I'm feeling in the mood to make another map, and have two ideas I'd like to gauge interest in.
A Tale of Two Continents
The core concept is to have two more-or-less natural continents with about 4 players on each. The lurkers will try to split the players in two groups based on perceived skill, and have the best players on the same continent. Will one player manage to consolidate the resources of their continent under one rule?
Proposed start acceleration: Start with a worker and one additional first-tier tech.
My initial thoughts had them as mirrors of each others, but the more I think about it the less I like that idea. Current plan is to roll two different pangea maps and merge them into the same map as different continents, and add islands as necessary. Starts and resources will be balanced within their continent.
Love Island: Always Peace Archipelago
As Krill is fond of saying, Always Peace is the most aggressive game mode in Civ4. I'm not sure how many madmen are interested in trying this, but I have a mindmap layout of an archipelago style map for five players that I think can be interesting. As this type of game is mostly decided in the landgrab phase, I believe an archipelago will make for an interesting challenge of how much land you can possibly grab.
This variant probably needs some trait banning, but I'd like to hear the player's input before proposing any.
A Tale of Two Continents
The core concept is to have two more-or-less natural continents with about 4 players on each. The lurkers will try to split the players in two groups based on perceived skill, and have the best players on the same continent. Will one player manage to consolidate the resources of their continent under one rule?
Proposed start acceleration: Start with a worker and one additional first-tier tech.
My initial thoughts had them as mirrors of each others, but the more I think about it the less I like that idea. Current plan is to roll two different pangea maps and merge them into the same map as different continents, and add islands as necessary. Starts and resources will be balanced within their continent.
Love Island: Always Peace Archipelago
As Krill is fond of saying, Always Peace is the most aggressive game mode in Civ4. I'm not sure how many madmen are interested in trying this, but I have a mindmap layout of an archipelago style map for five players that I think can be interesting. As this type of game is mostly decided in the landgrab phase, I believe an archipelago will make for an interesting challenge of how much land you can possibly grab.
This variant probably needs some trait banning, but I'd like to hear the player's input before proposing any.