October 23rd, 2023, 12:59
Posts: 3,920
Threads: 18
Joined: Aug 2017
(October 22nd, 2023, 18:08)BING_XI_LAO Wrote: Cartoonoid graphics utterly repel me from all post-civ4 entries in the franchise, but that's good to hear, I was considered whether resource requirements shouldn't be replaced with a partially-stacking production discount.
For example, copper requirement for axes-spears is so harsh that all MP maps end up giving everyone secure copper anyway, so what's the point?
In Civ VI, as of Gathering Storm, resources generated from deposits basically pile up in a bank for you, and then the bank is spent to produce strategic units - ie iron for swords or horses for horsemen at the start. In the later ages, units also burn 1 resource/turn in maintenance. So, during the big war I'm reporting on in the other forum, for example, I can only really field 5 ironclads since more than that will exhaust my coal supplies, and my factories are soon going to shut down due to a shortage of coal.
Oil, of course, is even more valuable and the real reason I'm going to win that game is that I have access to oil and no one else can get to it without breaking my blockades - which they can't do without oil units.