Save is played. I didn't finish the war against the Meks because their last worthwhile planet had seven bases and is probably too tough a nut to crack with our current bomber design.
Inherited turn: Had a look around undeployed the ship living Blast Crater. Altari Ship en route
Dial up a few more transports for Meklon 17 Aquila will get a few next turn
T161: Battle @ Meklon lose 9x Splitter 3.0 & 3 Splitter 3.1 for 1 Nexus & 2 Bases
Battle at 17 Aquila not so successful, still learning the combat ropes
The bugs show their appreciation. They like us striking back at their enemies
Bevurth completes its missiles onto reserve
T162: 2 minor space battles. Ground battle for Meklon
.
Yeah I might have over estimated our troop needs (I fixed this over the next few turns with a combination of Terraforming and moving off pop to other less well grown planets.
Destroy 1 base at 18 Sextans
ECM 4 arrives by combat
Fusion comes in Pick Impulse (warp 5) over Reajax (range 9)
Dialled down tech in favour of starting on shields & upgrades
T163: Kholdan hive get derelict event
-
Capture 17 Aquila with 7 troops left, I believe we had about ten more than they did
Refuse Fusion Drives for Zortrium from the Kholdan (no pic)
T164: Retreat from 18 Pisces - with seven bases it was too hard a nut to crack with our current designs. Need more bombers
Trade ECM IV for Zortrium with Bugs
T165: Notification of Galactic Council meeting
Hummans want 1050BC trade, why not?
Decided to up weapons research. We'll really want fusions. I'm thinking we should really go over to huge combined arms designs for our next war.
I accidentally sent a Monitor to Bevurth this turn and didn't cop it.
T166: IIT 6 comes in (after most of the factories are built). Pick Armored Exoskeleton (only choice)
T167: Steal Mentaran weapons
- Get anti-matters. We got caught. (razz smiley)
Homans want IIT6 for Energy Pulsar. No.
T170: High Council time - with us abstaining (25 votes) we had 40 votes to 36 (Homans, Kholdan and Mentaran
Edit: voted for us).
Advanced Eco comes in Pick Advanced Soil, only forward path but it's a good one.
Handover - not quite Kholdan update our trade to 1950BC
We've a fleet assembled at Teeth of Aries and some more bombers coming in at EOT. Hopefully that is enough to take out 18 Sextans. If not just simply make peace a 2PE Meklonar's not much more trouble than a 1PE one.
I think strategically we need to go after the Cryslonids next. They're our council opponent and our other neigbhours are either firm friends or Mentarans. We beat up the rocks and we win the game.
Turn cycle:
-
Fenn (UP)
-
haphazard1 (ON DECK
- Dp101
- RefSteel (just played)
- Brian Shannahan (off to write up application forms for two promotion opportunities that came up during the week)
Oh and in the soccer match, Cobh started off brightly and took the lead through David Bosnjiak but didn't capitalise on a good chance to double the lead just after the break and conceded ground and a goal to Treaty Utd (of Limerick). One all it finished despite good chances for both sides and Treaty getting a player sent off with ten minutes to go (it was off the ball and I was looking elsewhere).
Travelling on a mote of dust, suspended in a sunbeam.