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[SPOILERS] Magic Science and Nobody Else in Pitboss 66

(August 23rd, 2023, 01:33)Mjmd Wrote: BTW I'm sure my diplo got lost,but did you ever consider sallying forth with me? I tried a couple times and was trying to signal to bring crossbows, but all you brought was a spear. I really wanted to give you your capital back. SO i could use its culture to raze Poseidon lol . In PB59 I also made the decision to retreat to an island, but I tried signalling to Charriu that I would help vs Mig, but he never took me up on it while I was still relevant.

Well, I figured you would want me to send my units along once I saw yours passing through my culture. I don't think I understood your diplomacy before then, though I did try. As for the Spear Phalanx, that was actually the single best unit for me to send! I knew the enemy had a lot of Chariots, and it seemed like you didn't because you didn't have many Impis along, so I sent a Phalanx. Of course you would have wanted me to send the Crossbowmen too, but Crossbowmen aren't that much better than Axemen in the field on flatland. Just better enough to be killed first before your Axemen. wink. And I had to think of my own defense too, even against you.

That weird Vassal State Proxy War stage was a fun part of the game. smile.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74Pitboss 81 (lurking giraflorens), 
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens), Pitboss 83 (lurking Krill), 

Criticism welcome!
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Razing Crushbone and resettling it immediatly would have been a good play. Yes, your new city would have been slow out the gate but it's worth it for two food resources that would be out of your reach for a long time/forever otherwise. We did not even have Sailing at the time while you had/were about to get triremes. The attack was nearly without risk for you. Trying to hold the city spot with a single axe is wildly optimistic, of course. smile

When you razed the city we had no units in that area so we whipped a bunch of axes which really hurt our expansion towards Alhazard. The first war against him was a downstream effect. We had to correct the Alhazard border to stand any chance at all in the game.
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I don't see any point in arguing about Crushbone, so will let that lie.

(August 22nd, 2023, 23:50)Magic Science Wrote:
(August 18th, 2023, 08:50)Tarkeel Wrote:
(October 3rd, 2022, 01:39)Magic Science Wrote: The situation is grim for my beloved fourth city.

Was Demeter actually your fourth city? I was thinking it was a recent settle, as it was so unsupported by both units and other cities!

That is a plain insult, not an inquiry. You knew and know that Demeter was my fourth city.

It was an honest inquiry, apologies if it was taken as an insult. From your report, the city fell on T89, at which stage our scouting warrior had barely spotted its culture and couldn't see the name. I was actually marking the map with city settlement order where I could discern it.



Let's take a look at the area south and west of it just as it falls. Your nearest supporting city is 5 tiles away by road, including two vulnerable wilderness roads. Second closest (Artemis) is 6 tiles but no roads, and two more are eight tiles away. It looks much more defensible with supporting garrisons in Athena and a city on the wines or SW of it. On the plus side, it is on a hill and has a defensively oriented river.
(as for defending your warriors from our worker, this is one of those times I'd probably have taken the gamble on leaving them undefended.

Oh, and the workboat was trained to look out for galleys from you, which seemed a prudent move. We only teched Sailing on T78.

(August 18th, 2023, 08:50)Tarkeel Wrote:
(March 13th, 2023, 04:06)Magic Science Wrote: Overall, the dogpile on Superdeath doesn't change my mind about this game being boring.

Nearly every war in the entire game has been a war of a strong player inflicting inevitable doom on a weak player at the moment that was most convenient and profitable for the strong player. There were no wars of conquest in which the outcome was in doubt, when the weak player had a chance to hold out. There were no wars between equals. We are past Turn 200 and the 4 big dog contenders have hardly fired a shot against each other all game long.
The most I can say is that Gavagai and Mjmd had 1 small skirmish a long time ago, and Mjmd and Plem-adilly are having a stalemate skirmish now.

Strong disagree. Both of our wars against Egypt was roughly equal strength and tech. Rome's attack on you was likewise.

Yeah, you have a point. I wasn't thinking of myself when I wrote that. As for Alhazard, I identified you and Civac as a top 4 civilization fated to conquer him one way or another long before it happened, so I didn't think much of it when it actually happened. But it's true that he had Knights too.
Though in those two cases it was still good players conquering bad players, sharks conquering minnows. Standard operating procedure.
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I still believe that Egypt piloted by a more aggressive player would have invaded us with WC around the time you burned Crushbone, and would have wiped us easily.

Having read more threads now, I'd also like to add Amica's Holy invasion to that list, as well as SD's invasion of Vanrober. Both of those were extremely close affairs, but it was hard to tell at a distance. That's with us reporting the Vanrober-SD war better than the participants.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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