully we won't be stuck with just beams. And beyond that, of course everyone is hoping for Sub-Light Drives. We might get them! We'll just have to see how long it takes when someone takes over as director who's less definitely-not-crazy than me!
So that's research, which is the most
important thing, but there
are things other than research that duralloy armor lets us do, which other Meklar keep insisting I should mention.
Our Shieldless colony has enough shipbuilding production banked to finish a long-range colony ship in its sleep, and there
is a place to send one: That poor world way off at the blue star near the rim! A planet like that might not be much good for building ships or defenses or factories, but you know what it
is good for? Yeah, yeah, making room for more population for votes and invasions or whatever, I don't care, but also
research! Go, go research colony!
So far, ours has been a pretty lonely corner of the galaxy, but the Klackons are already making themselves known, and the Alkari are
right there across the gap created by those asteroid systems, and there are
so many things we can learn about them! I want to do more research -
more! - and find a way to meet them and then do research
about them! I want to get everyone to stop making factories again and stop everything
else while they're at it except researching and learning and scientific everything, and, and ...
please let me?
Pleeeeeeeeeeeeeeeease?