We've got +15 over the rocks, so ground invasions probably won't be too much trouble, which'll probably be happening regardless of Orion as our bombers would be gathering dust otherwise. I wanted to get the small scanner ships some use and snapped a nice picture:
Honestly this isn't unimpressive - Scatter pack VIIs with a base attack level of 8 hit at +10, though our missile defence of 15 puts them to shame nonetheless (and 5-racks! Again!!!) and those torps are hitting at +9. But compared to our place in the game, it's nowhere near enough. I send off some invasions T212 to ensure we'll be winning the game, though my primary concern is seeing how many Surgeon fighters can be built at short notice after IRC re-maxing occurs.
Forces connect the following turn and I learn it is not safe at all to press the big "fire everything" button on the bombers, as I glass Bar accidentally. The new End-Seer design that got the scans above is immediately scrapped for a colony ship to rectify my mistake. For the invasion that actually *works* at Ajoite, we get a shiny new neutronium bomb as well as yet more ECM. The rocks strike back, forces fanning out from their UR colony of Herder in the south, and I'm rapidly reminded of why I really prefer building star gates on every frontline world, as I can only get saviour forces to about half these worlds... they'll have to be fine. We could make new bombers with the triple omega-V replaced with a neutronium, which would definitely be more damage against first-class shielding, but we're definitely not going up against that anymore and the resolution provided currently is much nicer (if I, you know, remember to use it).
Fighting goes smoother from there, another rich world falling, as we get pulse phasors, mauler device or stellar converter the only following choices, they both take 300 power so are probably equally possible to mount, and the mauler device is much funnier if we finish it in time.
Hilariously, colonising the ruins of Bar causes every race in the game to call us up complaining. I'm so sorry we "peacefully" took 1 world after having invaded several more over the past few turns, truly, what an offence... ah well, I'm sure the other actions also have diplo maluses.
Anyways, a couple more worlds fall in the intervening turns, council vote announcement right on schedule, population graph at a clean 67% of overall galaxy, some techs pop, but that's not what's important:
Honestly I'd have made things way easier on myself if I brought a bomber to bait shots, but I want to do this "honourably". I quickly see evidence of what I learned recently, high-energy focus reduces attack levels at further ranges, as the first volley by the guardian kills just 8 Surgeon 8.0s. The 6.1s close and deal somehow *exactly* 1.5k, then the 8.0s sweep around the back taking the faster missiles, and:
Well, if we needed further proof that this was barely a variant at all... There's a colony ship set to arrive next turn, but we get the goodies first - the customary Death Ray, the Mauler Device.. fusion beams, for some unknown reason, and class IX deflectors. We also research the subspace teleporter, not that it matters, and get confirmation that inertial nullifier was in our tree all along, I pick it even though either interdictor or displacement device would have been better because it *really* don't matter and it feels appropriate. The aftermath of this is... well. I forgot how big a diplo buff killing the guardian is, the humans want an alliance and the shifters and lizards offer us trade deals. In the aftermath I also see the humans are willing to offer complete terraforming for battle computer XI (yeah, we still haven't caught them in tech, amazing) which I suggest to the next player, but it's clearly irrelevant. We hit 68% population this turn and the game is basically in the bag.
Notes:
Just win lol.
(seriously though, if there's any concern at all grab complete terraforming and/or knock over a rock world or two, but it should be impossible to not win at the moment).
Think Brian is up now to take us home?
Honestly this isn't unimpressive - Scatter pack VIIs with a base attack level of 8 hit at +10, though our missile defence of 15 puts them to shame nonetheless (and 5-racks! Again!!!) and those torps are hitting at +9. But compared to our place in the game, it's nowhere near enough. I send off some invasions T212 to ensure we'll be winning the game, though my primary concern is seeing how many Surgeon fighters can be built at short notice after IRC re-maxing occurs.
Forces connect the following turn and I learn it is not safe at all to press the big "fire everything" button on the bombers, as I glass Bar accidentally. The new End-Seer design that got the scans above is immediately scrapped for a colony ship to rectify my mistake. For the invasion that actually *works* at Ajoite, we get a shiny new neutronium bomb as well as yet more ECM. The rocks strike back, forces fanning out from their UR colony of Herder in the south, and I'm rapidly reminded of why I really prefer building star gates on every frontline world, as I can only get saviour forces to about half these worlds... they'll have to be fine. We could make new bombers with the triple omega-V replaced with a neutronium, which would definitely be more damage against first-class shielding, but we're definitely not going up against that anymore and the resolution provided currently is much nicer (if I, you know, remember to use it).
Fighting goes smoother from there, another rich world falling, as we get pulse phasors, mauler device or stellar converter the only following choices, they both take 300 power so are probably equally possible to mount, and the mauler device is much funnier if we finish it in time.
Hilariously, colonising the ruins of Bar causes every race in the game to call us up complaining. I'm so sorry we "peacefully" took 1 world after having invaded several more over the past few turns, truly, what an offence... ah well, I'm sure the other actions also have diplo maluses.
Anyways, a couple more worlds fall in the intervening turns, council vote announcement right on schedule, population graph at a clean 67% of overall galaxy, some techs pop, but that's not what's important:
Honestly I'd have made things way easier on myself if I brought a bomber to bait shots, but I want to do this "honourably". I quickly see evidence of what I learned recently, high-energy focus reduces attack levels at further ranges, as the first volley by the guardian kills just 8 Surgeon 8.0s. The 6.1s close and deal somehow *exactly* 1.5k, then the 8.0s sweep around the back taking the faster missiles, and:
Well, if we needed further proof that this was barely a variant at all... There's a colony ship set to arrive next turn, but we get the goodies first - the customary Death Ray, the Mauler Device.. fusion beams, for some unknown reason, and class IX deflectors. We also research the subspace teleporter, not that it matters, and get confirmation that inertial nullifier was in our tree all along, I pick it even though either interdictor or displacement device would have been better because it *really* don't matter and it feels appropriate. The aftermath of this is... well. I forgot how big a diplo buff killing the guardian is, the humans want an alliance and the shifters and lizards offer us trade deals. In the aftermath I also see the humans are willing to offer complete terraforming for battle computer XI (yeah, we still haven't caught them in tech, amazing) which I suggest to the next player, but it's clearly irrelevant. We hit 68% population this turn and the game is basically in the bag.
Notes:
Just win lol.
(seriously though, if there's any concern at all grab complete terraforming and/or knock over a rock world or two, but it should be impossible to not win at the moment).
Think Brian is up now to take us home?
Surprise! Turns out I'm a girl!