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sunrise089 Wrote:Of course I'm not letting the tiles these resources appear on be random - the tiles will get better or worse, but still within the normal civ rules. In other words I'm using desert hill gold, and my gems will have jungle on them, but no Apolyton-style grassland gold, etc.
It's something I considered Ilios and Novice, I just don't tend to like spotting Jungle Silver on the map...to me it just screams "map edited for balance on this tile." If I was forced to do that I'd probably just give everyone the same resources, but I think in a game where everyone has the exact same number of grassland, river, copper, etc tiles equal amounts but different types of luxuries can remain without breaking the game. Once Wines are moved, tundra forest (1/1/4) furs isn't THAT much worse than desert hill gold (0/2/7). Gems are actually the big winner (1/2/6), but the player has to chop their jungle first.
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Are the desert tiles next to rivers floodplains, or just desert?
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Desert river. Is that an impossible tile? I thought I've seen it in a SP game.
August 6th, 2010, 13:00
(This post was last modified: August 6th, 2010, 14:31 by Ilios.)
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Nope, it's not impossible, I hate it when the game generates desert rivers instead of nice and juicy floodplains.
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It's possible but happens only by one specific method. If the start point normalizer decides to add a river to a starting site, and the site is far enough from ocean that the river must run a little ways to get there, the river's course is not checked to upgrade desert squares to flood plains. This can only happen outside the BFC since the normalizer will already have changed any desert in the BFC.
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There's one other way to get a river desert tile, but it can't be at the game start:
The game removes the flood plain status when you settle on one. Presumably this is so that settling on a flood plain is not an incredibly valuable move by being a 3-food tile (or 4-food on a great plains FP cow). So if such a city gets razed and replaced, there will be a desert river tile.
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Cyneheard Wrote:There's one other way to get a river desert tile, but it can't be at the game start:
The game removes the flood plain status when you settle on one. Presumably this is so that settling on a flood plain is not an incredibly valuable move by being a 3-food tile (or 4-food on a great plains FP cow). So if such a city gets razed and replaced, there will be a desert river tile.
Global warming?
How goes the tile plotting, sunrise? Liberty is time-consuming, I presume?
I have to run.
Bobchillingworth
Unregistered
Alright, apparently I'm taking this over. Sunrise, if you're like two tiles from finishing the map or something let me know, and I'll happily stand aside. I won't have anything finished before mid-weekend anyway.
Assuming that I do end up making the map... I, uh, create a map using "custom game" (with players set using the civ / leader combos chosen, and the game options they've voted for), open the world builder, edit the pre-generated map, save the file, and then open it again under PBEM multiplayer to set PBEM options... correct?
I've made plenty of maps before, but always for my own SP enjoyment, so if someone would like to correct my understanding of how to set this thing up, please do so =)
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What, didn't sunrise finish the map he was making  ?
Mwin
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Well I'll finish the map anyways and hope if can be put to use somewhere. I still think the concept is worth playing. I put in about 3 hours on it tonight (the wife helped by reading off tiles).
All of the northern terrain is placed, and one peninsula has resources...which look like this:
That's totally random, as are the tiles, forests, and hills. But man does it not look map-generated, since the generator is NOT random.
What do you guys think?
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