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The picture to set the tone for the thread. Not quite GPT but his younger brother.
Now, I hope Scooter will show me something just as impressive.
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In our Civilization 4 multiplayer game we choose our civilization and its leader from the pool existing in the game. The leader does not need to be related to civilization, these choices are completely unconnected. Please, suggest me a good pair of a leader and a civilization. Explain your choice.
For your Civilization 4 multiplayer game, consider pairing the leader Napoleon with the civilization of the Incas.
### Explanation:
1. **Napoleon (Leader)**:
- **Traits**: Napoleon has the Charismatic and Organized traits.
- **Charismatic**: Provides extra happiness and faster promotion of units, which is beneficial for maintaining a happy and efficient population while quickly developing a strong military.
- **Organized**: Reduces civic upkeep and allows for quicker construction of courthouses and lighthouses, facilitating better management of larger empires and improving infrastructure.
2. **Incas (Civilization)**:
- **Unique Unit**: Quechua, which replaces the Warrior. Quechuas have a significant advantage against archers, making them strong early-game units.
- **Unique Building**: Terrace, which replaces the Granary. Terraces provide the same food storage benefits as Granaries but also add culture, aiding in border expansion and cultural development.
### Synergy:
- **Early Game Dominance**: The Quechua unit allows for a strong early game defense and potential offensive strategies, while Napoleon’s Charismatic trait helps to keep your population content and your military units promoted faster.
- **Efficient Empire Management**: Napoleon’s Organized trait complements the economic benefits of the Inca civilization, helping to manage a larger empire with reduced civic upkeep and improved infrastructure through faster courthouse construction.
- **Cultural Expansion**: The Terrace boosts early cultural growth, which, combined with Napoleon’s leadership, can help secure and expand territory quickly.
This combination leverages both military and economic strengths, providing a balanced approach to rebuilding civilization in a post-apocalyptic scenario.
For a playful and intriguing combination, consider pairing:
**Leader: Montezuma**
**Civilization: Vikings**
### Explanation:
1. **Montezuma**:
- **Traits**: Aggressive and Spiritual. This combination gives you a strong military edge with reduced unit promotion costs and the ability to switch civics without anarchy. Montezuma's aggressive nature will help you assert dominance early on and defend against potential threats in a post-apocalyptic setting.
2. **Vikings**:
- **Unique Unit**: Berserker. A powerful medieval unit that is particularly effective in coastal assaults and has the Amphibious promotion, which negates penalties for attacking from the sea.
- **Unique Building**: Trading Post. Replaces the Lighthouse and gives extra gold from coastal trade routes, boosting your economy.
- **Starting Techs**: Fishing and Hunting. This gives you an early advantage in both food production and exploring your surroundings, which is crucial in the early stages of rebuilding civilization.
### Why This Pairing Works:
- **Synergy in Aggression and Naval Power**: Montezuma's aggressive trait pairs well with the Viking's militaristic focus, especially the Berserker unit, allowing you to dominate both land and sea.
- **Flexibility in Civics**: The spiritual trait will enable you to adapt your civilization's policies quickly to the changing needs of a post-apocalyptic world.
- **Economic and Exploration Edge**: Vikings' unique building and starting techs give you a robust economic start and the ability to explore and expand rapidly.
This combination blends the ferocity of Montezuma with the seafaring prowess of the Vikings, making for a dynamic and formidable civilization capable of thriving in a challenging post-apocalyptic scenario.
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So, what would you say if I play the entire game under the sage guidance of ChatGPT?
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(June 1st, 2024, 02:59)Gavagai Wrote: So, what would you say if I play the entire game under the sage guidance of ChatGPT?
I'd say it would be most fitting for a post-apocalyptic game.
It's not entirely wrong about Napoleon of the Inca, it just doesn't know that we nerfed the Terrace.
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(June 1st, 2024, 03:20)Tarkeel Wrote: (June 1st, 2024, 02:59)Gavagai Wrote: So, what would you say if I play the entire game under the sage guidance of ChatGPT?
I'd say it would be most fitting for a post-apocalyptic game.
