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Sengoku Chevalier: Hiun no Kishi

Say, what would the Japanese for "ill-made" be? "Mal fet" can translate to a harbinger of doom, an unlucky person, someone just plain ugly, etc. Any comparable phrase from Nippon would complete my conversion.
I Think I'm Gwangju Like It Here

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the closest that i know of is gehin (下品) which roughly translates to "crude", but i think more in the sense of "crude manners" than "crudely-made object or person"... but i'll keep looking and searching my beginner japanese knowledge. 下品な侍 (gehinna samurai) would be "crude samurai", i think, but again the sense doesn't feel quite right to me

alternatively if you would like to look, the best online resource for doing so is jisho

edit: you could try busaiku but keep in mind that i don't know if i've ever heard this word before today so i have no idea if anyone actually uses it in real life
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Turn 1

So, everyone, welcome to the latest and greatest game of Civ VI here on Realms Beyond. Thanks for joining me for the ride. I'll try to make this thread informative to both Civ VI newbies and veterans alike, something (as I said) like nauf's Civ IV tutorials in PB75. They helped me grasp a lot more of the strategy and what was going on in the wider world in that game. 

So, let's start with the basics. Here's our start at the end of turn 1:


 

Now, to my knowledge, greenline went with a randomly generated map for this game, no mapmaker (unless Kaiser finished one without my knowledge, let's be real, I've hardly been paying attention). That means that there is every chance - indeed, every likelihood - that the map will be wildly out of balance in terms of resources, natural wonders, available land, etc. So, rule 1: Don't take this too seriously. It's only a game, and in the long run we're all dead so none of this matters. With that being said, we have a fairly decent start here. 

I spawned on the 2/2 woods tile just north of where my settler now stands at the end of the turn. When you're looking to settle a city, remember the three big keys to the early game in Civ VI:

1)Food (to rapidly grow your population)
2)Production (to build stuff)
3)Culture (not science! Remember, all the best goodies are on the culture tree early on, not the science tree.)

So, when choosing where to settle, I tried ot think about where I could maximize as many of those yields as possible. Settling on the 2/2 would be viable, of course, EXCEPT that I would a)cut down the forest as my band of hunter-gatherers built their scrappy little huts, so I'd lose 1 production right off the bat, and b)I'd only have the 2/1 forest to work in the first ring. By moving one south, I set it up so that when I settle next turn I'll have 2 2/2 forest hills to work first ring. So that's what we'll do.

OVerall, it looks like this is a good start to rush harbors, of all things. I know, I know, it's a Pangaea - but! First, I want as many trade routes as possible since I'm Tokugawa. That means Commercial Hubs, OR their superior cousin, the Harbor. The CH basically only gets you the trade route and nothing else - gold, I suppose. The Harbor, though, nets you housing, food, and production from the lighthouse and shipyard buildings, and enables some really neat wonders like the Mausoleum. I also note two turtles (in my third ring, but I've gotten much more aggressive about gold purchases these days), so what I'm thinking is going Sailing -> Astrology -> Celestial Navigation for my first techs to rush towards Harbors. That also lends itself to placing holy sites since we'll unlock them anyway, and making something happen with faith. Archduke will want a religion, but no one else has any especial bonuses, so we can make a very powerful religion indeed for ourselves. Off the top of my head, we have Feed the World (shrines and temples provide food) and Choral Music (shrines and temples provide culture), which would cover 2/3 of our early game yields. So religion seems like a viable path.

So, just from a glance at the start, that's my early game plan. Settle one south, on the coast. Grab sailing, Astrology, and Celestial Navigation to begin setting up my trade routes, and that play in turn opens up a religious path, which we'll want to exploit. See y'all tomorrow to hopefully found our first city! And set up my spreadsheet, oops.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Are you using mods? I'm asking because, there are two extra logos in the upper left. The podium and the handshake with the lightning bolt.
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I have a lot of aesthetic mods enabled. The podium is the relations interface, and the handshake is the quick deals panel for SP.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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dang, i guess i'm too used to handcrafted RB maps and forgot what "random map" means - the food situation at this capital looks brutal! no fresh water sources for housing to speak of, either, nor signs that there will be much more food out in the fog.... i suppose a feudalism farm triangle in the northwest will help some but that's a ways off, and has the opportunity cost of what might be one of the better places to put a japan district cluster

