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[pb74 spoilers] Miguelito and Ginger bring about the end of the world

(March 17th, 2024, 03:56)Miguelito Wrote: Ref, yes we mixed up revolt and resistance in our wording.  basically the question is,  do Dono or MS get immediate control over the terrain to Karl's south.  and actually,  Dono doesn't matter (because he had no culture there) but MS does. Basically the question is,  at what threshold does a city go into resistance after conquest.

I thought I'd included this in my answer, but I guess I used revolt to mean resistance-after-conquest too. This may already have been answered by the event, but at 18% you to 81% them, if MS takes the city, I would expect him to get full control of it again immediately with no period of resistance, its borders instantly popping to the previous level they had achieved for him, etc. I don't know the specific threshold though, and I don't think it's dependent on plot culture alone - I don't know what factors are involved, but they might include e.g. the city's current size, the number of turns each of you have controlled it, the largest size the city has ever achieved (which is relevant to e.g. capture gold) and/or a random number - but my limited testing hasn't shown a city enter resistance upon being reconquered by the civ that originally planted it when that player's (i.e. MS's in this case) plot culture was above about 70%. (Below that percentage, I've had mixed results, which is why I assume there are other factors - or that I somehow did something wrong with my brief tests.)

And as for which tiles will be under cultural control when a city changes hands ... honestly, as far as I know, that's anybody's guess. I have no idea what causes the bugged cultural borders that often appear in the wake of a city capture or when and how they occur.
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Turns out that GKC is even more awake than Piccadilly!
We now have the continent united against us. Looks like we'll hold, knight/cat first strike is brutal, Muskets annihilate the Ele/Cat armies that DZ and GKC field even without collateral, and we have a 70 unit stack.
Rifling in 20 turns so probably snooze until then? Will report if fireworks, otherwise Zzzzzz
Peace is non-negotiable
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the turn is 32 hours old now, and I still can't play because of GKC... :/
I've written him that in my opinion he doesn't have to follow a split with DZ and MS, since their troops are not communicating (and hopefully won't). Hope that was correct. I'll hate to have to ask for an extension but that's what we're looking at.




The game is exciting at the moment actually. We moved to the marked tile last turn, which means that his units can't escape and the stack is ripe for wiping. Of course if DZ and MS, who so far have stayed passive, advance just this turn, Atlantis is in terrible danger. We'd have to think if we still want to hit GKC's stack, and how much. Of course, we can't allow him to take Rag and split us in half, but what if he tries to move away?
We sent peace offers to both DZ and MS, hoping that they don't take it as a sign of weakness and get motivated to invade. MS could reconnect his island, and DZ could consolidate Delugefrown , or attack metal... But I have a feeling he really only wants to fight us for the rest of the game. He whipped massively again this turn. And I can't even look inside the game to see what's up Ohdear
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MS and Dono thankfully prove lousy allies / bad scouters / a lack of gold diplo and didn't invade simultaneously, so we could throw everything at GKC's stack that he'd been whipping over the last 80 turns:


And everything was needed to mop up up to the last cat.
One of the more lopsided battles we've seen here I'd argue. Of course we were lucky to only suffer 2 >95% bullshit losses, and actually a few of these battles were between 80 and 90, so yes, pretty good result here.

I was pretty worried though, because we had a lot of our units redlined, and MS and Dono invading next could have meant to lose Atlantis. But they didn't, meanwhile GKC neither retreated nor did he accept peace for Grenoble, so this turn we could continue the fun, at a lower level:


Again, can't complain about the rolls. Again I offered peace for Grenoble, but I expect GKC to continue autopiloting:


Funny amount of crossbows. Of course by now he also has guilds, as does Donovan. We're trying to outrun them, and are looking at less than 15 turns to Rifling.
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We've had a bad shark fin....





but now this is a shark fin!

And nobody felt compelled to post even a little hammer
I admit that my narration has been lacking, giving you nothing but cold stats. I am not quite as comitted to this game as I have been to previous ones, although it's still very engaging and entertaining.





MS refounded his capital cry . As a result of the war so far we have lost our prime floodplain city no. 4 spot (thankfully at least still controlling the gold), and gained two size 1 island cities with a clam and a plains cow for ressources between them.
We also have weakened MS very much, while Donovan apparently can whip in power at leisure, with his land full of farmed rivers.  



Since GKC continues to not accept our reasonable peace for Grenoble offers, we may take a violent approach next turn.



 
And finally the weirdest thing. I had sent war against GKC to metal, because after all GKC was the first to assault him earlier. But, instead of just hitting Wonsan head on, he does this Iiam .
Also relevant for the debate if he should just be replaced, or worse have his turns ended by admins.
Of course, coordinating with metal in war is complicated, not least because you can't really rely on him to actually play his turns every time. Curious what comes out of this. Maybe if we hit Grenoble he will go for Wonsan finally.
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Oh wow, nice battle! The log is pretty much all green. I also appreciate your picture-editing effort for "readability".
I guess this takes away a lot of pressure if MS does not attack immediatly while you heal.

No idea what metal is up to, maybe some sort of stop-the-leader? Oh wait... those pictures are the same turn, so he did not declare? Also one-mover and no road? wierd indeed
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hammerhammerhammer

I did mean to post earlier, but you usually post when I'm not able to immediately respond. Then I often forget.
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Donovan invaded, MS didn't follow, and DZ violated turn order and sent cease fire which I rejected.
I... don't want to openly call him out at this moment, because I don't want it to affect our diplo, but it's sketchy (af).







We need to debate what we want here. Goad him in order to cat & kill his stack, or return peace instead of cease fire in order to eat GKC, which seems best.
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I keep having to remember Metal isn't invading you.
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Yeah, metals army adds some fun to the picture smile

That's a pretty big DZ-stack. Can you destroy it *and* survive the next turn?
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