February 17th, 2024, 12:33
Posts: 5,469
Threads: 54
Joined: Oct 2010
Yeah you should be first
(February 14th, 2024, 17:15)Krill Wrote: Pindicator plays first. Blame Random.org, not me.
February 17th, 2024, 12:37
Posts: 4,578
Threads: 31
Joined: Nov 2016
Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?
February 17th, 2024, 12:53
(This post was last modified: February 17th, 2024, 12:59 by Ramkhamhaeng.)
Posts: 979
Threads: 5
Joined: Aug 2014
(February 17th, 2024, 12:37)Tarkeel Wrote: Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?
If its ok that you doesn't need the player ids in the correct order you do not need to do anything.
I've set the sequential move order of the players to 2,4,0,1,3. This matches the given order in
(February 14th, 2024, 17:19)scooter Wrote: Alright, so that makes our Turn Order:
Quote:• Pindicator (2)
• Commodore (4)
• Yuris (0)
• Thoth (1)
• Scooter (3)
I'll think about this after seeing my screenshot and pick my snake slot in a bit.
=> Pindicator can start now and then it will swap to Commodore, etc.
February 17th, 2024, 13:07
Posts: 6,077
Threads: 36
Joined: Jul 2010
Sounds good!
Thanks Tarkeel and Ramk!
fnord
February 17th, 2024, 13:09
Posts: 6,077
Threads: 36
Joined: Jul 2010
PBspy is showing Scooter and Yuris as having ended turn? We might need a reload with the correct turn order if they've lost their first turns.
fnord
February 17th, 2024, 13:14
Posts: 979
Threads: 5
Joined: Aug 2014
(February 17th, 2024, 13:09)Thoth Wrote: PBspy is showing Scooter and Yuris as having ended turn? We might need a reload with the correct turn order if they've lost their first turns.
This is just a side effect from changing the player's order!
February 17th, 2024, 13:19
(This post was last modified: February 17th, 2024, 13:20 by Thoth.)
Posts: 6,077
Threads: 36
Joined: Jul 2010
All good then!
We just need Pindicator to end turn.....
fnord
February 17th, 2024, 13:54
Posts: 17,440
Threads: 78
Joined: Nov 2005
Blame the mapmaker for not giving me enough info to plan a start. I revealed tiles and now I need to think about where cities go
Suffer Game Sicko
Dodo Tier Player
February 17th, 2024, 14:20
Posts: 4,578
Threads: 31
Joined: Nov 2016
(February 17th, 2024, 12:53)Ramkhamhaeng Wrote: [quote="Tarkeel" pid='843476' dateline='1708191452']
Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?
If its ok that you doesn't need the player ids in the correct order you do not need to do anything.
I've set the sequential move order of the players to 2,4,0,1,3. This matches the given order in
Oh, I didn't know you had that ability, that's very interesting and good to know.
(February 17th, 2024, 13:54)pindicator Wrote: Blame the mapmaker for not giving me enough info to plan a start. I revealed tiles and now I need to think about where cities go
Yeah, I wasn't sure how much info to give away on the starting screenshots here. I ended up with one less ring than a full advanced start would be.
February 17th, 2024, 14:36
Posts: 6,077
Threads: 36
Joined: Jul 2010
(February 17th, 2024, 13:54)pindicator Wrote: Blame the mapmaker for not giving me enough info to plan a start. I revealed tiles and now I need to think about where cities go
Fair.
I expect to have to think a bit 1st turn as well.
fnord
|