102
Commodore has been sending me Open Border requests and now a Cow-for-Cow peace offering over the last dozen turns. I've spurned them all, not responding to anything. I know this means he will feel he has to continue to build up military and eventually try to attack me. I just don't see another choice right now. I don't want to fight him, but I also don't want him to be able to build up in peace. I also don't want him to be able to meet Thoth and Krill and get overseas trade routes from having Great Lighthouse (still very mad at myself for not getting that and just seeing there was no Moai/assuming it also meant no TGL). Instead I've Opened Borders with everybody else and this turn finally turned on the research for Engineering. 3-move roads, +1 trade routes, and fortified castles are my priority here. And of course, pikes for the imminent knights, though I feel already have that covered with elephants.
With my Open Borders, I've started exploring out into other people's lands. Two triremes are scouting each way on the coast through Thoth, two more are headed for Yuri / the barbarian islands, and I've got a pair of sentry Keshiks to map out each one of their lands as well.
It almost happened again! My barbarian galley luck has just be atrocious this game. I decided to just turn this trireme around; he'll heal up in home waters and probably stay near home. But I really want to find Krill...
I did kind of make up for that with my rolls attacking the barbarian cities:
Won a pair of fights at 65%, which means I now have a trio of 10xp elephants. They're going back to the mainland to my border with Commodore. We razed the city since it orphans so many fish. Two settlers are ready to replace. Loaded up the galley with a settler and a missionary and have another settler whipped out so I can grab the next city down the line. I'm going to need at least half a dozen more, though.
The economy has been righted, too, as you can see. I won my 55% gamble at a Great Prophet and we gave ourselves a very late shrine at Labrador:
Another mistake was not just building a temple early and having this out 40 turns ago, but it's finally done now. Running a pair of merchants in Portie to get my golden age, due in 13 turns.
Perhaps I do need to ask for a little breathing room from him and push an expansion phase now, as I've finally set myself up for pushing outwards. I could put out a lot of settlers here and grab this land before others get to Optics. Have to remember that the caravel is a transport in this game.
No, I can't let him just tech away. I have to walk a tightrope here, and there's good odds I fall off one way or the other. But it's either the low odds path to a possible victory, or a "safe" path that just leads to an eventual demise when Commodore attacks me with Rifles or Infantry down the line.
I finally got my 2nd event of the game:
Feel like everyone else has had 4 or 5 by all the event notifications I've seen.
Commodore has been sending me Open Border requests and now a Cow-for-Cow peace offering over the last dozen turns. I've spurned them all, not responding to anything. I know this means he will feel he has to continue to build up military and eventually try to attack me. I just don't see another choice right now. I don't want to fight him, but I also don't want him to be able to build up in peace. I also don't want him to be able to meet Thoth and Krill and get overseas trade routes from having Great Lighthouse (still very mad at myself for not getting that and just seeing there was no Moai/assuming it also meant no TGL). Instead I've Opened Borders with everybody else and this turn finally turned on the research for Engineering. 3-move roads, +1 trade routes, and fortified castles are my priority here. And of course, pikes for the imminent knights, though I feel already have that covered with elephants.
With my Open Borders, I've started exploring out into other people's lands. Two triremes are scouting each way on the coast through Thoth, two more are headed for Yuri / the barbarian islands, and I've got a pair of sentry Keshiks to map out each one of their lands as well.
It almost happened again! My barbarian galley luck has just be atrocious this game. I decided to just turn this trireme around; he'll heal up in home waters and probably stay near home. But I really want to find Krill...
I did kind of make up for that with my rolls attacking the barbarian cities:
Won a pair of fights at 65%, which means I now have a trio of 10xp elephants. They're going back to the mainland to my border with Commodore. We razed the city since it orphans so many fish. Two settlers are ready to replace. Loaded up the galley with a settler and a missionary and have another settler whipped out so I can grab the next city down the line. I'm going to need at least half a dozen more, though.
The economy has been righted, too, as you can see. I won my 55% gamble at a Great Prophet and we gave ourselves a very late shrine at Labrador:
Another mistake was not just building a temple early and having this out 40 turns ago, but it's finally done now. Running a pair of merchants in Portie to get my golden age, due in 13 turns.
Perhaps I do need to ask for a little breathing room from him and push an expansion phase now, as I've finally set myself up for pushing outwards. I could put out a lot of settlers here and grab this land before others get to Optics. Have to remember that the caravel is a transport in this game.
No, I can't let him just tech away. I have to walk a tightrope here, and there's good odds I fall off one way or the other. But it's either the low odds path to a possible victory, or a "safe" path that just leads to an eventual demise when Commodore attacks me with Rifles or Infantry down the line.
I finally got my 2nd event of the game:
Feel like everyone else has had 4 or 5 by all the event notifications I've seen.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player