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[PB75 Spoiler] Ginger and Civac's Outside Context Problem

It’s funny you mention that because we were brainstorming ways to utilize the large tile count of unirrigated plains, and we were thinking about doing Biology after following the bottom half of the Ren tech tree (Astro/Steel/MilSci)
Peace is non-negotiable
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I hope he chops it all for us so we don't have to research Iron Working, just Calendar  mischief


   
Micro gore—which of Ljubljana's dedlurkers let him down by okaying this second city placement? No civ6 tile buying here, its turn 63 my dude and that's a 5 and a 6 yield unworked.
Peace is non-negotiable
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How could you see which tiles are unworked (from your screenshoot, i can't see any difference between tiles to tell anything, or I am looking at the wrong place) ?
...
Maybe he has better tiles in the fog wink
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(February 26th, 2024, 14:17)Jabah Wrote: How could you see which tiles are unworked (from your screenshoot, i can't see any difference between tiles to tell anything, or I am looking at the wrong place) ?
...
Maybe he has better tiles in the fog wink

If you hover over a resource tile, it tells you whether it is improved "requires: pasture" and whether it is roaded or not "trade connection"
Civ4 is a pretty leaky game and there's a lot of fog tricks. Like forests disappearing (someone is chopping there) or resource reading, or even city scrying with a settler or fortifiable unit. If you hover over the go to order on a city tile, the unit's fortify icon of sword and shield will turn blue.
I don't use this in the early game because it takes the fun out of exploration, but I can use it to tell that Ljubljana's copper city is 1W of the copper tile.

Maybe it's borderline exploit but hey, i make no secret of it and everyone can do it, using settlers was popular a while back but this is just more precise.
Peace is non-negotiable
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I see what you mean, you were talking about the not-connected still outside border resources (cow and wheat).
Somehow, I thought you had a trick to notice that he was not working the improved resources (horse and cow), which would have been very unlikely given the available tiles smile

(I had in mind that worked tiles either had bigger icons or animated icons, but that might be only SP or civ6 ?)
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That's in Civ4 too. There are animations and color changes that indicate whether a tile is worked. I don't know whether it works in foreign territory though.
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(February 27th, 2024, 15:32)civac2 Wrote: That's in Civ4 too. There are animations and color changes that indicate whether a tile is worked. I don't know whether it works in foreign territory though.

It does, but you need vision on the tile, and even then can big out. Remember Blow Boys and the hunt for Sankore from PB66?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(February 26th, 2024, 13:25)Ginger* Wrote: Micro gore—which of Ljubljana's dedlurkers let him down by okaying this second city placement? No civ6 tile buying here, its turn 63 my dude and that's a 5 and a 6 yield unworked.

Isn't that macro though? Which, as the wise of yore tell us, is so much more difficult than micro...
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(February 27th, 2024, 15:49)Tarkeel Wrote: It does, but you need vision on the tile, and even then can big out. Remember Blow Boys and the hunt for Sankore from PB66?

Well, that was inconclusive or was it not?
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(February 27th, 2024, 16:59)Miguelito Wrote:
(February 26th, 2024, 13:25)Ginger* Wrote: Micro gore—which of Ljubljana's dedlurkers let him down by okaying this second city placement? No civ6 tile buying here, its turn 63 my dude and that's a 5 and a 6 yield unworked.

Isn't that macro though? Which, as the wise of yore tell us, is so much more difficult than micro...

I mean macro is tech choice, diplo, military timing windows, and build flavor (what kind of empire economy and tile improvements are we trying for?)
I'd argue that dot mapping or setting up a border pop falls under micro. 

Truth is I don't know enough about his land, maybe that city there is really convenient, if so, get a goddamn religion, instead of forward settling your neighbor and then having to tech archery bc all you have are chariots. No one except Mali or the axe-rushed should tech Archery before HBR. 
I mean Zulu's game has been pretty strong so far, I can only imagine how much better it would be if they weren't keeping two resources on ice. 

Turn 66 was a momentous moment of important importance.
Prussa finally popped it's borders, claiming Corn, Crab, and Fish, our Crop Yield is now 64 and the line only goes up. Also 14% of world pop in a 10 player game  shades Anyhow bragging about early demos with EXP/CHA is really unbecoming of a good player  crazyeye We'll see how long this confidence lasts when Gav or Mjmd enable the monk trinity.  

   
However, I haven't ended turn yet because I've got a problem: 
Now what?*
All the main city sites to settle have been done, and we're running into a severe worker shortage despite doing 1:1 city ratio. Growth is just so fast that we need to put more of that growth into workers to build good tiles to work. I mean do I get a worker or another settler in our second city? I'm still debating whether I should've finished the cottage in Ankyra before moving to farm the corn in Prussa. Constantinople whips a worker next turn to build a mine and cottage. 
*More broadly I was thinking about building the pyramids in the capital and chopping them out with Math. But that's gated by our tech rate to math* and it's a lot of worker turns to road to that stone. Also, worryingly we met Greenline, CRE/IMP, who sports masonry KTB. That's a high contender for mids with IMP spare hammers and CRE easy libraries. 
After Math I want to crash the economy with all the filler cities and then plop gardens. Maybe also in the capital to get an Engineer if we're lucky, or maybe in a border city as a culture bomb. But until then I only really want to settle the stone, and the southwestern copper/sheep/wheat, so we're kind of idling. 
I think I'm going to sleep on it and take the turn tomorrow or maybe later tonight if I can't sleep


I realize I haven't talked about our naming theme: we're doing the default list of Ottoman city names, and changing them all to their Greek translation mischief
Peace is non-negotiable
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