Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] Pindicator emerges from the wilderness to play pb74

218

Gav declared on Commodore last turn, and since we have EP vision almost everywhere I'm a little shocked as to how little I actually see.

There's a force landed at Air Baron, east of McMurdo Station. Looks poised to capture it this turn:




And that's really it. Evidence of a few skirmishes here and there. Nothing else that looks serious. Here's a little action in the islands south of Plemo:




Everything must be happening away from cities.

Combustion finishes this turn so I started a bunch of frigate builds and asked Commodore for oil. Next turn we kick off our 3rd golden age.
Suffer Game Sicko
Dodo Tier Player
Reply

223

Halfway through our 3rd and likely final golden age. We're using the turns to catch up, but we're still last in tech among the leaders. My fever broke a couple days ago, and my energy has come back so that I can finally both play and report before feeling like I need to take a 2 hour nap. I was supposed to be off this week at the coast enjoying a holiday, but instead I decided to catch covid. Anyway, just a little bitter that I had to cancel my trip last second, but less bitter that after 3 days of fever it largely seems behind me.




The first destroyers are off the line. We have about 10 cities on boat production, and a few more building drydocks. The weaker islands will likely build some transports after the first round of destroyers are done. Currently have a grand total of 4 total. I'm not sure what we're expected to come up with for the future attack on Gavagai. I'm not honestly sure if an attack on Gavagai is going to happen - since his last peace with Commodore there's been zero communication between parties.




Inland cities have been building machine guns, which the first wave is being ferried out to the islands.




Pantelleria and McMurdo station get a pair each, being the most likely recipients of any Gavagai counter-attack. Spots in the northern sea are getting one - mostly spots that we would not be able to quickly ship troops to. Can't discount Miguelito deciding to attack us; he's been dumping a lot of EP points into us and putting machine guns on his western coastline. Oh, I might build a settler out of McMurdo next to grab the fish spot to its east. Because after a Zig I'm not sure what else we would build here anyway, and the spot is still there to be taken.

In the east the cities are largely able to build their own defense now. Tamanawas Falls is an exception spot and is 2-turning machine guns:




Unfortunately it is no longer the fast-growing city it was before, as Smith Rock lost its pig to Miguelito and so had to take Tamanawas' corn.




This the story with most of our cities right now: growth at +4fpt or less, forced to juggle food tiles. I feel like we've had bad growth all game. And to have one of the few bright spots crippled here is a bit demoralizing. We're going to have to farm all the tiles around John Muir - that huge swath of plains - just because there's no food to do anything else with it.

We're eyeing Biology and Cereal Mills, but that is some way off. But we have the great people lined up for it:







If we're really lucky one of them will spit out a low-odds Great Engineer and we'll incorporate Creative Constructions and Cereal Mills both. But we've missed on the last 3 chances for a low-odds GE so far.

Tech is good enough that we should 1-turn Corporation t224, and then get a little over halfway through Assembly Line by the end of the GA t226. Probably finish Assembly Line t228. That would put us 2 turns behind Miguelito and 3 turns behind Commodore in reaching that tech.

Capital will start Wall Street as soon as Corporation is in & its levee finishes. We won't be able to push too hard on the tech until the great person is born, but I'll be turning a lot of those specialists into citizens after that, likely at The Palouse's expense. And of course factories go everywhere once we have Assembly Line. After AL then we need Rifling, Sci Meth, and Biology.
Suffer Game Sicko
Dodo Tier Player
Reply

229

World War begins and we will do our part.  Which admittedly isn't much yet.




Our lead destroyer group of 5 ships bombarded and blockaded Bellyfeel.  Mig had already pillaged the fish.  The second destroyer group is 2 turns out and will likely move to pillage the west coast of mainland Gavagai.  Two turns behind that are 7 more destroyers in our final group- they will reinforce where needed or also harass the mainland if no resistance is met.

