Do I have a lurker?
I am happy to play without one, but my incompetence might degrade the match quality.
I am happy to play without one, but my incompetence might degrade the match quality.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Bing's EitB LVII thread
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Do I have a lurker?
I am happy to play without one, but my incompetence might degrade the match quality.
If you'd like a dedlurker, try posting a request for one in the setup thread - but be aware that a dedlurker is unlikely be able to help much if you don't post frequently about the game!
Platyceran Shelf Wrote:The shallow waters along this shoreline support a vast bed of enormous bivalves, many with shells wider than the spread of a tall man's arms, and most weighing at least a quarter of a ton. They anchor a benthic forest of seaweeds, corals, and the creatures that live in and among them, all adapted to the special environment created by the giant shells. Harvesting the meat from such monstrous clams requires great expertise in the peculiar demands of their fishery, but their massive shells make valuable building materials as well, and skilled Patyceran clam-fishers can cut the clams' muscles, pry them apart, and harvest the shells along with the meat. Would-be clam fishers without the necessary skill inevitably fail in their attempts to prize open the massive shells or to wrench the whole from the sea floor shelf to which they are anchored, and face risks enough from the sea itself to dissuade all but the most reckless: Between the shallow shelf and the irregular shapes lent it by the gigantic clam shells, the breakers can be violent as they roll in from the sea, and boats must use caution whenever moving among them to keep from being dashed on boulder-sized clams or the rocks of the shore. This does offer an advantage to such boats as manage to establish themselves among the clam beds with good soundings and preparation, at least when facing would-be attackers who have to make their way among the dangerous breakers and avoid running aground on a huge bivalve shell, so locals warn that guarding the clam beds against enemy incursion is of even greater importance than may at first appear. Your start: And your first set of options: Cardith Lorda (Philosophica/Expansive/Adaptive) of the Kuriotates, with Animal Husbandry OR Calendar OR Amelanchier (Philosophical/Raiders) of the Ljosalfar, with Cartography OR Fishing OR Hunting OR Ethne the White (Creative/Organized) of the Elohim, with Mysticism (Or you can throw all three back for a different set of three.) (April 20th, 2024, 02:06)BING_XI_LAO Wrote: Cool starting info! Thanks! There are a couple more too: One of the abilities of the Elohim civilization is that they start with all the "Unique Features" on the map visible (as though you had once explored just those tiles). I didn't unfog most of my additional landmarks, but I did so with two of them because those two would have been unique features if the mana provided by Letum Frigis and the Broken Sepulcher weren't considered too powerful. So the landmarks I replaced them with will be visible to you in the starting save (like the "official" unique features) and they each have a little write-up. One that you may have seen last game, making a re-appearance here: And one that's new to this game:
I decided to be a hipster and settle a tile inland instead of on the coastal hill (screencap from previous turn)
Felt that pigs/shepp are better than fish/clams, also slightly improves capital location in regards to future distance maintenance since I assume most settlements will be to the west. Gives slightly more room to the "marginal" eastern coast settlements |