(November 28th, 2023, 04:16)Zypher Wrote: Seems I'm spamming this thread but got one more thing I noticed.
If you cast a little dragons in battle, it seems you loose 1 fame every battle you do so, no matter if you win or loose it. Don't think it's supposed to be that?
Go ahead and spam! ;p However, I couldn't reproduce this effect, so it probably wasn't the little green dragons' fault.
I think I need to raise this one again. I really think the little green dragon cause a -1 fame effect to battles. If you face a smaller force and you summon a dragon as far as I can tell you always lose a fame even if you win it and haven't lost anything, and If you win a battle that would have given you one fame it will not give any. It does not give -1 per little dragon, but just -1 overall if you summon atleast one of them.
If it isn't that alone, then it has something to do with the combination of all red bocks combined with specialist+conjurer. But ya, something is definitly causing it to give -1 fame when I fight with the little dragon.
(November 28th, 2023, 04:16)Zypher Wrote: Seems I'm spamming this thread but got one more thing I noticed.
If you cast a little dragons in battle, it seems you loose 1 fame every battle you do so, no matter if you win or loose it. Don't think it's supposed to be that?
Go ahead and spam! ;p However, I couldn't reproduce this effect, so it probably wasn't the little green dragons' fault.
I think I need to raise this one again. I really think the little green dragon cause a -1 fame effect to battles. If you face a smaller force and you summon a dragon as far as I can tell you always lose a fame even if you win it and haven't lost anything, and If you win a battle that would have given you one fame it will not give any. It does not give -1 per little dragon, but just -1 overall if you summon atleast one of them.
If it isn't that alone, then it has something to do with the combination of all red bocks combined with specialist+conjurer. But ya, something is definitly causing it to give -1 fame when I fight with the little dragon.
If you have a save file that could be used to reproduce such a result, please post it with brief instructions on what to do.
Edit: Found this Com4Win changelog from 2020》
Fixed bug : Always the winner gained fame and the loser lost fame for dead big units in combat, instead of the owner of unit losing fame and the killer gaining.
(November 28th, 2023, 04:16)Zypher Wrote: Seems I'm spamming this thread but got one more thing I noticed.
If you cast a little dragons in battle, it seems you loose 1 fame every battle you do so, no matter if you win or loose it. Don't think it's supposed to be that?
Go ahead and spam! ;p However, I couldn't reproduce this effect, so it probably wasn't the little green dragons' fault.
I think I need to raise this one again. I really think the little green dragon cause a -1 fame effect to battles. If you face a smaller force and you summon a dragon as far as I can tell you always lose a fame even if you win it and haven't lost anything, and If you win a battle that would have given you one fame it will not give any. It does not give -1 per little dragon, but just -1 overall if you summon atleast one of them.
If it isn't that alone, then it has something to do with the combination of all red bocks combined with specialist+conjurer. But ya, something is definitly causing it to give -1 fame when I fight with the little dragon.
If you have a save file that could be used to reproduce such a result, please post it with brief instructions on what to do.
Edit: Found this Com4Win changelog from 2020》
Fixed bug : Always the winner gained fame and the loser lost fame for dead big units in combat, instead of the owner of unit losing fame and the killer gaining.
You can attack the magic spirit for example 2 steps left of the city of Cocklebiddy with anything from that city for example. Might take a couple of times incase they manage to get a possession off. But otherwise you will lose one fame if you summon the little dragon, but none if you don't. So it isn't connected to the little dragon dying or anything. You just need to summon it for it to generate -1 fame.
And I think the birdmans Thunderbird might need a little nerf to be fair. I know it's pretty much the only really good thing they have, but I believe it might be a bit to powerful. I know it's not superdurable but if you put together a 9-stack of them you're more or less garantueed to take out an AI Fortress unless they've gotten to really good endgame spells. You might lose 2-3 birds in the enemies first turn but rarely more than that. And then you have 6-7 lightningbolts raining down on them, taking out 2 heroes or so. Then you will have 2 more turns of 5-6 more lightningbolts before having to go into malee. It gets very much damage very fast and AI don't have anything to counter it with.
Noticed in Hadriex last stream as well that he also got -1 fame in several battles where he used the little dragon. So I'm very convinced it's bugged somehow.
(June 8th, 2024, 09:22)Zypher Wrote: [quote pid="850585" dateline="1717789000"]
You can attack the magic spirit for example 2 steps left of the city of Cocklebiddy with anything from that city for example. Might take a couple of times incase they manage to get a possession off. But otherwise you will lose one fame if you summon the little dragon, but none if you don't. So it isn't connected to the little dragon dying or anything. You just need to summon it for it to generate -1 fame.
