196
Sorry, my updating has poor lately. I've been playing the turns late in my day because I want Hitru's input on these turns and that's the best time for us to line things up - then when I'm done I go straight to bed. Caused me to miss ending the turn when we first declared on Plemo - too tired and missed that detail.
The Plemo war goes about as far as we've wanted to push it. We took Doebry and sat back, and then tried to figure out what Plemo was doing with his moves on t192:

He just moved his galleon up right against our frigate? We had to sink it - too many cities in range were empty - but our goal wasn't to push against Plemo here. We just wanted to give the appearance of jumping in to take his island cities. Considered offering Plemo a message of Peace for War with Tarkeel/Civac and 5g to signal the turn, but there was too much risk that he would actually take the deal to save his own skin. We really want Plemo to throw in against Tarkeel's stack and then invade Tarkeel/Civac.
Which is going about as well as we can hope for. This is from this turn:

Tarkeel just burned one city of PLemo's and is moving forward to threaten the next - but Plemo probably has his number here. I'm hoping Plemo throws in against Tarkeel's stack this turn, but more likely he will wait for Tarkeel to advance another turn first.
Also, Commodore has been capturing coastal cities, leaving the mainland stuff for Tarkeel:

Plemo made a smart choice to empty Tonsburg this turn and evacuate those units to his mainland. Looks like Comm took the city. But I think Plemo is trying to slow Comm as much as is possible while waiting to make his strike against Tarkeel/Civac's force.
And I'm not quite sure what is going on at sea, but this turn we had this to contend with:

I was able to stuff Wardlaw reasonably full, and sank his privateer with our frigate - but at the cost of a frigate. Still, I'm hoping that discourages him from moving forward with those galleons. I'd also be shocked if there were actually any units on those galleons - we can already see 9 berserkers in Plemo's stack in his homeland.
Anyway, next turn we move to staging tiles. I guess I haven't shared that plan yet. We'll save it for next post.
Sorry, my updating has poor lately. I've been playing the turns late in my day because I want Hitru's input on these turns and that's the best time for us to line things up - then when I'm done I go straight to bed. Caused me to miss ending the turn when we first declared on Plemo - too tired and missed that detail.
The Plemo war goes about as far as we've wanted to push it. We took Doebry and sat back, and then tried to figure out what Plemo was doing with his moves on t192:

He just moved his galleon up right against our frigate? We had to sink it - too many cities in range were empty - but our goal wasn't to push against Plemo here. We just wanted to give the appearance of jumping in to take his island cities. Considered offering Plemo a message of Peace for War with Tarkeel/Civac and 5g to signal the turn, but there was too much risk that he would actually take the deal to save his own skin. We really want Plemo to throw in against Tarkeel's stack and then invade Tarkeel/Civac.
Which is going about as well as we can hope for. This is from this turn:

Tarkeel just burned one city of PLemo's and is moving forward to threaten the next - but Plemo probably has his number here. I'm hoping Plemo throws in against Tarkeel's stack this turn, but more likely he will wait for Tarkeel to advance another turn first.
Also, Commodore has been capturing coastal cities, leaving the mainland stuff for Tarkeel:

Plemo made a smart choice to empty Tonsburg this turn and evacuate those units to his mainland. Looks like Comm took the city. But I think Plemo is trying to slow Comm as much as is possible while waiting to make his strike against Tarkeel/Civac's force.
And I'm not quite sure what is going on at sea, but this turn we had this to contend with:

I was able to stuff Wardlaw reasonably full, and sank his privateer with our frigate - but at the cost of a frigate. Still, I'm hoping that discourages him from moving forward with those galleons. I'd also be shocked if there were actually any units on those galleons - we can already see 9 berserkers in Plemo's stack in his homeland.
Anyway, next turn we move to staging tiles. I guess I haven't shared that plan yet. We'll save it for next post.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player