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Sengoku Chevalier: Hiun no Kishi

Turn 61

We enter the Classical Dark Age, completing Celestial Navigation (unlocks Harbors) and Early Empire (grants some policy cards, such as the settler card...which I belatedly realize I forgot to swap into. Oops).



Shows what an effect barbs can have on this game - my morale was low from the rough start and so I didn't pay enough attention to swapping my government to the proper policies, costing me a 50% production boost on those two settlers. Oh, well, at least we'll be in the superior Urban Planning for...6 turns? Bah.

Anyway, barbs redline a warrior, but he promote-heals. I place a harbor at Korutu, but I need more housing at Tekisanzu! Hmm. Does repairing the fishing boats grant housing? Must check. Could do that and a farm, or just harvest the wheat on the aqueduct tile, to push myself to size 4. Shrine should do it, too.

Magnus is promoted to +2 food to trade routes, so everything routed to Korutu SHOULD get +4 food and +1 to all other yields as I get trade routes online.
I Think I'm Gwangju Like It Here

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Oh, AND Rome settled towards us, again, putting him at something like 6 cities. I dunno. Could check trade screen to figure it out. We'll be at 4 cities in less than 10 turns, but yeah, I know. I KNOW.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Monasticism is +75% science, -25% culture. So the inverse of what you had in your earlier post, and not a help for rushing towards serfdom.

Repairing the pillage improvements will give you their housing back.
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(August 12th, 2024, 08:28)williams482 Wrote: Monasticism is +75% science, -25% culture. So the inverse of what you had in your earlier post, and not a help for rushing towards serfdom.

Repairing the pillage improvements will give you their housing back.

oh. Bugger.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I manage to get both harbors placed using a wheat harvest, which also clears the tile for an aqueduct down the line. Two settlers out in <5 turns, far far behind everyone else. Note the huge amount of barbarian ships - I've sunk 4 (2 galleys and 2 quads) by my count at this point, and there are still 2 left. My lone galley is healing up before it goes after the latest interminable quadreme.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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-sigh- 

Galley is going to pillage my other turtles. I have 2 galleys and a quad, at least, pillaging around my intended coastal empire. 

Kinda feels like I never got a real shot in this game.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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But! We knew that was a possibility going in.

Goal is to play as well as we can and make things interesting for the other 4.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Turn 64

No photos because I played from work, sorry. Turtles get pillaged, naturally. Settler for my third city completes, pushing the completion date for the other settler back 3 turns, and I have no choice but to start another galley - I'd prefer a shrine, monument, or harbor at this point but with the massive barbarian navy there's just no possibility of peaceful builds until I clear the camp. The camp's position on a peninsula of rough terrain means any warrior sent to clear it will be slaughtered by quads, and one galley won't cut it since it'll be overwhelmed and destroyed. Just rotten luck that the camp spawned in that specific location (no inland approach to clear it without naval superiority) AND that a quad spawned BEHIND my first galley completed. Ah, well. 

We'll soon have 3 cities to Rome's 6. I might need to send an envoy warrior to make contact with Korea so we can concert joint action against him soon.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Nudge settler along. Smack a quad with my galley from safety, redlining it. Need to heal up before I venture out again, I know I'll get swarmed. Once I have two galleys in the water I'll launch 2 warriors and 2 galleys at the camp as best I can.

At least we have plenty of land? My momentum might pick up as I get more cities down.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I think your position is probably okay? Clearly not a favorite or anything, but there's some hope here.

The barbs are a massive pain in the ass and your capital is weak yields-wise, but there is a lot of land, you have one civ that can realistically attack you, and you've got the perfect civ+leader to exploit a large amount of not-great land and turtle behind that weird maze of mountains between you and Rome.
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