Turn 33 - Zululand
4 mouseketeers are finished
williams starts our long-belated cow pasture :moo:
in the south, we see our first hint of jungle on this map? maybe that means our southern neighbors ARE further away than i thought, as aetryn suggested. the real aetryn, the one who was permanently trapped in a PBSpy server by the body-snatchers, is using the extra free time to follow their real passion of lumberjacking in the eastern woods
we have found some stone in the west, albeit pretty much out of practical reach and over the line into GT land. i think in the next 2 turns this scout will turn south to the wheat, there's not as much impetus to scout seafood we're not likely to get to use. CMF, writing from the western deforestation corps, adds that it'd be a shame to get our scout sniped by one of GT's scouting warriors before we fully defog the awesome NW site
in the east, i'm feeling similarly about the northern coast, with that corn suggestive of a possible symmetrically strong border spot over here. thrawn is doing their best magnus impersonation, charismatically shouting encouragement at the woodcutters from a nice high hill where everyone can see them to boost their output ~psychologically~
graffs. technically the plural of "graff" SHOULD be "graves" according to PIE linguistic trends but that was abandoned sometime in the anglo-saxon period for reasons. same techs as we have + 4k extra military power = 2 warrior builds, yes? and that "0.8" next to GT's espionage icon on the scoreboard indicates we have invested more points than them, yes? and therefore they have already met another neighbor?
happy to see that they have only finished bronze this turn, not exactly a rush-conducive timing. without a second city yet they could settle for copper soon, but at this point so could we. somehow we are still fourth in land area despite what i thought was almost certain to be the latest second city timing by a fair margin?? some of that is probably fishing civs whose expansions are masked by water tiles, but still i expected us to be further behind than this. could it be that we are not the only ones out there who have gone wild with the early chopping?
all readers are hereby entitled to propose one (1) naming scheme for a unit type, which will be distributed on a first-come, first-serve basis. please make them as silly as you feel called to
4 mouseketeers are finished
williams starts our long-belated cow pasture :moo:
in the south, we see our first hint of jungle on this map? maybe that means our southern neighbors ARE further away than i thought, as aetryn suggested. the real aetryn, the one who was permanently trapped in a PBSpy server by the body-snatchers, is using the extra free time to follow their real passion of lumberjacking in the eastern woods
we have found some stone in the west, albeit pretty much out of practical reach and over the line into GT land. i think in the next 2 turns this scout will turn south to the wheat, there's not as much impetus to scout seafood we're not likely to get to use. CMF, writing from the western deforestation corps, adds that it'd be a shame to get our scout sniped by one of GT's scouting warriors before we fully defog the awesome NW site
in the east, i'm feeling similarly about the northern coast, with that corn suggestive of a possible symmetrically strong border spot over here. thrawn is doing their best magnus impersonation, charismatically shouting encouragement at the woodcutters from a nice high hill where everyone can see them to boost their output ~psychologically~
graffs. technically the plural of "graff" SHOULD be "graves" according to PIE linguistic trends but that was abandoned sometime in the anglo-saxon period for reasons. same techs as we have + 4k extra military power = 2 warrior builds, yes? and that "0.8" next to GT's espionage icon on the scoreboard indicates we have invested more points than them, yes? and therefore they have already met another neighbor?
happy to see that they have only finished bronze this turn, not exactly a rush-conducive timing. without a second city yet they could settle for copper soon, but at this point so could we. somehow we are still fourth in land area despite what i thought was almost certain to be the latest second city timing by a fair margin?? some of that is probably fishing civs whose expansions are masked by water tiles, but still i expected us to be further behind than this. could it be that we are not the only ones out there who have gone wild with the early chopping?
all readers are hereby entitled to propose one (1) naming scheme for a unit type, which will be distributed on a first-come, first-serve basis. please make them as silly as you feel called to