Turn 13
So a quick couple of turns where I move my warrior. I did screenies, but who cares about those turns.
So I finish my 2nd warrior. And start a settler. Current thinking is locking in the cost of the holy site, push the settler our and establish a 2nd city with a holy site.
Let´s go over my capital:
Unsurprisingly the best holy sites can be built on the river. You notice I decided on the Holy Site to the west of the city. Thinking is that I will not chop the forest on the spices and I could keep the forest on the hills. I want to do this anyway. My capital is production starved and I do not see a way out via chopping. Magnus does not look enticing for Don´t Panic. The cultural bomb nets me only 2 space instead of 3. Forget about the Holy Site in the north, I do not have the money to buy a 3rd ring tile.
So, now I have the holy site planned, let´s see about the other districts. Now let me establish an aqueduct. I also have to consider the other city sites.
To not have a suboptimal holy site, the 2nd city needs to buy the tile where I want to plop down my holy site for +3 instead of +2 faith. But the first ring of the 2nd site is juicy. Not only the spices but a 1f/3h tile.
So, slowly thinking about the aqueduct shows that I can boost 2-4 tiles with the aqueduct, which multiplied by 2 gives me the bonuses I can achieve. Next I need to sort out farming triangles in the north to maximize food production. Also as I am not Russia I have to consider which tiles I can get. I want the spices in my first ring to get the city of the ground which gives me 2 possible city locations. The cows are too close to a barb camp and I can make a desert tile productive. Also hiding my city behind 2 hills where I can shoot on flood plains makes my city a nightmare to conquer.
People love to forget this is a wargame as well. I also do not want fish ressources or a harbour where I get rid of forests. My harbor city has to be in the south.
So desert tile or grassland hills. The grasslands hills is even more defendible but I need to establish 2 districts to get rid of the desert. But the aqueducts which is possible is more awesome. So:
So, I have to see which district setup I can establish coupled together with my capital. Optimal placement of 5 districts of my capital and 4 in the 2nd city. And assume 10 worked tiles.
SITE A
SITE B
I lean towards site A currently.
So much for my current city planning.