As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[No players] Big epic lurking - PB74

Wowee that GT city right in scooter's face. No wonder he's not reporting. frown
Reply

uh, yeah, indeed... bold move, lacking words here eek
Reply

It seems bold to the point of insanity, yeah.
Reply

He seemed to have the forces on hand to hold it, though he does also look to be chronically short of Workers - and I couldn't see any being built.
Reply

(November 17th, 2023, 16:11)Tarkeel Wrote: We really can't catch a break in this game.

Excuse me while I find my tiny tiny violin. rolleye
Reply

lol
fnord
Reply

So looking at Plemo's land after Tarkeel wondering how he has 11 cities on natural land, its because he has settled 2 filler sites (jelling and Odense or possible just 1 of these is filler but both is a bit much). I think he maybe could have fit 12 naturally, but they aren't great. They are however fast and safe.

[Image: attachment.php?attachmentid=2082827]

Because T/C went for the rush they also never expanded to their island which would have been safe with literally a galley blocking west of the horse (/ or scouting on coast which also would have helped against said rush). I'm not even sure they even know it is a 2 city island.
Reply

So I don't HATE Bings SW city that is super hung out, but if you are going to do that you try to minimize tension the other way.

This city placement I do HATE.

[Image: 5Kn58oc.png]

It would be MUCH safer 1E. Not only that but there is no way he keeps the floodplain not currently in culture NW because its 2nd ring vs a 2nd ring & a 3rd ring.
Reply

Ok T75 review because someone has to! Note that while I think* Charriu's info is technically available somehow, but I'm not doing that. Also, note I like T75 much better than T50 for first review.

- Tarkeel successfully rushed Drylin. However Plemo after a fast start was also able to 3 move galley raze Tarkeels capital and another city. 
- Xist after having moved capital into copper attempted an axe rush vs GT, but the power of banana was too strong and GT was able to get enough axes to repulse. 
- GT took and then lost a Scooter worker (scooter regained), but was able to plant a very forward city vs Scooter.
- Metal / Hub settled on copper and sent axes vs Mig, but shockingly War Chariots mopped up.  
- Mig razed Magics 3rd city and resettled.
- Greenline didn't' settle for copper and a mid way city plant got taken by Piccadilly.

In lucky breaks Amica had a barb axe pillage a road vs either razing a city or killing a spear. Pin popped Monarchy from a hut.

Wonders built 
- Stonehenge by Gav
- Oracle by Pin

When I am playing a game my T75 eye is always on city count. 6 or above can be competitive or at least influential and you would really want 7 with a couple more soon. 5 and below is generally food. % wise this game is doing pretty bad of civs under 6.

I've put these in approximate order of strength / protentional. 

Plemo 11 (imp)

Pin 7
Commodore 7
Piccadilly 7

Amica 7
Bing 7
SD 6

Note small island * is because didn't have T75 info but used T73 except Donovan because he showed each city.
Mig 5*
GKC 5*
GT 5
Donovan 5
Gav 4
Scooter 4
Metal 4*
Magic 4*
Greenline 4
Tarkeel 4
Xist 4

Of the ones below 6 I like Mig on the small island and I still think Gav COULD* do something by just expanding. He will have religion plus shrine. I will note Gav moved during the early part of this game and I don't know how much that impacted his early expansion. Even building stonehenge early I would normally expect his expansion to be better.
Reply

thanks for the summary!

I follow this game losely but sometimes get lost in this many threads.
I missed that SD went up to 6, thought he expands very slowly, giving plemo free space but he may have settled in other directions.
Reply



Forum Jump: