2410 (inherited turn)
Adjust spending at several planets to force grow pop, as we have factories sitting idle.
Otherwise things look pretty good. I would like to start Soil Enrichment research, but need to complete current projects first to have funds.
2411
Fighting plague at Reactor, growing pop, building factories
2412
Fighting plague at Reactor, growing pop, building factories
I start building a single base at planets that have max factories, just to have one in case we get plantary shields later or need it.
2413
Alkari fleet drives our scan ship away from the Stalaz, the toxic in the south, and they claim the planet.
Some death spores, some scatter packs, and note the energy pulsar -- keep our NPG fighters away from it. Otherwise not too scary.
Alkari get the derelict event.
As the galaxy's leading power, they did not really need even more help. Can't tell exactly what the birds got. They already had PS5 and stinger missiles. Maybe Deflector 4? Or Graviton Beam?
Fighting plague at Reactor, growing pop, building factories
2414
Fighting plague at Reactor, growing pop, building factories
2415
Plague at Reactor is finally cured.
Fusion Drives completes.
I choose a big boost in range for our next project. Research spending is adjusted to seed planetology, propulsion, computers for new projects.
With lots of factory building, our production has now passed the Alkari. Development is good.
Checked Alkari, and their derelict techs just took a turn to show up.
Phasors, omega-V bombs, personal absorption shield, repulsor beam?
Not like the birds needed the help....
2416
Klackons chase our ships away from both no planet systems in the south.
2417
Building factories, single bases, and researching
2418
Building factories, single bases, and researching
2419
Building factories, single bases, and researching
2420
And another quiet turn of building factories and researching. Our luck with tech has been terrible; zortrium has been over 35% for about 5 turns now.
The Alkari just picked up High Energy Focus.
On the hopeful side, they are currently at war with the Bulrathi, Darloks, and Klackons. Too bad the council vote is not this turn.
Overall this was a quiet turnset of building factories and growing pop. We have a single base at most of our worlds, only a couple still maxing out factories. We are much stronger in pop and production. But the Alkari got the toxic world and the derelict event, and are just running away with tech everywhere. Beating them at the next council vote may be our best hope for a victory.
I believe RefSteel is now up. Good luck!