Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoiler]Pindicator's pb80 thread

102

Commodore has been sending me Open Border requests and now a Cow-for-Cow peace offering over the last dozen turns. I've spurned them all, not responding to anything. I know this means he will feel he has to continue to build up military and eventually try to attack me. I just don't see another choice right now. I don't want to fight him, but I also don't want him to be able to build up in peace. I also don't want him to be able to meet Thoth and Krill and get overseas trade routes from having Great Lighthouse (still very mad at myself for not getting that and just seeing there was no Moai/assuming it also meant no TGL). Instead I've Opened Borders with everybody else and this turn finally turned on the research for Engineering. 3-move roads, +1 trade routes, and fortified castles are my priority here. And of course, pikes for the imminent knights, though I feel already have that covered with elephants.

With my Open Borders, I've started exploring out into other people's lands. Two triremes are scouting each way on the coast through Thoth, two more are headed for Yuri / the barbarian islands, and I've got a pair of sentry Keshiks to map out each one of their lands as well.




It almost happened again! rant My barbarian galley luck has just be atrocious this game. I decided to just turn this trireme around; he'll heal up in home waters and probably stay near home. But I really want to find Krill...

I did kind of make up for that with my rolls attacking the barbarian cities:




Won a pair of fights at 65%, which means I now have a trio of 10xp elephants. They're going back to the mainland to my border with Commodore. We razed the city since it orphans so many fish. Two settlers are ready to replace. Loaded up the galley with a settler and a missionary and have another settler whipped out so I can grab the next city down the line. I'm going to need at least half a dozen more, though.

The economy has been righted, too, as you can see. I won my 55% gamble at a Great Prophet and we gave ourselves a very late shrine at Labrador:




Another mistake was not just building a temple early and having this out 40 turns ago, but it's finally done now. Running a pair of merchants in Portie to get my golden age, due in 13 turns.

Perhaps I do need to ask for a little breathing room from him and push an expansion phase now, as I've finally set myself up for pushing outwards. I could put out a lot of settlers here and grab this land before others get to Optics. Have to remember that the caravel is a transport in this game.

No, I can't let him just tech away. I have to walk a tightrope here, and there's good odds I fall off one way or the other. But it's either the low odds path to a possible victory, or a "safe" path that just leads to an eventual demise when Commodore attacks me with Rifles or Infantry down the line.

I finally got my 2nd event of the game:




Feel like everyone else has had 4 or 5 by all the event notifications I've seen.
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108

Commodore is showing 1 turn away from Guilds, is in the middle of a golden age, and continues to run away.  So let's look at my paltry defenses on the southern end of things:




I've just finished Engineering and am putting castles up everywhere.  With my overseas connections this is doing wonders for the economy - about 4c per city.  I still am way behind...

Plan is to just give up the barbarian city if he attacks, which is why I haven't bothered to do much there.  I am going to be whipping catapults, keshiks, and pikes as soon as the castles are done, and if I get enough time I will stuff a bunch of pikes in Phrygian. If I do then maybe I try to shuttle over some catapults and keshiks for a counterattack, but more likely those are units I'm going to need at my core.

Main point to defend is Beagle, so that will get defenses first. Mutt is in an odd spot and will need pikes to protect against a knight attack from the fog as well. Catapults will go somewhere in between to be able to cover both spots. This means I'm giving up defenses in the east - hoping that the rougher terrain will keep him from attacking in that direction, but obviously if we see workers appear on those desert hills SE of Golden then I'm going to be in trouble.

It's a longshot defense. Really I lost this way back when i took my eye off the ball and decided that i had to try to slow down Thoth as well. Then didn't appreciate Thoth could keep me in a war so long that Commodore could run away with things. What sucks more is that I probably lost the game for everyone when I did this - not just myself.
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109

Meanwhile, we are finally pushing expansion to the northeast:




We are keeping the barb cities and there are more settlers on their way.  All this land makes me need to go for caravels in order to defend, and Compass would be next if I didn't also badly need to get Longbows and Vassalage for the upcoming Golden Age.  (Can you imagine how well off I would be if I had actually paid enough attention to see that Great Lighthouse was an option?  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead  banghead )
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Also, fairly certain I will need to be in Caste at the end of my golden age. Just too many island cities without production otherwise. So no more lumbermills
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semi-derailing question from a genlurker: when is caste good, in your opinion? i can never figure out the circumstances in which i'm supposed to use it (long-term, outside a GA) over slavery/serfdom
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I think someone used in PB64? for the workshop bonus. Not sure if RtR changes vs CtH, but that is the only time I can think of.
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110

It dawns on me that in the minimap my empire has the appearance of an upside down dog:




Or a dead dog.

