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Everything appeared normal, tech wise/civ. DISCOVERED FALLOUT, BARB MACE (with an order to stay where it is for .... awhile) and a no longer functioning well. Hmm, how many AGG shock vultures does it take to kill 1 barb mace..
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I'll try to build a sim this evening. First thought: it's clear why Scooter banned Imp. This land is juicy.
Re: the barb mace, horse archers are probably more efficient. It takes like 5-6 vultures to kill that mace.
Why does that tile 1W of the fish give 3c???
Scooter, I love this already.
There is no way to peace. Peace is the way.
June 13th, 2024, 18:06
(This post was last modified: June 13th, 2024, 18:06 by Cyneheard.)
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(June 13th, 2024, 08:48)naufragar Wrote: I'll try to build a sim this evening. First thought: it's clear why Scooter banned Imp. This land is juicy.
Re: the barb mace, horse archers are probably more efficient. It takes like 5-6 vultures to kill that mace.
Why does that tile 1W of the fish give 3c???
Scooter, I love this already.
It's pretty equivalent, because HA won't have Shock. The +50% (Shock, Vulture vs Mace bonus) on each side zeroes out. You'll average 30 damage on the first one and you're favored against a 64-HP or lower Mace.
Vultures without a Barracks will be quite a bit worse though - average of 25 damage on the first one, doesn't get favorable odds until it's at 48HP. I'm assuming no promotions and the mace is just on the hill, fortified.
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(June 13th, 2024, 08:48)naufragar Wrote: Scooter, I love this already.
Gonna go ahead and quote-reply this so we have a record of this sentiment juuuust in case you change your mind later.
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"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Joined: Oct 2017
Whatcha think of those two spots so far? Also lol at the oasis ice.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Hopefully I'll have more time due to the weekend. First thoughts about dots: I think west dot should be 1SW. It'll take longer to improve the fish than it would to improve the sheep. When we settle, we should have a worker ready to start improving. We can wait for Creative culture to take the fish and get the workboat. I think east dot should be 1N of the cows for the same reason; we can immediately start improving the cows, whereas it'll take a minute to get a boat out (and steal the fish from the barbs). Additionally, I think we'll want a city on the grass hill north of the maceman, working the clams and lake fish and the east dot would invalidate that plant.
(Let me hit you up on discord with more thoughts.)
Cyneheard of course you're right. I was calculating with the vulture having no anti-melee bonus. (And using your tool. Don't think I've ever thanked you in person for building it. )
There is no way to peace. Peace is the way.
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"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 5,636
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Joined: Apr 2009
(June 15th, 2024, 07:55)naufragar Wrote: Hopefully I'll have more time due to the weekend. First thoughts about dots: I think west dot should be 1SW. It'll take longer to improve the fish than it would to improve the sheep. When we settle, we should have a worker ready to start improving. We can wait for Creative culture to take the fish and get the workboat. I think east dot should be 1N of the cows for the same reason; we can immediately start improving the cows, whereas it'll take a minute to get a boat out (and steal the fish from the barbs). Additionally, I think we'll want a city on the grass hill north of the maceman, working the clams and lake fish and the east dot would invalidate that plant.
(Let me hit you up on discord with more thoughts.)
Cyneheard of course you're right. I was calculating with the vulture having no anti-melee bonus. (And using your tool. Don't think I've ever thanked you in person for building it. )
I'm still amazed that thing worked as well as it did. And that we're using it 14 years later.
There's no way I would write the Excel work this way now. There's some ugly formula work in that thing (nested ifs, ugh), not to mention things like "protecting formulas" and "would I format it this way"
There's no way I would understand the combat system well enough to write it now, though.
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Met the worlds longest turn holder Thrawn. Great. Was hoping we didnt neighbor him so we COULD declare war when we wanted to. Note that since a city was destroyed(?) that hill is magically 5 hammers. Does that mean iron/copper/coal(?) is there? I kinda like and dislike the plantation. Poor crops that are no longer there
Overview. AH pops next turn, starting mining-bw next. Worker going pigs or corn first? I figure, pigs-corn-hook up sheep for the arriving settler? Or does the timing not work out.. Could probably chop the forest nearby if that works timing wise.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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