General update so people can see the war-front and get kinda an idea why him getting this mistake "fixed" Is such a pain in my ass.
A whole 8 WE' and 3 cats wouldnt be able to make it to the city/hit my stack. Along with some piecemeal other shit.
My main stack that im pushing in with. Now, burning that city doesnt do a WHOLE lot, but it ups my moral, and hopefully Tarkeels too. Along with of course taking a production queue away from Plemo.
My smaller stack. Its job is to potentially tie down some of his units or AT LEAST raze another city. On the off chance that my main stack and his kinda collide and neither one really "wins" Then this stack can join. Sadly i see he has a medic 3 chariot. (saw 2 moral WE's... so many fucking Great Generals) so, its likely his stack would basically be at full hp while this one heads over to help.
Now, THIS is the reason im splitting my stacks and not just having 1 single doom stack. Im basically neck and neck with him. Tarkeel isnt that far behind. He "should" have to defend two fronts. So, if i draw units to my side HOPEFULLY Tarkeel can do something over there. If plemo can just bounce back and forth and kill our stacks infinitely because 1. We obviously cannot coordinate. 2. He has tech superiority over me, and im guessing Tarkeel. 3. He is playing the vikings (and fin/imp), which on this map is just LOVELY. Glad i got Babylon, and Louis. Anyyyyyway. 4. He is omnipotent and will just forever get extensions so he can do supercomputer math and make the game unfun for everyone else (probably just me) Its not even to the late stage of the game where i could understand controlling 30+ cities. HE IS AT 15 fucking cities. Taking hour+ long turns. How is that fun to anyone? Go do algebra and calculus. Leave the games to those of us that do everything in the moment or with very little EXTRA planning. See how i put signs up? I pre-plan with signs and have an idea of where i want to settle, what i want that city to do, and in the case of Plemo... what to do if someone clearly settles what i had staked as mine. Along with his tendency to hold turns hostage (seen several times where he was last to play b4 war turns) I had to attempt to eliminate him to keep this game from ending like so many others do.
Have a lurker be ready to take over my civ. Depending on what happens in game.
On a side note, can i have my ooops! be myself having all my units returned to my borders? That seems fair for both of us. He gets his tech that he screwed up on. I get to keep my stack. Fair right?
![[Image: VIpjHXO.png]](https://i.imgur.com/VIpjHXO.png)
A whole 8 WE' and 3 cats wouldnt be able to make it to the city/hit my stack. Along with some piecemeal other shit.
![[Image: NmQwUa5.png]](https://i.imgur.com/NmQwUa5.png)
My main stack that im pushing in with. Now, burning that city doesnt do a WHOLE lot, but it ups my moral, and hopefully Tarkeels too. Along with of course taking a production queue away from Plemo.
![[Image: Ud1o0fz.png]](https://i.imgur.com/Ud1o0fz.png)
My smaller stack. Its job is to potentially tie down some of his units or AT LEAST raze another city. On the off chance that my main stack and his kinda collide and neither one really "wins" Then this stack can join. Sadly i see he has a medic 3 chariot. (saw 2 moral WE's... so many fucking Great Generals) so, its likely his stack would basically be at full hp while this one heads over to help.
![[Image: l7nlO1i.png]](https://i.imgur.com/l7nlO1i.png)
Now, THIS is the reason im splitting my stacks and not just having 1 single doom stack. Im basically neck and neck with him. Tarkeel isnt that far behind. He "should" have to defend two fronts. So, if i draw units to my side HOPEFULLY Tarkeel can do something over there. If plemo can just bounce back and forth and kill our stacks infinitely because 1. We obviously cannot coordinate. 2. He has tech superiority over me, and im guessing Tarkeel. 3. He is playing the vikings (and fin/imp), which on this map is just LOVELY. Glad i got Babylon, and Louis. Anyyyyyway. 4. He is omnipotent and will just forever get extensions so he can do supercomputer math and make the game unfun for everyone else (probably just me) Its not even to the late stage of the game where i could understand controlling 30+ cities. HE IS AT 15 fucking cities. Taking hour+ long turns. How is that fun to anyone? Go do algebra and calculus. Leave the games to those of us that do everything in the moment or with very little EXTRA planning. See how i put signs up? I pre-plan with signs and have an idea of where i want to settle, what i want that city to do, and in the case of Plemo... what to do if someone clearly settles what i had staked as mine. Along with his tendency to hold turns hostage (seen several times where he was last to play b4 war turns) I had to attempt to eliminate him to keep this game from ending like so many others do.
Have a lurker be ready to take over my civ. Depending on what happens in game.
On a side note, can i have my ooops! be myself having all my units returned to my borders? That seems fair for both of us. He gets his tech that he screwed up on. I get to keep my stack. Fair right?
"Superdeath seems to have acquired a rep for aggression somehow.
In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif)
-Old Harry. PB48.