To the north of this, Miguelito has shown a token force to attack the islands:




Commodore is making the largest effort, as expected, with two pushes.  Primarily he hits heaviest in the islands west of Tarkeel:




And then a second push in the islands west of where Gav attacked Comm earlier:




Finally, we had our first engagement off the shores of Tarkeel, coming across a sentry destroyer of Gavagai's.




We took our shot at 67% odds and won.  Now our destroyer will need to limp home.  We do not have a large presence in the seas here, with only two ports on this coast in the central sea.

The worst news of the turn though came that Gavagai founded Cereal Mills.  We were a few turns away from Biology and founding this ourselves.  Now Sid Sushi is our only hope for food corps and is far, far away.  Increasingly it appears we will have no corps altogether.

Tech plan is to finish up Sci Meth to secure our own oil, then Rifling to allow us to build Infantry, and then Biology.  Biology may still come ahead of Rifling:  we are currently building factories and coal mines everywhere.
Suffer Game Sicko
Dodo Tier Player
Reply

236

We've been taking advantage of our position (farthest from Gavagai) to focus on getting Factories and Coal Plants up. Some cities have also needed health buildings after, but we are finally starting to have the production powerhouses of the empire come alive. More cities will continue to catch up: the unit production starts again!




In the core our first Infantry has been produced, out of Cispus Pass. We should get 3 more of them over the next 4-5 turns and fill a transport.




In the eastern continent the strongest two cities of Cefalu and Tamanawas Falls are about to start production: Cefalu will probably do just the one infantry and switch to destros (we might be losing the sea battle!), but Tamanawas will take up the slack now that a grocer allows it to grow again. Another transport full here as well.

A third transport will be cobbled together with whatever other cities we can get to produce: Cathedrals just finished its Coal Plant at end of turn and can now 2-turn Infantry. We'll possibly tag some MGs and a cannon or two and get a 4th transport in. At this point we might need to build more transports or upgrade a few galleons.

Here is their destination:




Surprisingly, Gav has managed to stymie Commodore's push from the west while now also beginning to burn Mig island cities in the east. We've combined our forces and moved within contact of Miguelito's group - hopefully we are far enough away from Gavagai but I'm at least assured that Mig will have the chance to clean up should Gav try to hit us first.

But we hope to bring some actual transports in to threaten Gav's coastline and make him pull back from any offensive. This force we have in the area will try to coordinate with Miguelito's destroyers and hopefully is enough to push Gav back. The next group is going to be our infantry push so this really needs to hold out for 5-10 turns.

Meanwhile there's one thing that could put a spanner in the works:




Tarkeel had been building up units but now he's just moved everything to his capital. Potentially he could hit Splendor next turn. If he does that then nothing is going to help Mig until Tarkeel is dealt with.




Lost our 25% chance at a Great Engineer. Will probably cash this guy in, since we have two GMs now. Or we could hold on and hope for a 4th GA.
Suffer Game Sicko
Dodo Tier Player
Reply

239

Gav moved in, Mig unloaded on him, then asked us to follow-up. We took some time to figure out the message, then obliged:




Lost 3 destroyers, killed 12 and a battleship. Gav's boats are badly injured but there are 2 full-strength battleships in Mirror World.

Next wave of 10 destroyers sets sail next turn.
Suffer Game Sicko
Dodo Tier Player
Reply

Oh hey, why can't I trade Uranium?
Suffer Game Sicko
Dodo Tier Player
Reply

(July 15th, 2024, 00:24)pindicator Wrote: Oh hey, why can't I trade Uranium?

Don't you need Fission to use/trade it?
Reply

Oh, that's probably it. My lack of modern era games is showing
Suffer Game Sicko
Dodo Tier Player
Reply

241

We're all healing our fleets after the action 2 turns ago.




Commodore has also either been defeated at Ficdef or has retreated his units away




Reinforcements are coming, including our first troop transports of the war.




The destroyers are 2 turns away from linking up with our boats at the frontlines, though the transports are a bit slower and farther out from their target.
Suffer Game Sicko
Dodo Tier Player
Reply

Any update for the lurkers? Every other main power has reported lately, so pretty please!
Reply



Forum Jump: