Turn 78
A couple turns ago I got really paranoid about Yuri's borders to my west when I realized that 2 galleys with 4 cataphracts on them could Francisco Pizarro my entire empire. So I decided to flip the historical tables on him and sail up some triremes for some Commodore Perry negotiation tactics:
He declined this offer so I moved in with my fleet for to scout out the possibility of an attack
Based on the starting screenshots it looks like his capital is just west of the spices there, while scooter razed a city of his 1S of his wheat. Seems likely that Yuri's 3 remaining cities are all north/west of his capital, leaving a defensible coastline for me to mass my fleet at. My early Metal Casting research is really paying off here and just further reinforces the fact that if I want to remain in the driver's seat of the game I always need to be ahead on naval tech.
Sent Yuri a peace treaty to lock in a 10 turn NAP, we'll see if he accepts or if he actually does have some stealth fleet ready to take me down.
Yes wonders have been going wonderfully. Shaoshan completed Hanging Gardens a couple turns ago which made up for my arrested development earlier in the game and has given me a slight food lead on scooter
And Hampstead recently completed The Colossus giving me a great commerce boost and further payoff on Metal Casting
Now the one downside here is that the Colossus introduces a 10% chance I'm gonna get screwed on the upcoming GP out of Hampstead and miss my chance for an early Kremlin here. Now a GM mission wouldn't be the worst thing in the world, but I'm really really hoping the odds bear out for me here in which case The Kremlin should be up around turn 85.
I still have a fair amount of land to expand to in the south:
That settler in Gori is going to the jungled pig peninsula for my last non filler city on my starting island. Next I'll be scouting that island to the east of it which hopefully at least has some seafood for me to settle for.
1. Forges everywhere (easy 3 pop whip when whips are 48 hammers), then other infrastructure and eventually I'll be converting half my cities into 6->4 whipping posts that will churn out galleons, frigates, knights, etc.
2. Before I can achieve naval hegemony on all my shores I need at least some military to deter random galley attacks
3. Uhhh because I don't know how to turn that option on :P
Demos:
And here's an overview of the Incan People's Republic:
Current research plan is Code of Laws (for religion) -> Iron Working (for pigs) -> Machinery -> Archery -> Compass -> Optics. Caravels will be very welcome to get up a sentry net to defend my communist thalassocracy (sidenote: this may be my favorite word). But seriously I'm so so worried for the time when Yuri falls and I have circumnav vikings 3 tiles away from my shores.
A couple turns ago I got really paranoid about Yuri's borders to my west when I realized that 2 galleys with 4 cataphracts on them could Francisco Pizarro my entire empire. So I decided to flip the historical tables on him and sail up some triremes for some Commodore Perry negotiation tactics:
He declined this offer so I moved in with my fleet for to scout out the possibility of an attack
Based on the starting screenshots it looks like his capital is just west of the spices there, while scooter razed a city of his 1S of his wheat. Seems likely that Yuri's 3 remaining cities are all north/west of his capital, leaving a defensible coastline for me to mass my fleet at. My early Metal Casting research is really paying off here and just further reinforces the fact that if I want to remain in the driver's seat of the game I always need to be ahead on naval tech.
Sent Yuri a peace treaty to lock in a 10 turn NAP, we'll see if he accepts or if he actually does have some stealth fleet ready to take me down.
(September 1st, 2023, 10:03)Commodore Wrote: I hear there've been some excellent wonders falling? How's the Grand Plan?
Yes wonders have been going wonderfully. Shaoshan completed Hanging Gardens a couple turns ago which made up for my arrested development earlier in the game and has given me a slight food lead on scooter
And Hampstead recently completed The Colossus giving me a great commerce boost and further payoff on Metal Casting
Now the one downside here is that the Colossus introduces a 10% chance I'm gonna get screwed on the upcoming GP out of Hampstead and miss my chance for an early Kremlin here. Now a GM mission wouldn't be the worst thing in the world, but I'm really really hoping the odds bear out for me here in which case The Kremlin should be up around turn 85.
(August 24th, 2023, 05:18)Qgqqqqq Wrote: What are your expansion plans?
I still have a fair amount of land to expand to in the south:
That settler in Gori is going to the jungled pig peninsula for my last non filler city on my starting island. Next I'll be scouting that island to the east of it which hopefully at least has some seafood for me to settle for.
(August 24th, 2023, 06:20)T-hawk Wrote: Any particular items you plan to whip with the Kremlin?
What's that axeman in Shaoshan for?
And why don't you have the option set to show turns-to-growth and item-completion in the screenshots?
1. Forges everywhere (easy 3 pop whip when whips are 48 hammers), then other infrastructure and eventually I'll be converting half my cities into 6->4 whipping posts that will churn out galleons, frigates, knights, etc.
2. Before I can achieve naval hegemony on all my shores I need at least some military to deter random galley attacks
3. Uhhh because I don't know how to turn that option on :P
Demos:
And here's an overview of the Incan People's Republic:
Current research plan is Code of Laws (for religion) -> Iron Working (for pigs) -> Machinery -> Archery -> Compass -> Optics. Caravels will be very welcome to get up a sentry net to defend my communist thalassocracy (sidenote: this may be my favorite word). But seriously I'm so so worried for the time when Yuri falls and I have circumnav vikings 3 tiles away from my shores.