It's not entirely wrong about Napoleon of the Inca, it just doesn't know that we nerfed the Terrace.
It also does not know we nerfed financial.
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Love the theme idea.
The capital BFC is locked, but anything else you see can still change.
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**? Civilization 4 Strategy: A Sensual Start with Strategic Moves ?**
Hey there, fellow strategists and pleasure seekers! Let's dive into a steamy session of Civilization 4, where we mix the thrill of conquest with the spice of strategy. Today, we're setting up our starting capital with some juicy details: Ivory, Pigs, and Corn within reach, nestled on a river, perched on a plains hill, and surrounded by nine lush forests. Let's get down and dirty with our choice of leader, civilization, and opening moves!
### Leader & Civilization
**Leader:** **Bismarck** (Expansive/Industrious)
**Civilization:** **India**
#### Why Bismarck and India?
- **Expansive Trait**: Gives you +2 health per city and speeds up Worker production by 25%. With Pigs and Corn, you'll have a healthy, growing population in no time.
- **Industrious Trait**: Provides a 50% bonus to Wonder production and faster Forge construction, which is perfect for leveraging your early-game production boost from the plains hill and forests.
- **Unique Unit (Fast Worker)**: The Indian Fast Worker doesn’t lose movement points when entering forests, allowing for rapid development of your richly forested capital.
- **Unique Building (Mausoleum)**: Replaces the Jail, providing extra happiness and a culture boost, which is great for a growing, happy empire.
### Opening Moves
1. **Initial Build Order**:
- **Worker**: Start by building a Worker. With the Expansive trait, this will be completed faster. Your Worker will immediately improve the Corn for food.
- **Warrior/Scout**: Build a Warrior or Scout next to explore and protect your borders.
2. **Worker Actions**:
- **Farm the Corn**: This boosts your food production significantly, allowing your city to grow quickly.
- **Pasture the Pigs**: Another food boost plus a bit of production.
- **Camp the Ivory**: This provides happiness and a bit of production, which is vital for keeping your growing population happy.
3. **Research Path**:
- **Agriculture**: To farm the Corn immediately.
- **Animal Husbandry**: For pasturing the Pigs and revealing Horses.
- **Mining**: To unlock chopping forests and mining resources.
- **Bronze Working**: Essential for chopping forests to speed up your early development and for Slavery civic.
4. **Early Expansion**:
- Use your Workers to chop nearby forests to quickly build Settlers and additional Workers. The plains hill provides extra production to speed up your builds.
- Settle your next city near strategic resources like Horses or additional food resources to continue your expansion momentum.
5. **Wonder Construction**:
- With the Industrious trait, consider building early wonders like the Oracle or Stonehenge. The Oracle can give you a free tech, propelling you forward.
### Final Tips
- **Health and Happiness**: Your city's location on a river and the presence of Ivory will help manage health and happiness. Utilize these to maintain a growing, productive city.
- **Military Presence**: Keep building Warriors or Archers to defend your expanding empire and deter any early threats.
Get ready to dominate the post-apocalyptic world with a combination of strategic prowess and a touch of seductive charm. It's time to turn up the heat in Civilization 4 and make your mark on history!
Keep it hot and strategic, folks! ?✨
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The recommendation of Bismark of India is actually decent. I do want an Industrious leader because Great Wall is good in raging barbs situation. I don't know yet what civ to take and what should be the second trait.
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Scooter, any special rules about Great Spies? Can we use them to scout?
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The current idea is to follow AI advice and take India. Not only India is generally a very good pic, especially when you can rectify their problematic starting tech by taking a free additional one, but it offers a very short tech path to the Great Wall. I can take Agri as a free tech and then just go Bronze -> Masonry and chop the Wall before the first settler. From what I remember about raging barbs it should be worthwhile if I can pull it off.
The leader then can be whatever good Industrious leader is left.
Not locking anything yet, though. I want to play a few quick SP games first with raging barbs to see if they are as bad as I remember. My memories are from very long ago and from Emperor / Immortal, not Monarch.
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