Oh gosh, I totally forgot about the lack of reaction fire in vanilla RotP. That's another thing that changed in Fusion Mod: reaction fire works the way it did in MOO1.
Nice writeup on missile boats. I've historically preferred the five racks because they have more staying power and I tend to use missile boats as early game "oh shit, gotta build something" defensive ships or as anti-repulsor escorts for gunships, but you make a good case for trying to leverage two rack missiles in their place. The various Xilmi-type AIs are much better at dodging missiles than the base-type AIs, better than they are in MOO1, which makes the two rack missiles feel riskier. I'm not sure that's a genuine mark against them though.
Nice writeup on missile boats. I've historically preferred the five racks because they have more staying power and I tend to use missile boats as early game "oh shit, gotta build something" defensive ships or as anti-repulsor escorts for gunships, but you make a good case for trying to leverage two rack missiles in their place. The various Xilmi-type AIs are much better at dodging missiles than the base-type AIs, better than they are in MOO1, which makes the two rack missiles feel riskier. I'm not sure that's a genuine mark against them though.