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[EitB LVII] Es war einmal - Xist Fairy Tales

Sorry, I forgot to report.
Still Goblins, both. And was unlucky enough that both tried to attacke Schneewitchen. ~ 35% to kill the lone warrior.

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This is the actual situation.
4 warriors again, mage circle and atleast 1 adept next.
And I forgot to revolt in Agraism, I did that last turn - and apperenticeship for the first promotion, even if I lose additional 10% for units.
The +20% from Combat1 per Units at start seems to be worth it - especially if I factor in more surviving units.
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How are the demographics looking under F9? I expect you're falling behind if the other players are cranking out settlers, but I'd like to see how much. The goal is obviously to catch up with better map knowledge.
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I have fineshed the mageguild.
But I followed with a second worker instead of an adept.
I work to many unimproved tiles. I need one, two mines, I could cottage the grasland between my cities...

After that, I'm not sure. I need more settlers and more warriors. Adepts are mostly for scouting purpose in the moment.
Still important if I want to send my settler without a large escort, but...

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I have horses near Snow White.

Research on bronze working in the moment, but mostly to collect gold one turn.
I think hunting or fishing next. Maybe even elementarism.

Next city north of the capital ? It can share the 2 farms to grow quickly.

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Demo is horrible. The two lost warriors have a lasting effect.
I'm thinking about eating another tun of anarchy and change out of pacifism in the near future. The -20% are not that nice in the new cities.
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The demos actually aren't as bad as I expected. Maybe the other players are also having trouble with expansion. Workers first, my rule of thumb is to have as many as I have cities, plus or minus depending on land quality. But you also need more settlers as soon as possible, or you'll fall behind the players who haven't spent hammers on buildings and extra units. Not that I disagree with the mage guild, but you have definitely sacrificed some expansion in taking that path.
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What would be your next research ? I think I forget to start the research last turn (and to take screenshots). I really fear that I'm don't pay enough attetion to a few civ games.

I don't really like hunting - nothing needs a camp in the moment and a strength 4 unit ?
I can have a slightly better unit behind the slightly more expansive bronzeworking. I don't think animal taming is it worth.
Birds for scounting are covered by the adepts and loating eyes. - Adepts next or settler ? The spot north of the capital should be relative save. - I had no barbs from there yet and animals don't enter borders.
Fishing, because I want to place the next city next to the fish ? - I can loan at least one farm from the capital, this covers growths at first.
I think it's a bit to early for elemtarism, writing is more or less useless at the moment.

I the end, I'm thinking about remaining on bronze working. - or maybe fishing

This turn, I killed the skeleton with the combat23 warrior and started building another warrior in Snow White.
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I like bronze working for the next tech; swordsmen are a significant upgrade over warriors although they require a building. I'll expect you to face stacks of four promoted warriors from barb cities soon, although the animals may be keeping down the spawn rate of wild warriors. I definitely agree with growing Snow White on warriors until it's at size 6 or 7. I think one adept is enough for now; it's not worth a lot in combat without level 2 spells or death mana, and it should be able to push out your known terrain pretty quickly by itself. You have Education already, right? I'd consider putting cottages rather than farms on some or all of those riverside grassland tiles between the capital and Snow White, or even the grass hill. It will slow down your settler and worker production, but will help your economy a lot. Long term, you should research Cartography around the time you have 6-7 cities so you can switch to City States and keep from being crippled by city maintenance. Also, make sure you have a good internal road network so you can

Short answer: build workers till you have three, then settler->worker. Build warriors in new cities until they're working all their good tiles, then workers and settlers, or training yard and swordsmen for cities that have good production and small food surplus. Another mage guild in a good production, low food city is also a good idea.
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This is nearly identical to my thoughts. Pictures when I have a bit more time. And nothing really interesting happened.
Next Sage next turn. I don't think I bulb immediatly.
I have education, so cottage on the river.
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First adept.
Body1 as Supportunit and Metamagic1 for the eyes.

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Migluelito as Neighbour is okayish ? I fear the Calabim or Mackoti more and Auro has a better civ against me, I think.
And I found 2 more natural wunders and the outline of a third (Bradlines Well ?; not on the picture).

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2nd settler after the adept and I built the 3rd worker in Snow White. Should be a bit faster so. The combat3 warrior can escort the settler.

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Still not good
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It would be interesting to see just how far away Miguelito is. Obviously his warrior had better luck hiking through the wilderness than yours did.
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Really neat to see the darkness suddenly rolled back by a single spell! Do you know where you're planning to plant the next city, or is that going to depend on what future Eyes reveal?
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