Well people have wanted to be screwed over by Totestra for a while now and then wait to die because the map script is so big. I guess they get their chance???
PB80 Lurker thread - Screw tolerance level over 9000!!
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(July 15th, 2024, 21:54)Mjmd Wrote: Well people have wanted to be screwed over by Totestra for a while now and then wait to die because the map script is so big. I guess they get their chance??? Honestly I'm weirdly excited to watch this game given that they are legit rawdogging this bonkers script. Totestra looks super cool cool, but at minimum one player will have 0 chance of winning from T0, possibly more. And someone will have a huge advantage. Earlier I did a quick roll (probably with some settings wrong), mostly to make sure I had the script, and I noticed one of the spawns was this. In my experience, this is a common situation for a player to spawn in. GOOD LUCK HAVE FUN.
Can't wait to see how bonkers the map will be and what approach each player will choose with the advanced start. Maybe I missed it in the tech thread, but is there a requirement for number of land tiles per player?
No tile minimum.
Like I enjoy the concept of playing completely blind on a buildery map a lot in theory. But I feel this game will sputter and die T100ish when everyone realises one player has a enormous lead that they have no realistic prospect of stopping on a huge map. Sullla played a Totestra game on stream for size reference.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
The start I rolled last night when trying to see if I could get advance start rolling. We have a triple fish + stone + marble capital here. I couldn't access worldbuilder to check the other starts, but imagine your neighbor gets this start while you get the start shown above.
Oh its a GARBAGE script. Sulla played that Totestra game after one of the random games Commodore wanted it (and didn't get). Even if you fixed the start issues neighbor and land imbalance are off the charts.
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