turn 153
let's try the full sim again with what we currently have, actually recordings outcomes this time, going in barrage cats -> cr cats -> units from highest to lowest odds, no cute attack order tricks or anything
1. win, 1 attacker left
2. win, 0 attackers left
3. loss, 6 defenders left
4. win, 7 attackers left
5. loss, 6 defenders left
6. loss, 13 defenders left
7. loss, 2 defenders left
8. loss, 2 defenders left
9. loss, 1 defender left
10. win, 1 attacker left
11. loss, 4 defenders left
12. win, 5 attackers left
13. loss, 1 defender left
14. loss, 11 defenders left
15. win, 1 attacker left
so we certainly COULD win, and some of these losses do actually constitute wins as our 30 survivors should be able to mop up 2 defenders, even if they get super-promoted via a great general. and the odds are slightly (and not sure by how much-ly) better than this due to inconsistent fortify bonuses among the defenders. but it looks like the modal outcome is very close to the line between win and loss, and depends heavily on winning at least a decent chunk of a series of 50/50-ish battles between longbow and pikeman in the middle stretch to allow the horse archers to break the pike core. we WOULD be favored in such battles if the pikes were all the way collateral-ed down but they aren't because (i think) of the marginal archers and warriors
going in now just doesn't seem like a good idea..... maybe if the need to reallocate troops to the east were more obviously urgent but with things as they are i just don't think i can justify taking such a game-determinative gamble....
so instead of attacking the city i guess i'm just dropping off another silly little longbow and loading cat number 11 onto a boat...
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well, we definitely can't attack now as GT spent most of their gold upgrading a 12th pike and crossbow.... wait, what? how? well.... superdeath is sending them iron..... a fine strategic move for which i can't blame SD, but how is that possible? i thought their trade connections were cut off..... the only roads leading out of the capital go through naufragar territory, with whom they are still at war, and we had ships physically blocking the city's only coastal tile....
you will note the harbor is also blockaded by the trireme - this is true, but actually it might not have been last turn as i moved the trireme and then re-applied blockade during the turn. i thought this wouldn't make a difference because i thought physically occupying all coast tiles next to the city was enough to cut trade, but maybe it inexplicably isn't....?
but then there is another problem with that theory, which is that all the coastal connections between aksum and foreign cities also run through either zulu or america controlled coast tiles...?
sigh. i honestly have no idea what the mechanical problem could be, and this is a super dishearteningly impactful development
((
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as you can see, catapults 11-13 are out and 14 + 15 are about to be next turn.... and i have connived a way to get a 16th in abi should we need it (PLEASE let us not need it). if even that turns out to not be sufficient then um gg i guess
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there is an axe at ichiyamamoto trying to pillage our silver (the one that survived a 75% chariot attack undamaged a while back) so i even have to retreat a couple chariots to lalibela in order to deal with it. on account of the fact that, uh, ALL our cities are undefended at this point
i'm just assuming nauf isn't going to stab us, because if they do in the next 5 turns they could literally walk through our GT conquests one at a time and take us right out of the game.
ugh god damn it you guys.... IM SAD
let's try the full sim again with what we currently have, actually recordings outcomes this time, going in barrage cats -> cr cats -> units from highest to lowest odds, no cute attack order tricks or anything
1. win, 1 attacker left
2. win, 0 attackers left
3. loss, 6 defenders left
4. win, 7 attackers left
5. loss, 6 defenders left
6. loss, 13 defenders left
7. loss, 2 defenders left
8. loss, 2 defenders left
9. loss, 1 defender left
10. win, 1 attacker left
11. loss, 4 defenders left
12. win, 5 attackers left
13. loss, 1 defender left
14. loss, 11 defenders left
15. win, 1 attacker left
so we certainly COULD win, and some of these losses do actually constitute wins as our 30 survivors should be able to mop up 2 defenders, even if they get super-promoted via a great general. and the odds are slightly (and not sure by how much-ly) better than this due to inconsistent fortify bonuses among the defenders. but it looks like the modal outcome is very close to the line between win and loss, and depends heavily on winning at least a decent chunk of a series of 50/50-ish battles between longbow and pikeman in the middle stretch to allow the horse archers to break the pike core. we WOULD be favored in such battles if the pikes were all the way collateral-ed down but they aren't because (i think) of the marginal archers and warriors
going in now just doesn't seem like a good idea..... maybe if the need to reallocate troops to the east were more obviously urgent but with things as they are i just don't think i can justify taking such a game-determinative gamble....
so instead of attacking the city i guess i'm just dropping off another silly little longbow and loading cat number 11 onto a boat...
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well, we definitely can't attack now as GT spent most of their gold upgrading a 12th pike and crossbow.... wait, what? how? well.... superdeath is sending them iron..... a fine strategic move for which i can't blame SD, but how is that possible? i thought their trade connections were cut off..... the only roads leading out of the capital go through naufragar territory, with whom they are still at war, and we had ships physically blocking the city's only coastal tile....
you will note the harbor is also blockaded by the trireme - this is true, but actually it might not have been last turn as i moved the trireme and then re-applied blockade during the turn. i thought this wouldn't make a difference because i thought physically occupying all coast tiles next to the city was enough to cut trade, but maybe it inexplicably isn't....?
but then there is another problem with that theory, which is that all the coastal connections between aksum and foreign cities also run through either zulu or america controlled coast tiles...?
sigh. i honestly have no idea what the mechanical problem could be, and this is a super dishearteningly impactful development
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as you can see, catapults 11-13 are out and 14 + 15 are about to be next turn.... and i have connived a way to get a 16th in abi should we need it (PLEASE let us not need it). if even that turns out to not be sufficient then um gg i guess
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there is an axe at ichiyamamoto trying to pillage our silver (the one that survived a 75% chariot attack undamaged a while back) so i even have to retreat a couple chariots to lalibela in order to deal with it. on account of the fact that, uh, ALL our cities are undefended at this point
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ugh god damn it you guys.... IM SAD
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