I'll hold off playing until Ramk works his magic then.
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Dodo Tier Player
Dodo Tier Player
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Medieval Start PitBoss
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Hi, I throw a dice for the order of the religions and then set the five holy cities.
I've checked it locally but please send me a PM I made an error. The two other religions was also founded and can not be re-founded from a player. (February 19th, 2024, 12:30)Ramkhamhaeng Wrote: Hi, I throw a dice for the order of the religions and then set the five holy cities.Did you remove the two extra religions?
Yeah the consensus was that Christianity and Taoism would still be available to be founded (if technically possible)
In my mind, the cleanest way would be to let the 4 starting religions found naturally at the start of T6, then for the player who doesn't get one randomly, make their 2nd city holy for Islam and replace the 2 missionaries they're given with 1 Islam one. Again, if it's possible from technical point of view - I understand that from testing some religions could be founded in barbarian cities.....
(February 19th, 2024, 13:11)yuris125 Wrote: Yeah the consensus was that Christianity and Taoism would still be available to be founded (if technically possible) It's not possible because the techs for these religions are already known from each player. How will you decide if a player get this extra religion?!
We do not start with Theology & Philosophy on a Medieval era start - they are among the first techs we can research.
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Ok, this wasn't clear to me that Theology is not given at this late era. (For this reason i accidental gave one of you players Christianity). I will reload and change my religion founding script.
=> Taoism and Christianity will be available. (DONE) |