September 15th, 2024, 04:06
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(September 14th, 2024, 08:13)yuris125 Wrote: Tbf £60 is pretty much the standard price for AAA releases nowadays, Civ6 was £50 on preorder and game prices went up since then
Steam is in my local currency, and prices have tended to be 1$ = 10 NOK, which would set Civ7 at 83$ for the basic edition and 120$/157$ for the deluxe and founders editions. Could just be down to exchange rates going bad though, but that's still quite steep. For comparison; Civ6 would be 60€ and the combined DLC 162$.
September 15th, 2024, 09:23
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People are paying Epic Games $3.8B a year so their avatar can dance funny. The economics of the video game industry ain't what they used to be.
Darrell
September 16th, 2024, 06:13
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(September 15th, 2024, 04:06)Tarkeel Wrote: (September 14th, 2024, 08:13)yuris125 Wrote: Tbf £60 is pretty much the standard price for AAA releases nowadays, Civ6 was £50 on preorder and game prices went up since then
Steam is in my local currency, and prices have tended to be 1$ = 10 NOK, which would set Civ7 at 83$ for the basic edition and 120$/157$ for the deluxe and founders editions. Could just be down to exchange rates going bad though, but that's still quite steep. For comparison; Civ6 would be 60€ and the combined DLC 162$.
Sounds like exchange rates have been souring, I'm in America and the price points are $70/100/130. Still seems very high to me though. I mostly go in for indie/older games on sale, still rarely spend over $10 on a single video game, and never more than $20. The price point alone would keep me from Civ 7 indefinitely.
September 16th, 2024, 07:18
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The Founder's was 120 euro for me. Not sure how that translates to crowns or dollars these days, but the exchange
I did pick it up, I expect to put at least 100 hours in it(which would make it about 1,20/hour, fine by me, considering I live in a country where a nice dinner can be around a 100 euro...), probably more since that would make it my least played civ game ever, even 3, which I really disliked, has 120 hours on Steam for me and more offline. And I'd buy the DLC anyway so it might even end up as a good deal to get them all at once like that.
I'm actually really excited for 7, seems to be addressing a lot of issues I've had with 6 and previous titles. I play these more for RP and relaxation so I'm not really concerned with the MP/balance/challenge aspect (if the simplification means the AI can do better, I wouldn't bother with MP anyway)
September 16th, 2024, 14:06
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Some info on microtransactions here, amusingly: Blizzard accidentally revealed Diablo 4's revenue in total ($1 billion) and from microtransactions ($150m), by way of the manager bragging about it on his LinkedIn resume. Actually this surprises me - I'd have expected the microtransactions to be a higher proportion of the total.
https://www.gamepressure.com/newsroom/bl...ion/z1726b
September 16th, 2024, 16:07
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(September 16th, 2024, 14:06)T-hawk Wrote: Some info on microtransactions here, amusingly: Blizzard accidentally revealed Diablo 4's revenue in total ($1 billion) and from microtransactions ($150m), by way of the manager bragging about it on his LinkedIn resume. Actually this surprises me - I'd have expected the microtransactions to be a higher proportion of the total.
https://www.gamepressure.com/newsroom/bl...ion/z1726b
That is surprising. Admittedly I don't have any detailed knowledge of the industry, but if anything I'd have thought the MTs would be the majority of revenue.
September 25th, 2024, 15:51
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(September 13th, 2024, 18:17)greenline Wrote: Any chance you would ever play a Civ 6 PBEM here?
No, probably not, sorry! Tempting though...Sullla and I had some fun together with pitboss games in Civ4!
"There is no wealth like knowledge. No poverty like ignorance."
October 23rd, 2024, 06:57
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Something that has crystalised for me over the last few weeks, with the announcements on Civ 7 and my utter indifference to the title, is that the last game they built with multiplayer in mind, Civ 4, is also the last game with mechanics that can be used for a single player game with any chance for the computer to be able to adequately play.
Civs 5 & 6 played with systems that no amount of computer programming (1upt, multiple currencies for game systems, districts, increased building restrictions, civs with radically different gameplay needs) could compensate for, and that trend is looking to follow in 7, and with each title being less and less interested in providing multiplayer capability thus reducing (and with 7 possiibly eliminating) the ability to play against other human players.
Firaxis are effectively creating games which need multiplayer to be properly experienced while eliminating multiplayer as an option.
Travelling on a mote of dust, suspended in a sunbeam.
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