Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB79 ricketyclik player/dedlurker thread] Monarch of the Glen

Yep. Dedlurker thread.

Game address: pb.zulan.net:3079
Password: riro
PBSPY page: https://civ.zulan.net/pbspy/game/163/
Mod: Close to Home 5.0.0
Game thread: https://www.realmsbeyond.net/forums/show...?tid=11199
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Howdy. When the game gets going, if u can leave ur pw in the first post that would be great. Just incase u cant make it to a turn/ect.

On to the good stuff: Im not amazing at the economy part of the game, but i know enough to help out. The big thing is, to post frequently here or message me via discord or both. I cannot help/give advice if i dont have any info to work on.

Some good rules of thumb: Worker first is USUALLY the right move. Settling in place is almost always the right move as well. Grassland riverside gets cottages before any other tile OTHER than floodplains. To better snowball a start, should try and found your 2nd city where it can "take" a food from your capital. Thus snowballing you into a better position. If this isnt the case, or it makes a 2nd city that is really bad... The next best option is to settle for 1st ring food. ESPECIALLY early on. Unless CRE. MP civ is generally at least until rifles, a mounted warfare style game. Horse archers (HA) and Knights are the go-to unit for conquering someone. In single player you can walk a stack of axes/spears/catapults and slowly siege a city, and the ai will just stack units in the city until you eventually throw collateral at it. A human player will likely have their own catapult stack and will smash yours unless you have an ENORMOUS unit advantage. Or have Praetorians.

Generally you want your starting scout to do a wide circle around your capital to map out where you want your first 2-3 cities. Try to avoid missing fogged tiles, and scout 2-3 tiles out from the 2nd ring culture. Granaries are AMAZING buildings, and most of the time should be the first thing you build in each new city. Think of them as a buffet for your city. As soon as your city has grown, they already have another half ate plate of food waiting for them.

-ill think of more random stuff to say after a bit- ...... but more or less, ask questions, post frequently and make sure to include pictures. I use https://imgur.com/ for all my pics. Dragging screenshots directly onto the website and then clicking the ... next to copy link-Get share links- BBCode is what i use for all my posts.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 10th, 2024, 19:26)superdeath Wrote: To better snowball a start, should try and found your 2nd city where it can "take" a food from your capital. Thus snowballing you into a better position. If this isnt the case, or it makes a 2nd city that is really bad... The next best option is to settle for 1st ring food. ESPECIALLY early on.

General lurker here, but willing to chime in on non-map-specific issues. This is sound advice, but there are really two reasons why you want to let your first new city steal from the capital:
1) It gets that city up and running so much faster, feeding the infamous snowball.
2) It also lets that tile not go to waste when you whip the capital down so it can't work all of it's improved tiles.

A word of advices based on your previous game: The mod we are using have changed the value of leaders significantly, trying to even them out much more than in the base game. We also play with unrestricted leaders, so you're trying for some kind of synergy between leader traits and civilization uniques.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Thank you both for the advice! I'm open to Leader/Civ combination recommendations.
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(July 11th, 2024, 03:01)ricketyclik Wrote: Thank you both for the advice! I'm open to Leader/Civ combination recommendations.

It mostly comes down to the start and which resources are present. Your goal is to be able to research bronze working by the time the first settler is moving, so you can revolt into slavery at that time. Knowing where copper is so you can settle for it is also a big boon. However you also need some technology to unlock your worker improving the bonus tiles at the capital. Usually there are several civs that will let you get the required techs (more or less) in time, and that's when you need to decide if the benefits of a given civ is worth a slightly slower start.

Let's take a practical example from my game in PB66:


Both of the seafoods are give 5 food after netting, which is strong enough that you could go workboat before worker. There's also a forested plainshill to give you the three hammers to build it on. The benefit of that is you only need fishing to unlock both resources, and working them gives a fair amount of early commerce. In this game we had our eyes set on Spain (fishing/mysticism) and Germany (hunting/mining). Since this was a 12-player game we settled on picking Spain for a guaranteed early religion while growing tall on two workboats. Building a sim for the start confirmed that we could still research Agriculture for the worker and Mining->BronzeWorking just as the settler completed.

For traits, I personally like to pair one trait that gives an economic advantage (FIN/ORG/PRO/AGG) with one that boosts the early game (IMP/EXP/CHA). The traits are just about evenly balanced in CtH, with some traits having advantages that varies based on the map and thus impossible to quantify when picking (looking at you CREative and SPIritual).
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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And then there goes Tarkeel making me look like a D-rank (i am) player. smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Your start:




Tiles within the fat cross of where the settler is will not change. I do not recommend simming based on tiles outside of the fat cross as these may change during final map revisions.
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Thoughts on civ picks Ricky?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 14th, 2024, 23:41)superdeath Wrote: Thoughts on civ picks Ricky

France, Egypt, Ottoman, Sumeria or Babylon for agriculture plus wheel?

Ottoman?
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Egypt/Ottoman doesnt sound too bad. Although dont really need the wheel right away. Going fishing-mining-BW would be the play. If you choose a civ with say, Mining + fishing, or Fishing +agriculture, that would probably be more ideal? Regardless, going workboat first for the fish is the best play i believe.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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