[/quote]
The cost of the little dragon in UNITS.INI ended up being wrong somehow. With 225 (like in the units table) it should work. Such a change will only take effect after deleting UNITS.DAT in a new game.
Quote:And I think the birdmans Thunderbird might need a little nerf to be fair. I know it's pretty much the only really good thing they have, but I believe it might be a bit to powerful. I know it's not superdurable but if you put together a 9-stack of them you're more or less garantueed to take out an AI Fortress unless they've gotten to really good endgame spells. You might lose 2-3 birds in the enemies first turn but rarely more than that. And then you have 6-7 lightningbolts raining down on them, taking out 2 heroes or so. Then you will have 2 more turns of 5-6 more lightningbolts before having to go into malee. It gets very much damage very fast and AI don't have anything to counter it with.
There are many counters to Thunderbirds. How about Raise Dead, Lightning Resistance, Web, Ice Bolt, Flying+Teleport, Counter Magic ... ?
(June 8th, 2024, 09:22)Zypher Wrote: [quote pid="850585" dateline="1717789000"]
You can attack the magic spirit for example 2 steps left of the city of Cocklebiddy with anything from that city for example. Might take a couple of times incase they manage to get a possession off. But otherwise you will lose one fame if you summon the little dragon, but none if you don't. So it isn't connected to the little dragon dying or anything. You just need to summon it for it to generate -1 fame.
The cost of the little dragon in UNITS.INI ended up being wrong somehow. With 225 (like in the units table) it should work. Such a change will only take effect after deleting UNITS.DAT in a new game.
Quote:And I think the birdmans Thunderbird might need a little nerf to be fair. I know it's pretty much the only really good thing they have, but I believe it might be a bit to powerful. I know it's not superdurable but if you put together a 9-stack of them you're more or less garantueed to take out an AI Fortress unless they've gotten to really good endgame spells. You might lose 2-3 birds in the enemies first turn but rarely more than that. And then you have 6-7 lightningbolts raining down on them, taking out 2 heroes or so. Then you will have 2 more turns of 5-6 more lightningbolts before having to go into malee. It gets very much damage very fast and AI don't have anything to counter it with.
There are many counters to Thunderbirds. How about Raise Dead, Lightning Resistance, Web, Ice Bolt, Flying+Teleport, Counter Magic ... ?
[/quote]
Then I get why the dragon was like it was.
About the Thunderbirds, yes there are definitly counters, but none that the AI can use against a 9-stack of them effectively. Counter Magic stops maybe 3-5 lightningbolts at the most. Web, sure if you have a city full of spellcasters and they all cast web then that's an option. But then you wouldn't attack that with Thunderbirds.
But that's fairly okay though, nothing forces me to use it like that even though I believe it can be used extreamly effectively even at high difficulty levels.
Something I believe needs to be adressed though is raiding parties of mummies from cities filled with that. Playing at Master Difficulty and have a raidingparty of 4-5 mummies appear late 1503 is just ridiculous. You really have no counter to that kind of raidingparty at that point. Overall the unit is to strong even with the change of them casting Zombies instead of Ghouls. It's practically impossible to stand against that kind of raiding party that early except for perhaps your capitol. If you attack them first you will lose 3-4 units before you even get to fire, and if you wait in your city they will target your weakest and you can't beat it. The AI value of that unit should be higher so a 4-5 stack of them can't appear that early. Or the unit (which I believe) should be nerfed even more.
Edit, I guess it's the difficulty level as 4 warlocks also appear at the same date. But still, I think it's way easier to defend against warlocks than mumies.
Thanks for posting. I didn't get around to doing it myself. There is also a lot of your work in this MOD. So, cheers to you!
I must thank you as well. I look into your newly optimized code for more stuff give me some more idea to optimized Warlord too as your mod used to slower than mine but now it is significantly faster. Warlord will regain some speed in next release.
Thanks for posting. I didn't get around to doing it myself. There is also a lot of your work in this MOD. So, cheers to you!
I must thank you as well. I look into your newly optimized code for more stuff give me some more idea to optimized Warlord too as your mod used to slower than mine but now it is significantly faster. Warlord will regain some speed in next release.
The race of the mods – lol. Good luck optimizing! I'll definitely check it out.
I think you should make all wizard's art have the same art style or quality as your new Ariel is a lot higher detail than the rest. Due to how incoherent with others, I decide not to kidnap her to my mod.....yet :D