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Archipelago Pitboss

Monarch sounds good

I'd favour no barbs, as land-based barbs are not especially relevant on archipelago, and barb ships can be annoying. But not a strong preference
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for the love of all that is holy. No Barbs. Those 4% losses drive me to drink.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Confirming that I'm ok with everything. Thx for discord ping scoots
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Let me try to recap settings so we can get a lock here.


Map: Commodore is map-making an islands map, most like a Medium & Small base (https://www.realmsbeyond.net/forums/show...#pid846833). Capitals mirrored potential and general decently balanced starting areas/strategic resources is the general request with less pickiness beyond that. Also this from the OP:


(April 5th, 2024, 00:29)Ginger* Wrote: Mapmaker Guidance:
Room for ~13-15 decent cities per player with an even landgrab
Everyone can establish contact and trade pre astro
Some astro exclusive land, maybe 5-10% of total land tiles and resources? 


Bans: FIN, ORG, Vikings, GLH, Colossus, China, Dutch, Portugal


Play Order: Yuris -> Scooter -> Superdeath -> Ginger -> Bing. Turn order TBD. Draft pick will be inverse turn order with NO snake - 5432154321


Difficulty: Monarch


Barbarians/Events/Spies/Huts: Disabled



I think this is all correct. Please verify! There was some ambiguity over Dutch/Portugal, but it seemed to be leaning more towards banning them, so I added them to the ban list. If we can get approval on this, we can roll a turn order and therefore draft order.
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Looks reasonable to me. Huts off as well, unless others strongly want them on?
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(April 17th, 2024, 08:47)yuris125 Wrote: Looks reasonable to me. Huts off as well, unless others strongly want them on?


Good catch. Added huts disabled to the list above, as I suspect that will be the preference given the other settings.
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Having barbs/events off but huts on would be a very weird preference list.
If only you and me and dead people know hex, then only deaf people know hex.

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(April 17th, 2024, 09:53)Commodore Wrote: Having barbs/events off but huts on would be a very weird preference list.

Yeah. In general I think it's pretty safe to assume huts are off if they're not explicitly listed as on.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Yeah imagine popping Astro from a hut, that’d be crazy
Peace is non-negotiable
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huts/events are basically always off unless its a weird (commodore) game.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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