Yes, yes, yes, I'm soooooooo advanced... fear me!!!
ETA: Spaceship loss to Mao in 1991.
ETA: Spaceship loss to Mao in 1991.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Adventure 2 - Regoarrarr is "too advanced"
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regoarrarr Wrote:Full Report Not a bad showing, I think. That was on the hard side for Monarch, no doubt about it. I'm sure you could win some Monarch games with that kind of showing. - Sirian
Fortune favors the bold.
Hi,
regarding a remark in your conclusion: Quote:Every game, I vow to build more military, but I never do, and it usually bites me.I know exactly how you feel! ![]() ![]() Anyway, hope to see you next Adventure! -Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
One nice thing about a spiritual civ is that once you get Nationalism, you can afford to run "builder" levels of military, since at a moment's notice you can swap over to Nationalism civic and draft up an insta-defense, with minimal consequences (compared to CivIII at least).
If you've been a good builder and are thus cranking culture, you'll have wide enough borders to draft mutiple times before enemy stacks readh you. Sirian Wrote:Not a bad showing, I think. That was on the hard side for Monarch, no doubt about it. I'm sure you could win some Monarch games with that kind of showing. Thanks. I did learn quite a bit here. Most specifically, the power of the whip. I believe it was in your report where you talked about the power of the whip (and I saw it in some other reports too) but this was really the first game that I used it to this much effect.
I'll add my support for the
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