(October 1st, 2024, 18:42)ljubljana Wrote: semi-derailing question from a genlurker: when is caste good, in your opinion? i can never figure out the circumstances in which i'm supposed to use it (long-term, outside a GA) over slavery/serfdom

Mainly for the workshop production. It's possible I need to stay in slavery longer due to the need to emergency whip out units, however.

EDIT:

Or, if you want a my more general take on when to use the Labor Civics:

Slavery - Default. Great for the early game but you need to get out of this as soon as possible. In general, whipping is great in the short term and awful in the long term. When you're whipping off of unimproved tiles it's great. When you're whipping off of (or preventing yourself from growing onto) improved tiles, then it's not so good. There's also a weird inbetween stage where your empire has a developed core but expanding into new territories and so the new cities really want Slavery but the established cities do not. Like me here.

Serfdom - My Favorite. Not because it's the best, I just irrationally love this one. When you have little food it is fantastic, however: +1c on farms lets you grow and still get commerce, and the windmill boost lets you grow your hilly cities and still have a bit of a commerce boost. Turns your grassland hills into Moai cities. I really do love this one. The worker boost is just a cherry on top. If you need an example to see how well it can perform, take a look at PB71.

Caste - The Default. Really, the workshop boost comes online faster than a lot of other things, and so you can be in an "endgame" civic and have 1f4h workshops by the time you're in Guilds. Those are stronger than mines up until Replaceable Parts. And then you can pop borders in new cities with the ability to hire artists. Really solid all-arounder, but you'll fall behind in tech if you just build workshops everywhere.

Emancipation - Doesn't exist this game. Maybe for Commodore.
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(October 1st, 2024, 23:10)pindicator Wrote:


Or a dead dog.

yeah, sorry bro, your empire is a dead dog.  alright 

Nah, get positive... it's bird ready to lift off.
   
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112

Well, here is what is going on at the tail end (or beak end) of the empire:




We're really hoping Yuri is continuing to be friendly here, as I don't plan on getting defenses in these cities until after i have the ability to build longbows.  (We start burning beakers for that next turn.)  I'm discovering that this is all not very far away from Krill - sentry keshik has been running through his lands - so I really do need to make sure I secure these cities. But right now the race is in settling and taking the lands.

I've shuttled 4 keshiks up here to take barbarian cities:  next turn we plant a couple roads and all 4 of them will meet up outside Sarmatian. After that I get them on boats and start taking the barbarian cities on the northern islands.




Aryan is a keeper, but Nubian needs to be burned and replaced. Being on top of that copper is just too much. I also need to get scouting around here - and the triremes are probably going too far afield. But I hope to circle around Aryan Island and then head west for Nubian Island. Hopefully these are mop-up islands and I won't be as rushed to settle them. But it looks like I'm going to need to start at least 2 more settlers for this endeavor, from somewhere.

Meanwhile Commodore has moved his trebs away from Phrygian. He is building power faster than I can. Will he hit me or Yuri? My core is making nothing but units, and I'm only dedicating Pit Bull & Poodle to helping the island expansion effort - but Poodle is about to switch over and start pumping Keshiks.
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113

Yuri sounds the alarm




I'm guessing that means 10 knights near the Pig-Horse location:




If he only goes in with knights I might have a chance.  If he throws them together with his slow-movers and makes a megastack I may just be screwed.  But will he have patience for that or will he try to blitz me?

Whipped just about everywhere outside of my two commerce cities - even places where we were already finishing a unit so that we could overflow to the next one.  Evacuated Phrygian - the Keshiks are on galleys and can go either direction now.  Similarly, I pulled two of the Keshiks back from Beak Island (you guys have won out, I'm choosing inspiration and not defeatism here - DO NOT disappoint me!) and they can make it to the battle front in 2 or 3 more turns.

I'm most worried about my catapults.  Only have 8 in the area right now and realistically I need double that, especially if he goes for the slow stack approach.

It's funny - our border appears so wide but with the desert and the mountains to the east he really only has a couple of approaches.  So I can keep the bulk of my defenses around Beagle and cover just about everything thanks to Engineering.

I pretty much have to hope he underestimates me and goes only in with knights.  Fingers crossed.


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