(February 27th, 2024, 16:59)Miguelito Wrote: (February 26th, 2024, 13:25)Ginger* Wrote: Micro gore—which of Ljubljana's dedlurkers let him down by okaying this second city placement? No civ6 tile buying here, its turn 63 my dude and that's a 5 and a 6 yield unworked.
Isn't that macro though? Which, as the wise of yore tell us, is so much more difficult than micro...
I mean macro is tech choice, diplo, military timing windows, and build flavor (what kind of empire economy and tile improvements are we trying for?)
I'd argue that dot mapping or setting up a border pop falls under micro.
Truth is I don't know enough about his land, maybe that city there is really convenient, if so, get a goddamn religion, instead of forward settling your neighbor and then having to tech archery bc all you have are chariots. No one except Mali or the axe-rushed should tech Archery before HBR.
I mean Zulu's game has been pretty strong so far, I can only imagine how much better it would be if they weren't keeping two resources on ice.
Turn 66 was a momentous moment of important importance.
Prussa finally popped it's borders, claiming Corn, Crab, and Fish, our Crop Yield is now 64 and the line only goes up. Also 14% of world pop in a 10 player game
Anyhow bragging about early demos with EXP/CHA is really unbecoming of a good player
We'll see how long this confidence lasts when Gav or Mjmd enable the monk trinity.
However, I haven't ended turn yet because I've got a problem:
Now what?*
All the main city sites to settle have been done, and we're running into a severe worker shortage despite doing 1:1 city ratio. Growth is just so fast that we need to put more of that growth into workers to build good tiles to work. I mean do I get a worker or another settler in our second city? I'm still debating whether I should've finished the cottage in Ankyra before moving to farm the corn in Prussa. Constantinople whips a worker next turn to build a mine and cottage.
*More broadly I was thinking about building the pyramids in the capital and chopping them out with Math. But that's gated by our tech rate to math* and it's a lot of worker turns to road to that stone. Also, worryingly we met Greenline, CRE/IMP, who sports masonry KTB. That's a high contender for mids with IMP spare hammers and CRE easy libraries.
After Math I want to crash the economy with all the filler cities and then plop gardens. Maybe also in the capital to get an Engineer if we're lucky, or maybe in a border city as a culture bomb. But until then I only really want to settle the stone, and the southwestern copper/sheep/wheat, so we're kind of idling.
I think I'm going to sleep on it and take the turn tomorrow or maybe later tonight if I can't sleep
I realize I haven't talked about our naming theme: we're doing the default list of Ottoman city names, and changing them all to their Greek translation