Posts: 633
Threads: 13
Joined: Nov 2010
1. I never play Normal, Fair, Advanced, and Expert difficulty levels, but I think those should have lower levels of building losses. There should be a formula that is easy to understand and calculate with that higher difficulty levels progressively cause more losses to buildings upon capturing.
Also, it is an important long term objective that AIs play by the same rules as humans. I fully support progress in this direction. The only differences allowed should be the handicap rate and those can swing either direction. That is, AIs (or human player) get bonus on pop growth, gold, mana, and production income, and starting resources; nothing else.
Their personalities can stay, but I would love to see humans too getting those traits in the future and being penalized if not playing within personality. But this is a slightly different topic…
Lowering Smithy probability of loss is also good idea as I don’t see the big reason why it needs to be different from the other buildings.
2. Hero hiring rate should have an easy to understand strictly monotonic smooth formula too. I don’t think #5 and #6 being the same chance is optimal.
--
My wish is to add fully Random Spell selections at the beginning of the game as I always play like that anyway. It would be a good time saver and maybe attractive enough to some players who prefer to play unique games and not just repeat their well rehearsed setup and strategy.