Why am I about to spend literally a couple of hours going through all my cities in a game in which I'm last place?
Let's do it.
Turn 250 Part Two: The Nitty Gritty
Our beautiful capital,
Talking Horse:
The heart of Moralia and the origin point of the Moralintern. This is an ok city. It had to share it's food resources, so it was never going to be great (more on this later). It has a couple of hammer tiles and a handful of green river tiles. It was...fine. What makes it outstanding is America's unique library and the wonder The Great Library. Coupled with Philosophical Mercantilism, this city makes 27.5 Great Scientist points a turn. Add in Oxford and the National Epic, which anybody can get, and this thing is currently pumping out something like, I don't know, 63 Great Scientist poins a turn all without spending an iota of food on real specialists. If our land were a touch different, this thing would be the specialist pump to end all specialist pumps. Oh well.
Recidivist Scorpion:
This city looks mediocre, but when we founded it, it was way, way worse. It's only food is a plains cow (this is a theme for our land, remember), which made our snowball pathetic. This city and our third were founded within one turn of each other, I believe, so it's not likely we were misprioritizing food resources. On the other hand, in the very short term, Imperialistic enabled us to settle a very fast second and third city for trade route connections and to get their Carnegie Libraries up in time. We didn't know that the food resources in the fog would all be trash.
Net-Chewing Mouse:
Here's where we start getting into thoughts of Serfdom. We researched Civil Service late (after Military Science!) because we were bulbing up a storm. Meaning that we only had 3 plains river tiles to farm. Even with all the farms in the shot, it's not worth it. (Remember to subtract out all the river hammers from the levee. This city had no hammer output without the whip.) Oh well. This was a strong commerce city even if it hurt like a bitch getting banks, grocers, etc. set up.
Last note: that irrigated rice is the best food tile in my empire. And it's freaking rice.
One-Trick Hedgehog:
One-Trick Hedgehog is emblematic of the empire. A desperate compromise that would look terrible in any other game but is forgivable here. Net-Chewing Mouse had been founded before Bronze Working (Imp is fast, babe), so we couldn't feed our Copper city with its rice. That left...absolutely no food for our absolutely strategically vital copper (which, for kicks, had to be a plains tile). So we did the only thing we could: we gave away our capital's plains cow. So this is city number 2 with a plains cow as its only food, but even that was stolen from another city.
Can you see a theme? Of the first three cities we settle, one had a plains cow and one had no food, and I stand by both as the best options.
Rough start.
There's an argument to be made for growing onto these farms, but the payback period was always too long. It would have taken dozens upon dozens of turns at any point to pay back the hammer loss and this was one of 3 early unit pumps we had. Just couldn't afford it. Once we swap to Serfdom, I'll windmill those mines and grow onto the farms.
Sore Fox:
I love this little city. It's bad, like every city in our empire, but what it's been able to do with a +3 food surplus (the equivalent of a plains cow) has been incredible. Mausoleum of Mausollos went here so as not to dilute the other cities with Artist points. Great Library was also supposed to go here but for the Machinery bulb screw-up.
Seriously, look at how much this city has gotten done. I love it.
And at least there's no doubt that Serfdom would do squat for this city.
Partial Elephant:
Ok, I lied. There is one good city in the empire, and it's Partial Elephant. This is Moai+Heroic Epic+Military Academy+ 2 Settled Great Generals. Throw in a Drydocks for naval production, which is unnecessary on this map, but I worried about Superdeath getting Astro and I had an Ironclads plan. I love this city. It produces 10xp boats and 9xp infantry. And it
cranks them out. Someone else can calculate how many hammers per turn it produces for land units. I think it's something like 110 per turn. I love this city.
I have to starve it down because my capital produces Great Scientists too fast.
From Partial Elephant will come our 3rd great person for our 3-man golden age. (It even does great people! It's just the best city.
)
Thirsty Raven:
This is an ugly city made awesome by coal-powered Ironworks. (Hey, if I Serfdom I could be making +6gpt and +1hpt!
) Don't ask me how long it took me to build Ironworks here. The answer would make you cry. But it's done and now this city actually looks halfway decent. If I ever make it to Biology, I can even run a bunch more Engineers! And while we're dreaming, that X in east will one day be our National Park city!
Oh, I almost forgot to mention: yet another city with only a plains cow for food.
Lion-Chewing Dog:
Oh boy, this city is cool. It's not
good. In fact, it's terrible. But it's cool. When this city was born, it stole the capital's deer until it could expand borders to work the fish. It helped develop cottages for the capital, Singing Horse, and for Recidivist Scorpion. But then what? Well, I'm glad you asked. Just like you don't want to know how long Thirsty Raven's Ironworks took, you also don't want to know what horrible things I had to do to produce the Globe Theater with no hammer tiles.
But now that it's done and this city has a Military Academy, it whips 4->2 pop for 105 hammers, which is basically a constant production of cannons. (Later Machine guns, but that took a touch longer.) How cool is that?
I know I said a while ago I was done complaining about the map, so please know that nothing here is a complaint. I just need to explain my expansion process.
There was no better way to settle for the fish. If I settled on the hill to put it first ring, I invalidate the cow city to the south which causes more problems with city #3 and so on and so on. So I had to settle for the fish second ring, which meant I had to share food and the only possibility was robbing the capital. And now you know the story of how my capital went from having 2 food resources (and a plains cow) to having 1 food resource (and no plains cows
).
