Turn 37 and Turn 38 – 2520 BC and 2480 BC
On Turn 37, the first Archer pillaged the Corn. Meanwhile, another Archer approached from the southwest.
So the first Archer was not a fluke, then. And aren’t there any Barbarian Warriors out there instead?
The 3 Warriors continued fortifying in Gaugamela, since I did not think of anything better for them to do on this turn. I considered sending one of them to bait or cut off the northern Archer, but it didn’t seem worth it.
Gaugamela itself invested in a Settler this turn. I want future production invested in the military to be invested in Archers and Immortals, not Warriors, and I think the situation is not that desperate yet. Also, there are three relatively safe city spots around Gaugamela that a Settler could found at even if the Barbarians are pretty bad.
The two Workers moved to the Horse and built 1 turn of a Road and 1 turn of a Pasture. The idea is that Barbarians can’t pillage partially built improvements, so if one advances on the Horse, then it can’t inflict as much of a setback.
And Darius III the Worker at New Tehran moved to the Tundra Lumbermill. Buddy, sorry, you are cool and all, but still not a good enough tile. I need those 20 hammers, and the rules don’t say anything about chopping Forests in friendly territory that Lumbermills just so happen to be loitering on.
The southern Archer took another step on the beeline to Gaugamela. Alright. This Archer could still continue directly and attack across the river suicidally without pillaging anything.
The northern Archer diverted towards the Pigs. They will probably be pillaged too. Embarrassing and harmful, but I can deal with that emotionally and in-game.
But then I recognized a looming catastrophe.
THE NORTHERN BARBARIAN ARCHER COULD PILLAGE NEW TEHRAN’S FORESTED MINE.
.
I COULD NEVER REBUILD THAT SUPERNATURAL TILE.
IT WOULD BE LIKE THE BARBARIAN ARCHER DELETING A GRASSLAND HORSE RESOURCE TILE FROM NEW TEHRAN’S BFC.
Fuck.
.
I absolutely cannot allow that to happen, so I spent a long time thinking about exactly what to do over the next few turns.
Northern Archer’s Schedule: Occupy Pig T39, pillage Pig T40, occupy “Grassland Horse” T41, pillage “Grassland Horse” T42.
Southern Archer’s Schedule: 1SW of Gaugamela T39, attack Gaugamela and die T40 OR move 1S of Gaugamela, then could reach Ivory of westernmost Road T41, pillage T42.
The Barbarians have the first half. Best PYFT rating ever.
Two Workers’ Schedule: Pasture/Road T39, move to Gaugamela T40, build combat Road T41 if necessary.
Gaugamela’s Schedule: invest in Archer T38, invest in Immortal T39, whip Immortal T40.
Immortal’s Schedule: be born EOT40, kill the northern Archer T41.
NOTE TO SELF AND OTHERS: Is it important to finish the Pasture and Road in a certain order next turn? You know how in Pitboss you must build the Road before founding the city to get trade routes the same turn. I need Horse to be connected T39, not the turn after, so is there a trick to this? I will test this myself, too.
That schedule can survive anything the southern Archer does. It cannot pillage anything in time to stop the Immortal from being trained on schedule.
The northern Archer could skip pillaging the Pig Pasture to reach the “Grassland Horse” sooner. I don’t think it would, but it could. It could instead be nice and wander away from the worst possible place. It could happen!
Also, that schedule involves attacking the Archer on the “Grassland Horse” tile which in fact has a Forest. The Immortal only has a 78.21% chance to win.
So I made one adjustment to the above schedule; as you can see, I sent the least-fortified Warrior in Gaugamela 1NE as bait for the northern Archer. If it takes the bait, it moves 1SE and is safely far away from the “Grassland Horse”. The Pig Pasture might be saved too. However, that would put two Archers adjacent to Gaugamela T39, assuming the southern one beelines the city as it probably will, versus only two Warriors defending. The Warriors would both be favored to win, but is still too dangerous, but I could whip the Archer T39 and it would be ready just in time on the dawn of T40. That would in turn delay the Immortal, but only by one turn, and if these two Archers both attack Gaugamela and become dead or terribly wounded, then I might not need the Immortal so soon anyway.
If the Archer does not take the bait, and moves along the evil path to the Pig Pasture, the bait Warrior can follow and continue trying to bait the Archer.
Got all that?
.
I am baiting the northern Archer and maybe training an Immortal to keep New Tehran’s supernatural and irreplaceable Forested Mine safe from pillaging, while also keeping Gaugamela completely safe.
Meanwhile, I was overwhelmed by questionable wanderlust and ordered Buster to continue exploring for these past 4 turns instead of returning to bust the fog as his name implies. There was a Road/Railroad line 13 tiles long! It was too tempting. Buster did find a lot of great stuff, at least.
An incredible area packed with resources and supernatural resource-equivalent tiles. Do you see the confusion of signs marking it?
. I must perform a “sign reform”. This area is probably contested with Thrawn & Co. in addition to Superdeath/Naufragar, but it is within reach.
Another water body containing another Barbarian city. That makes six. I really must name these water bodies.
The location of Vault 33, Superdeath/Naufragar’s starting capital. No sign of Uruk, their second city. It seems that they have not settled for Copper yet either. Good. Also, this is not far north of Fallout Lake (the Lake that formerly had Fallout covering it) and that area with the only mainland Gold that Buster revealed back on Turn 5 or so. The point is, I think that area is too close to Superdeath/Naufragar and they will easily claim it before us. Buster should come home to bust and not risk his life exploring the outskirts of an area too far away for us to claim in this phase of the game, but the lure of more exploring might be too strong for me to resist.
And we can see the other side of Megaton now. Notice that Megaton has 4 population, but only 3 population points are accounted for on the tiles we can see: NW Fish, NE Fish, and E Gold. Not SE Gold. I think that the Barbarian governor would favor a Flat Grassland Gold over an un-Lighthoused Coast or a Citizen specialist, so there must be a third seafood tile in the dark fog 1S of Megaton. Good.
EDIT: I forgot to mention Gavagai's Scout NE of Gaugamela. He double-moved me over Turn 36 and Turn 37, so I don't know as much about where it came from as I might. It probably saw the unchecked Archer and pillaged Corn, at least. Embarassing.
. I hope the Scout is just passing through from the northwest and was not sent to hang out in this area. There are riverside Corn and Pig tiles contested between us in this area, and I want them.
EDIT2: I just realized that a combat road built 1NW of Gaugamela would not, in fact, allow an Immortal to move from Gaugamela to New Tehran's "Grassland Horse" in 1 turn, because there is a river in the way and I don't know Construction.
That could be bad, but if the bait plan works then it will not matter, and I might be able to salvage the situation by building another Road 2NW of Gaugamela with the help of Darius III. I would hate to move him off the Tundra Forest and back on, though.