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[PB79] Giraflorens & Magic Science -- "Fear+Curiosity Gazpacho"

(August 30th, 2024, 20:28)greenline Wrote: Something to keep in mind is that island cities are almost always direct benefits to the economy, just from the trade routes starting at 2 commerce rather than 1. When you reach the currency technology any island city is pure profit from having double 2c trade routes instantly online.

Wow, I didn't know that. Thx.

By the way, how does it work the multiquote in this posts? Is it there any guide of post editing?
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(August 31st, 2024, 05:04)giraflorens Wrote:
(August 30th, 2024, 20:28)greenline Wrote: Something to keep in mind is that island cities are almost always direct benefits to the economy, just from the trade routes starting at 2 commerce rather than 1. When you reach the currency technology any island city is pure profit from having double 2c trade routes instantly online.

Wow, I didn't know that. Thx.

By the way, how does it work the multiquote in this posts? Is it there any guide of post editing?

AFAIK multiquote has been broken for years. What I do is hit the reply button and copy the contents to a text editor for writing, then add in the reply to the next post, and so on.

Traderoutes is one of those things where it's not obvious how the game handles it, but they are *very* important.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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T087 - T090

       
Hopefully,next turn Pyramids!!  In this last 4 turns I've made a Settler in Ankorage (whip 3).  I know it is too much whipping but this city had 1 unhappy face, and I am in a hurry to settle  in the Island SW of Unalaska.  Already the Settler is in the Galley and the city will be settled in 3 turns.
I am worried about the appearance of Barb Galleys or Trirremes. I haven't seen any so far. 
Also I want to study the conquest of the Barb city in the north.  It is in a hill which makes the conquer very hard without catapults.
No new techs appeared in the Tech Screen neither new wonders.  Surprisingly Stonehence is not done yet.

Our situation in the Demo table.  We are really delayed in the number of cities:  7 vs 10-11 other players.
   

The explorers
       
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T090 - T091

   
Nikolski has been founded in the SW of Unalaska. Below the history of the city.  Still two turns to currency.  I am waiting to get this tech before Anarchy for setting up Representation.  In Fairbanks I put Stonehenge but if I don't get it I will profit the coins.  I have tried to maxi mise this turn the coins to get Currency in 2 turns.  It is been a hard achievement!!!    But with this tech and Representation, things will go better in our economy.    This map is really full of resources (Never saw anything like this!)  and the resources are placed very close, in the first ring, so  the growing of cities is very fast., also it is posible to place cities very near of each other.
In the above screenshot one can see the Miró's civ.

Nikolski history...
Nikolskiis in the Umnak island, one of the Fox Islands.  It is reputed by some to be the oldest continuously-occupied community in the world. Archaeological evidence from Ananiuliak Island, on the north side of Nikolski Bay, dates as far back as 8,500 years ago. The Chaluka archaeological site, in the village of Nikolski, indicates 4,000 years of virtually continuous occupation

Some graph's of comparison with our neighbors.  Coldrain is getting a huge land extension. He's got already 11 cities (and we 8). The rest of items are fairly similar.
           
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T092 - T094

   
Currency, at last!!!  Our coin production per turn has increased from 44 to 66.  Not bad.  I whipped 2pop in Unalaska to get the Settler going to the NE city by the Marble.  Most of the cities are making libraries now.  I will not whip the Settler in Juneau to keep the villages working.  After, in this city, a market is a must. 
In Ankorage I will make a couple of Archers and I will go for another Settler.
Valdez could make another Settler now, and finish the librarie in the next whip... the same with Akutan.

The explorers open space for new villages...
           
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T094 - T098

   
This is going fast!!  Iron Working has been researched,  and now I am doing Metal Casting, which is already done by two players Xixt10, and might be Miró or Coldrain. A new City has been founded in the NE of Juneau. The marble City.  A new one is going to be at the SE of Fairbanks.  I ve been doubting this one a lot.  This is going to be a hot spot of encounter btw Coldrain, Miró and us.  That's why I think I must start making an strong city here.
More villages should be constructed if we want to make new cities, in order to keep the economy. In fact I am making some in the middle of Juneau, Utqiavik and the marble city, all this share some villages tiles. Also more workers are needed. We have 7 so far.

On the East our Axe explorer has meet  a Barb cousin.  And below the hot area.
       

Some graphs about techs, and Spies.  Our situation is average in the Demo Screen.  I increased the spy points against Xist10, cause we can not see its graphs.
       
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T099 - T100

       
We have to make some effort to keep the journal of the game "updated".  But if we lose this point of tension, we'll lose the connection with this diary and it will be difficult to come back.  Also the game start to get complicated.  Many cities and tiles to manage. Many info going on.

We have 9 cities.  The one on the NE is called Nuiqsut. It is a location near Utqiagvik, with 2 o 3 docents of families living there.  I'd like to spend some time in a such a quiet place. Got to look for the name of the SE city near the hot spot.

I've seen a Numidian Calvary watching our East area.  They must not be very far away.  And I suspect there must be a war of Xist10 with Rick, because the punctuation of this last player is getting very low. Now it is the time for the Numidians to make some work, otherwise they will lose their opportunity.

Two more settler go out in next 2 turns, and after I must make a couple workers more.  There are so many resources!!  The 2 new cities will go to the NE of Nuiqsut and to the NW on the coast.
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I guess it's not easy to report such a fast paced game. I'd hardly be able to play those turns smile

After settling the open spots... any thoughts about the barb city in the north? Every time I see it on your map, I can't decide about keeping or razing. Keeping would save a settler and opens a filler spot around copper, but your marked cityspot is probably better overall...
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(September 7th, 2024, 03:33)klops Wrote: I guess it's not easy to report such a fast paced game. I'd hardly be able to play those turns smile

After settling the open spots... any thoughts about the barb city in the north? Every time I see it on your map, I can't decide about keeping or razing. Keeping would save a settler and opens a filler spot around copper, but your marked cityspot is probably better overall...

Wonderful, your response is fuel to keep reporting the game, and I'd love if you make any suggestions or criticism.

The Barb city is not very annoying, and it does not keep essential resources for us (except the Calendar resources and the alternative CitySpot marked).  Also, killing 3 archers in a hill can be very unit consuming without Catapults.  I also keep thinking about it.  Soon I will make 3 Swords and I'll go it with 3 axes and 1-2 Chariots.  But now there are so many things to do:  libraries, markets, forges, etc.  Anyways I will keep Ankorage as the military city producer, and Juneau as the Coins City.
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T101

   
This is the situation at the East.  No worries about Xist10, instead all the worries about Coldrain.  He is got already 14 cities (and we 10).  I already have 2 Settlers, and one was supposed to go to the NE, but I am thinking now that he should go to the E to try one of the 2 option at East of Fairbanks.  The other one could go to the NE.
Also, there is a very good spot on the NW but it can wait. No competition on the West.

Our last city is called TOK. This town was founded in 1942 as a construction camp for the Alaska Highway and those working on the highway spent so much money in the camp’s construction and maintenance that it earned the name “Million Dollar Camp.”  It is very near the Canadian border.
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