Steady Tortoise:
I hate even looking at this city. I've been listing the cities in the order founded, so we're getting into "filler" territory. I had river tiles and I needed a way to work them. If I just farmed them (and was in Serfdom), I could feed the city but there'd be nothing for commerce. So I needed to cottage the plains river, which meant I had to feed the cottages with the irrigated rice. Another irrigated rice. Surely there could be a 6 food tile somewhere in the empire? No matter. We'll subsist on rice and plains tiles.
Hey, decent levee city, I guess.
Are you coming to understand how rough our land is? Are you seeing the light? Well, you've been reading a while. How about a Hank Williams break?
Thoracic Crane:
Even I forget how rough this land is. With Civil Service and a very long farm chain, I'm able to irrigate the wheat. Before Civil Service, this land is uninhabitable. Oh well. At least we're able to incorporate desert silver into our empire. It had to be desert, huh? You don't want to know how long it took to build the Forbidden Palace here, but once we conquer Superdeath and Mjmd, it'll help with maintenance costs significantly.
Spindly Stag:
Another city I hate to even look at, so I probably don't pay enough attention to what it should do. I'm serious, I hate this city. Note that we founded it after our desert city. It had an unirrigated rice. That's it. Whatever. It has contributed.
Placid Bull:
Poor Placid Bull. This was the city that sent this game on its current course. GT, the player to my east, was enjoying scouting me with our open borders treaty. But Placid Bull hadn't expanded its culture ring nor did it have a garrison. It was tucked away from enemies, I thought. So GT chariot-sniped this little guy. The rest, as you know, is history. GT and I went to war. Ljubljana joined it. GT was ground to dust but not before ruining Gavagai somehow for some reason. And that established Ljubljana as a power and enabled Mjmd to have a perfectly safe western side. I regret nothing. If you burn my city, especially like that, I will kill you.
The city itself is ok. It works cottages and very slowly builds infrastructure. The whip has been invaluable here.
Butterfinger:
Ok, this one I grant you is an argument for Serfdom. How else to best utilize its plains cow?
Seriously.
Superdeath took this from me after I got my siege weapons wiped out. Then he gave it back to me. (Hence its Superdeathian name of Butterfinger.) I have never forgiven him his generosity and have yet to open borders with him.
Snickers:
Another city that I lost to Superdeath who then gave it back.
Notice that this city doesn't have a plains cow but a grassland cow! How delightful. As we get away from my land and into Superdeath's, the resources get greener and Serfdom becomes more attractive.
Debre Berhan:
GT's first casualty in our war. I didn't criticize GT's dot map during the war, and I won't start now, but as with my... description of the map, I have to point out a few things to explain how my empire developed.
GT was addicted to building monuments, so he had a lot of cities like this, two tiles away from food resources. It made conquering his cities annoying, because they took forever to become profitable. (On my side. For some reason, his dotmap towards Ljubljana was a lot more sensible.) This is yet another city with just a plains cow. It sort of has a wheat, but I had to settle a whole other city just to get Civil Service irrigation to it. More on that later. But now that I did, this is a respectable city. Biology will be nice here.
Qohaito:
Here's a true Serfdom city. I could be making 4 extra gold per turn! As will all of my conquests for GT, it was founded miles away from food and with no hammers to produce culture buildings.
Seriously, this conquest was just miserable.
Yeha:
Speaking of miserable. Here we have a couple of floodplains. This actually wasn't too bad. Both my neighbors had floodplains to expand into, which is like having a plains cow but better because they come in groups. Low food surplus plus plains cottages is the theme of our game.
Notice that GT's former city to the east of Yeha was founded for an adjacent wheat. Seriously, I had to laugh to keep from crying at how different his dot map in my area and Ljubljana's was.
Massawa:
More GT floodplains. I'm grateful. It's made money. It has been and will remain vulnerable out here in the middle of nowhere, but easy come easy go. (Seriously, this nothing desert city makes more commerce than own home-grown developed cities. Screw my land.)
Hawulti:
Oh look. Another desert hellhole I took from GT that makes more money than anywhere in my own empire.
Addis Ababa
This city is capable enough. When I took it, I decided against razing and resettling even though it was two tiles away from both its food resources (one of which is a plains hill sheep) and would never be able to build a lighthouse for its crab. Still, I figured that the pop and infrastructure it had would justify not resettling. GT did his best to make his dotmap unappetizing.
For what it's worth, compare GT's grass furs fed by crabs 4 tiles away from his capital to my ancient luxury: plains elephant 8 tiles away from my capital fed by plains cows. Ok. Ok. I'll stop. It's just that more and more of this stuff keeps popping into my head as I'm reminded of it.
Talking Bass:
Hey! I founded this city! It extends from Hawulti and works two gold tiles. That's its job. Mjmd can kill it at will, but so far he hasn't. Nice guy.
Washington:
This is the city I founded just to irrigate the wheat that Debre Berhan is using. Eh, whatever. I've already swapped to an artist. It's a balance between keeping my tiles and not annoying Ljubljana. Once it grows and works the lumbermill, it'll be a net positive for sure.
New York:
Our last city, founded quite recently. It's on the cusp of profitability. The upcoming Serfdom swap will see it become an asset instead of a liability.
And there you have it! Moralia in all its famine-ridden glory! If you think after spending however many hours on an empire walkthrough I'm entertaining thoughts of concession, you're out of your mind. They can pry my patchwork, starving kingdom from my cold, fabulous hands.
There is no way to peace. Peace is the way.