September 5th, 2023, 05:33
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For what do you need the artillery ? Stack defender and to attack ?
September 5th, 2023, 09:49
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(September 5th, 2023, 05:33)xist10 Wrote: For what do you need the artillery ? Stack defender and to attack ?
Both. The way I see it, artillery is just straight-up *better* than AT in almost every situation.
attacking musketeer on flat ground: 99% vs 91%
attacking musketeer on hill: 95% vs 75%
defending on flat ground: 1% vs 9%
Even defending on a hill, artillery is slightly better unless the AT has promotions.
OK, the artillery can't attack and kill things, but it can redline them so hard that they can be easily finished off with archers or even warriors. The only real advantage of the AT is that it's slightly cheaper, and it can easily kill random weak units like chariots, or musketeers that have been slightly injured from collateral.
September 6th, 2023, 03:16
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Surprisingly, Cairo did move his chariots in this turn.
Did he think I had nothing else besides that one warrior in range? Or... does he have galleys hidden in the fog...? (this game is making me paranoid)
Anyway I killed one chariot with my AT (taking slight damage) and moved in 3 warriors for defense, just in case.
Sure would be nice if he keeps feeding me free chariots to waste his production. I'm up to 12/20 XP for a GG now.
I Decided to hold off on whipping the artillery this turn, because I'll need my workers to finish improving that iron so they can move north and make roads.
September 6th, 2023, 03:51
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(September 6th, 2023, 03:16)luddite Wrote: Sure would be nice if he keeps feeding me free chariots to waste his production. I'm up to 12/20 XP for a GG now.
Any thoughts on what you'd use the GG on?
September 6th, 2023, 04:01
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I‘m not sure if the artillery calculation is that easy. I think you will need axemen, warriors or archers could lose even after artillery.
Where is the damage cap of artillery ? I thought 75%.
And the damage per combat round is in partly dependent on maximum strength, so a strength 2 musketeers should win against a warrior.
September 6th, 2023, 04:33
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(September 6th, 2023, 04:01)xist10 Wrote: I‘m not sure if the artillery calculation is that easy. I think you will need axemen, warriors or archers could lose even after artillery.
Where is the damage cap of artillery ? I thought 75%.
And the damage per combat round is in partly dependent on maximum strength, so a strength 2 musketeers should win against a warrior.
70% limit on *collateral* damage. And yes, at that level warriors would still struggle against aa musketeer (not sure about archers). But when you hit them directly, you can go all the way until the next hit would kill them, which I just tested and leaves them at 14HP when there's no bonuses. At that level, a warrior still wins easily at 90% odds. The thing is, damage effects both their odds per round and also the number of rounds it takes to kill them, so it's like damage^2 affecting the odds.
tarkeel Wrote:Any thoughts on what you'd use the GG on? I'd go for a "sprinkle," trying to promote the whole stack with 1 promo each. I still feel like this war will get decided with one climactic battle, so there's not enough time for a medic or instructor to pay off.
September 7th, 2023, 06:55
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Finished my first artillery! Finally...
It made a noticeable spike on the power graph too. I'm currently 3rd, behind Scooter and... maybe Yuri?
September 8th, 2023, 03:11
(This post was last modified: September 8th, 2023, 03:12 by luddite.)
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Mr Cairo made another city this turn. Still no sign of a power increase from him at all. He must be feeling very secure. Time to poke him a bit .
I still don't really expect this to work, but I'm just happy I was able to finish an artillery and try something. 20 turns ago that looked very doubtful.
Also, hooked up iron. I can finally, on turn 83, make some metal units if i want.
September 9th, 2023, 04:22
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Moved up. Maybe it's not too exciting to look at, but this feel momentous to me! It's my first time really moving outside since the war began. I can't help but feel nervous. Like, if he ran around he could get to my capital surprisingly fast, even without using workers or galleys, and I've got nothing to defend it but a few warriors. My offensive feels painfully slow in comparison.
Also, this is weird. BUG says this city is going to lose hammers soon. Even though... I'm currently building it? I thought hammer decay only happens when you're not actively producing something?
September 9th, 2023, 04:44
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It says "if not produced for three turns" which I interpret as "if no hammers are put into it for three turns". As long, as you are putting hammers into it every turn, it should not be an issue.
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