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Medieval Start PitBoss

Yeah you should be first

(February 14th, 2024, 17:15)Krill Wrote: Pindicator plays first. Blame Random.org, not me.
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Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(February 17th, 2024, 12:37)Tarkeel Wrote: Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?

If its ok that you doesn't need the player ids in the correct order you do not need to do anything.
I've set the sequential move order of the players to 2,4,0,1,3. This matches the given order in

(February 14th, 2024, 17:19)scooter Wrote: Alright, so that makes our Turn Order:

Quote:• Pindicator (2)
• Commodore (4)
• Yuris (0)
• Thoth (1)
• Scooter (3)

I'll think about this after seeing my screenshot and pick my snake slot in a bit.


=> Pindicator can start now and then it will swap to Commodore, etc.
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Sounds good!

Thanks Tarkeel and Ramk! smile
fnord
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PBspy is showing Scooter and Yuris as having ended turn? We might need a reload with the correct turn order if they've lost their first turns.
fnord
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(February 17th, 2024, 13:09)Thoth Wrote: PBspy is showing Scooter and Yuris as having ended turn?  We might need a reload with the correct turn order if they've lost their first turns.

This is just a side effect from changing the player's order!
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goodjob  All good then!

We just need Pindicator to end turn.....tongue
fnord
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Blame the mapmaker for not giving me enough info to plan a start. I revealed tiles and now I need to think about where cities go
Suffer Game Sicko
Dodo Tier Player
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(February 17th, 2024, 12:53)Ramkhamhaeng Wrote: [quote="Tarkeel" pid='843476' dateline='1708191452']
Sorry, that's my fault. I added people in the order Krill posted, and didn't check if they needed to be rearranged. Ramk, what's easiest? Me fixing the map file or you swapping player ids?

If its ok that you doesn't need the player ids in the correct order you do not need to do anything.
I've set the sequential move order of the players to 2,4,0,1,3. This matches the given order in

Oh, I didn't know you had that ability, that's very interesting and good to know.

(February 17th, 2024, 13:54)pindicator Wrote: Blame the mapmaker for not giving me enough info to plan a start. I revealed tiles and now I need to think about where cities go

Yeah, I wasn't sure how much info to give away on the starting screenshots here. I ended up with one less ring than a full advanced start would be.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(February 17th, 2024, 13:54)pindicator Wrote: Blame the mapmaker for not giving me enough info to plan a start.  I revealed tiles and now I need to think about where cities go

Fair.   smile

I expect to have to think a bit 1st turn as well.
fnord
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