if we can only grow this capital into the size 4-5 range in the forseeable future, which two districts do you think you'll go for? i agree that a harbor seems pretty essential, and then it looks like we can have only one of campus/holy site/government plaza until pretty late in the game. if we go holy site though, and assuming this also means we prioritize holy sites elsewhere as well, we might be in trouble in terms of science unless we can land feed the world exactly to grow us to size 7. but i feel like i've read somewhere that doing a real race for feed the world, say, by taking divine spark and running multiple holy site projects before turn 50, is an approach that has its downsides mischief
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That's a problem then. Check out post #135 in the main thread.

When I said "ruin everything" there was a bug that caused Woden's cities not to be able to fire. It didn't matter because thrawn was owning everyone but it could matter later. I blamed mods because there was other bugs like natural wonders not loading, so I guessed the problem was the game getting corrupted from mods.

I also remember that when mike4all gold-cheated it caused Sullla's units to heal randomly. That doesn't seem connected at all, just like aesthetic stuff is to gameplay. So just because something is just aesthetic, doesn't mean your safe.
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oh, and i may have found a better answer to the thread title dilemma: we can take the direct translation of the T. H. White book title from japanese wikipedia

we want the third book in the series, right? so taking the third entry in the list there of what i can only assume are volume titles, looks like they translated it as

悲運の騎士 = hiun no kishi, hiun apparently meaning tragic doom or ill-fated, and kishi being "knight" in the generic, non-feudal japan-specific sense. and then the "no" particle indicates possession or the attribution of a quality, so my best guess is that this roughly translates to "the knight of tragic fate", which seems to carry roughly the same sense as you were describing?
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Yep, that makes the most sense.

What I like about the phrase is the ambiguity of it. "Ill-made" can be something crude (it was literally made poorly), something ugly or unattractive, it can be something unlucky (poor you, ill-made!), something unlucky for others, something just regrettable that it even exists, there's no clear meaning. Lancelot took the title because he was ugly, but he was also unlucky in love AND brought doom to Arthur's entire kingdom, so he embraces just about every meaning of the term.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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(July 22nd, 2024, 10:51)ljubljana Wrote: dang, i guess i'm too used to handcrafted RB maps and forgot what "random map" means - the food situation at this capital looks brutal! no fresh water sources for housing to speak of, either, nor signs that there will be much more food out in the fog.... i suppose a feudalism farm triangle in the northwest will help some but that's a ways off, and has the opportunity cost of what might be one of the better places to put a japan district cluster

if we can only grow this capital into the size 4-5 range in the forseeable future, which two districts do you think you'll go for? i agree that a harbor seems pretty essential, and then it looks like we can have only one of campus/holy site/government plaza until pretty late in the game. if we go holy site though, and assuming this also means we prioritize holy sites elsewhere as well, we might be in trouble in terms of science unless we can land feed the world exactly to grow us to size 7. but i feel like i've read somewhere that doing a real race for feed the world, say, by taking divine spark and running multiple holy site projects before turn 50, is an approach that has its downsides mischief

Food is rough, BUT it looks like city 2 will have a decent cluster of hills. This city will almost certainly go Harbor -> Holy site (or vice-versa, more likely). The harbor will provide food and housing to enable a bit more growth, though this may not become our ultimate trade route hub city. Those two districts will be just as good in terms of science as an early campus, and honestly, I don't want more science in the early game. We'll have plenty to reach, for example, Apprenticeship for men at arms in a timely fashion if Whosit wants to Legion rush, for example, and no one else has a Classical era unit. Once we hit the Medieval Era we'll have Serfdom unlocked, at which point a massive wave of builders will begin laying down Industrial Zones and then campuses once we have the basic trade + production infrastructure in place. Trailing in science in the early game is something to be welcomed, because my intention is to keep districts as cheap as possible as long as possible, until we're ready to springboard towards modernity.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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